RazerWire: Nanowars Image
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  • Summary: Go back to the 80s with RazerWire: Nanowars - a true tribute to retro arcade-style gaming with modern rogue-like progression.

    FIGHT, DIE, UPGRADE AND FIGHT AGAIN Survive the endless waves of invading aliens, and when you lose, use the resources you've gained to upgrade RazerWire and
    Go back to the 80s with RazerWire: Nanowars - a true tribute to retro arcade-style gaming with modern rogue-like progression.

    FIGHT, DIE, UPGRADE AND FIGHT AGAIN

    Survive the endless waves of invading aliens, and when you lose, use the resources you've gained to upgrade RazerWire and keep fighting!

    RazerWire: Nanowars is a unique bullet-hell style game where you don't so much shoot enemies as use a wire connected to a generator as a weapon, cutting through enemies with a sharp monomolecular filament.

    With each wave, the difficulty level increases! Opponents with new weapons and better armor appear, and this is where upgrades come to the rescue. With the points you earn, you can upgrade your weapon and also buy useful powerups.
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Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Jan 2, 2022
    9
    Very simple, but pretty cool. I really enjoyed the addictive simplicity of this one. Visuals and OST are spot on.
  2. Dec 16, 2021
    6
    As a big classic arcade fan I very much understand and appreciate the fun that can be found in a simplistic design that’s well-implemented.As a big classic arcade fan I very much understand and appreciate the fun that can be found in a simplistic design that’s well-implemented. Reflecting on many great classics from the Golden Age the premise was often pretty basic, but smart developers were able to run with that and create compelling titles that demanded an endless number of quarters. I get that Nanowars is shooting for that sort of simple-but-addictive experience, and the one-stick controls where your goal is to protect your main ship by moving around your satellite craft and destroying incoming enemies with the thin line between them is smart enough… but aside from simply trying to be more effective with combos and strategy the core experience has a tough time sustaining interest. To its credit, there are unlockable power-ups and abilities that can entice you to do just another run or two to see how those may shake things up, but the idea just never took off enough to demand an ongoing spot in my gaming roster.

    https://www.nindiespotlight.com/2021/12/mini-reviews-december-16th-edition.html
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