Shin Megami Tensei V wants you to become a God, and throws everything it’s got at you to test your mettle. At times rebellious and stubborn, Atlus’ artisanal approach to RPG craft makes up for any shortcomings. Those possessed of a dedication to weather its sand-blasted, ruined world will uncover a treasure that’ll lodge in their minds like a revelation. This is hardcore role-playing at its most efficient, dressed up in a bleak, nihilistic story and given life by a compendium of demons that make Pokemon look amateurish. God only knows how a follow-up could top this.
Instead of aggressively sanding off any and all edges in order to appeal to the broadest audience possible, the game takes the exact opposite approach. It not only wears those edges like gleaming badges of honor, but is fully intending to stab you in the throat with them. It wants to challenge you, to desperately shake you out of complacency. SMT V is not a game for everyone, far from it, but what it trades for accessibility it gains in depth and lasting satisfaction.
Не дивлячись на те, що гра місцями об'єктивно недороблена через те, що відбувалося в студії під час її розробки, вона все одно лишається одним з кращих ексклюзивів свіча й точно заслуговує уваги. Як мінімум геймплейно й естетично - гра чудова
Now that we’ve finally closed the book on the 2017 Switch presentation, I think Shin Megami Tensei V might be my favourite game to emerge from that show. That’s not a comparison I make lightly given the other games that appeared that night, but for my money and time it was worth the wait. Pokemon might be ending the year of RPGs on Switch, but SMT V is the best monster catcher for your buck yet.
The story can feel a bit too grandiose for it's own good, but the great combat, wonderful graphics and absolutely amazing monster collecting elements of the game are more than enough to solidify it as one of the best JRPG games on the Switch to date.
Shin Megami Tensei V is not for the lazy gamer. Although you are bombarded with information and grand ideas at the beginning, the story is slow to get going after that. The game is also extremely difficult. A person would give up for less. But those who persevere will be surprised by one of the most intense experiences the Switch has to offer.
With extensive and satisfying party customization, excellent combat, and challenging enemies, Shin Megami Tensei V never left me feeling bored or burned out across its epic length. Exploration and platforming sections lend some much-needed variety when you're fighting so many similar battles in a row. I just couldn't shake the feeling that this was Persona without the heart – without the unforgettable companion characters, the potent personal story, the incredible soundtrack, and the jaw-dropping twists and turns. Still, if you're looking for a meaty, demanding, endlessly deep, and overall outstanding JRPG to sink your teeth into, Shin Megami Tensei V has heaping portions of it.
Shin Megami Tensei 5’s combat is great, punishing and rewarding in equal measure without ever tipping the scales too far in one direction. Mixing and matching your deck of demons makes for great fun as well, and spurs you to look to all corners of the ruined world for allies of all shapes and sizes. It’s everything outside of the battling and grungy soundtrack where Shin Megami Tensei 5 badly misses the mark, with one-note characters that you’re never given the chance to better know, and a paper-thin plot that feels dragged out over dozens of hours. Shin Megami Tensei 5 is a good RPG battler, but it’s not good at much else.
This game at it's core is very fun, great story, great characters, and fun gameplay, but I can't help but feel that it was too limited by the Switch and it's performance.
I love Japanese care to make games.. but this one is a nonsense.. boring at top level, no feel into gameplay, no interest into dialogues, no attraction into environment
Mediocre story, coupled with dragging battles and too much grinding needed to even stand a chance against bosses, killed the game not even 10 hours in. As someone who loves turn-based RPG, I expected to love the game, but it turns out it was only made for hardcore fans of the series, which unfortunately, I am not.
SummaryThe ambitions of god and human clash amidst the horror of a dying world. Neither human nor demon, the newly-forged Nahobino and his friends must decide what is worth saving... and prepare to sacrifice everything in its name. In a world without its Creator, which path will you choose?