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Description: Set in 1983 during the Cold War, Phantom Doctrine is an alternate history thriller in which players lead The Cabal, a secret organization dedicated to fighting a global conspiracy committed to controlling the world by pitting world leaders and nations against one another.

Overview

Platforms:
  • PC
  • PlayStation 4
  • Xbox One
  • Nintendo Switch
Initial Release Date: Aug 14, 2018
Developer:
  • CreativeForge Games
Publisher: Good Shepherd Entertainment

Credits

Kacper Szymczak
Directed By
Gavin Jurgens-Fyhrie
Written By: additional writing
Pawel Kroenke
Written By: narrative designer
Michal Cichy
Produced By: associate producer
Mariusz Macieja
Produced By: producer
Bartosz Kaminski
Sound: Additional Sound Design
Bartosz Piekarski
Sound: sound designer
Jaroslaw Cwik
Visual Effects: technical & vfx artist
Marek Wisthal
Visual Effects: technical artist
Dave Arscott
Art Department: character artist
Kamil Bednarski
Art Department: level artist
Krzysztof Burzynski
Art Department: level artist
Michal Bystrek
Art Department: 3d artist
Michal Chmielewski
Art Department: 3d artist
Tomasz Cwik
Art Department: senior concept artist
Krzysztof Deoniziak
Art Department: 2D & texture artist
Karol Duma
Art Department: additional 2D art
Wioletta M. Korniluk
Art Department: 2D & texture artist
Krzysztof Lesinski
Art Department: level artist
Raman Petrashka
Art Department: additional 2D art
Piotr Piglas
Art Department: concept artist
Katarzyna Podogrodzka
Art Department: level artist
Anna Poplawska
Art Department: UI artist
Andrzej Rozynski
Art Department: 2D & texture artist
Maria Rutkowska
Art Department: 3d artist
Krzysztof Sapor
Art Department: lead 3D artist
Adrian Schwach
Art Department: lead level artist
David Arscott
Animation: character artist
Daniel Banasik
Animation: senior animator
Artur Huk
Animation: cinematic animator
Pawel Stroz
Animation: animator
Bartosz Styperek
Animation: character artist
Piotr Zawada
Animation: cutscene animator
Siemowit Bialkowski
gameplay programmer
Cassio Brunizio
ux designer
Dominik Franosik
lead gameplay programmer
Sebastian Gorazd
tools & multiplayer programmer
Sebastian Hitchinson
UMG ui designer,community support
Przemyslaw Kowalski
ui programmer
Blazej Krakowiak
business,marketing
Marcin Macharzewski
gameplay programmer
Jan Rawski
designer
Pawel Rendaszka
graphics programmer
Marcin Zagrodzki
gameplay programmer
Lukasz Zarnowiecki
lead programmer
Krysia Zatwarnicka
administrative assistant