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Description: Saturday Morning RPG is an episodic role-playing game firmly set in a world inspired by 1980s Saturday morning cartoons. The game follows the story of Martin “Marty” Hall, an average high school student who has been gifted a powerful ability to channel magic through everyday objects. With his newfound powers Marty has inadvertently attracted the ire of the world’s most heinous villain – the evil Commander Hood. This leads Marty into a series of dangerous plans that he must unravel to save the world (several times!). Saturday Morning RPG is a Japanese style RPG that allows players to build Marty’s power up throughout multiple stand alone episodes. Players can carry over stats, inventory, and even story decisions between these episodes (sometimes your actions in one episode will ripple into previous or future episodes!). Saturday Morning RPG is a truly unique and engrossing role-playing game experience that can not be missed!9.5 out of 10: “Saturday Morning RPG is one of the most ambitious handheld games I’ve played in a long time, and it’s unbelievably well done.” – Adam Jones, stashow.net93 out of 100: “Saturday Morning RPG is a refreshing take on the genre.” – Matt Smith, n00balert.com“This is how JRPGs always should have felt!” - Sean Koch, iFanzine.com“I found myself desperately wanting more.” – Trevor Faulkner, elder-geek.com

Overview

Platforms:
  • iOS (iPhone/iPad)
  • PC
  • PlayStation 4
  • PlayStation Vita
  • Xbox One
  • Nintendo Switch
Initial Release Date: Apr 5, 2012
Developer:
  • Joystick Labs, LLC
Publisher: Joystick Labs, LLC
Genres:

Credits

Josh Fairhurst
Directed By
Josh Fairhurst
Written By: head writer
Charles Teng
Written By: writer
Adric Worley
Written By: writer
Steven Dengler
Produced By: executive producer
Ryan Hasian
Produced By: series editor
Vince DiCola
Music: co-composer
Kenny Meriedeth
Music: co-composer
Christopher Daniel Cooper
Cinematography: director of photography
Matte Wagner
Sound: sound
Chris Daniel Cooper
Art Direction
Adric Worley
Art Direction
Nic Allen
Visual Effects: sprite artist
Miri Funderburk Weaver
Visual Effects: sprite artist
Benny Moore
Production Management: production manager
David Brossoie
Art Department: environment artist,level designer,user interface artist
Andrew Burka
Art Department: environment artist
Christopher Daniel Cooper
Art Department: level designer
Shadie El-Haddad
Art Department: environment artist
Ryan Hasian
Art Department: assistant sprite artist
Amanda Otten
Art Department: concept artist
Diego Toro
Art Department: concept artist
Adric Worley
Art Department: sprite artist
Patricia Worley
Art Department: concept artist,sprite artist
Robert Zamber
Art Department: environment artist
Nic Allen
Animation: animator
Cecilia Favo de Mel
Animation: animator
Adric Worley
Animation: animator