Unravel one of the greatest mysteries of our time!
On the 30th June 1908 an explosion with the combined energy of 2000 Hiroshima bombs rocked the region of Tunguska in Central Siberia and felled over 6,000 square km of trees. The explosion could be heard from as far as 1,000km away. EyeUnravel one of the greatest mysteries of our time!
On the 30th June 1908 an explosion with the combined energy of 2000 Hiroshima bombs rocked the region of Tunguska in Central Siberia and felled over 6,000 square km of trees. The explosion could be heard from as far as 1,000km away. Eye witnesses saw a long object fall from the sky which was illuminated in a blue-white light. A 20km high column of light was followed by a black-mushroom shaped cloud. It has been reported that for the next three nights it was so bright across all of Europe that you could read a newspaper outdoors.
To date it still remains a mystery as to what happened that day, and now YOU will find yourself immersed in a race against time to uncover a global conspiracy that will carry you to the far reaches of the world. Prepare to have your detective skills challenged like never before in the dark world of cover-ups and corruption.… Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
The Secret Files: Tunguska Official Trailer 1
Positive: 0 out of 1
Mixed: 1 out of 1
Negative: 0 out of 1
Jan 19, 2019This is a twelve years-old point & click adventure that has been ported to various systems. It is kind of a mixed bag and to like it you needThis is a twelve years-old point & click adventure that has been ported to various systems. It is kind of a mixed bag and to like it you need to tolerate its shortcomings, but you should consider it (especially at the recent discounts) if you enjoyed games like Gabriel Knight 1 or the first Broken Sword adventures.
The story and setup around the Tunguska event are good and interesting, most of the writing is nice so I've been motivated to continue throughout the ~10 game hours. (Played it in German, so can't say anything about the English translation.) The static scenes are often pretty, just the 3D character models look mediocre today, they should have gone for hand-drawn characters as they would have withstood the test of time. There are a few illogical puzzles, which is typical for the genre; but the game is careful about not overloading the player with options, and usually when you got through the illogical bit the rest of the puzzle is straight-forward. Certain stereotypes and tropes are overused, characters are rather flat (e.g. Nina getting away with everything due to her looks, this seems to be her primary characteristic). Menus look and feel amateurish at times (e.g. save menu will ask whether you want to overwrite but not whether you really want to load).
The game's hint systems make life very easy for the player: The journal menu has the story so-far and a walkthrough, L marks all objects you can interact with, and the game will show you whether you can combine objects, so you won't have to endure numerous "this makes no sense" statements. This avoidance of genre-typical annoyances can make the experience smooth which is good if you just want to follow the story.
The touch controls in handheld mode are fine, controls get clumsy when you use the buttons and motion control in docked mode. The mouse pointer control has a sluggish feeling, and the save menu is on the B button for some reason, which most players associate with "cancel". Flipping journal pages is on X and Y.. The game sometimes does not register clicks. Some loading times are surprisingly long given the age of the game, and there is a nasty bug that makes creating a new save state take minutes (no, the game has not crashed, just keep on waiting..). Overwriting existing ones is fine but still takes seconds.… Expand