- Publisher: Konami
- Release Date: Jun 2, 2020
- Also On: PC, PlayStation 4, Xbox One

- Summary:
- Developer: Ukuza
- Genre(s): Action, Platformer, 2D
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 1 out of 5
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Mixed: 3 out of 5
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Negative: 1 out of 5
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Jun 11, 2020I normally want my metroidvanias to be chill, protracted affairs. Take my time, find every power-up, become a walking tank, roll over the boss. Skelattack had other plans, though. I was both relieved and a little disappointed when the credits rolled. Yes, the end was a brutal gauntlet of precision reflexes and constant re-spawns, but it was still tons of fun. Once I got the hang of the float, once I converted to a D-Pad control scheme, the tension was more exciting than exhausting. Maybe I somehow wanted more, but pound for pound, this game maximizes every second of play. If you’re willing to bend to these crushing winds, Skelattack will be a blast.
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Nintendo Force MagazineOct 26, 2020In spite of its faults, there's a lot to love about Skelattack, and I'd definitely play a sequel. With more polish, this world would be worth revisiting. [Issue #48 – September/October 2020, p. 26]
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Jun 4, 2020If you’re gearing up for some hardcore precision platforming with a relentless streak, Skelattack is good for that, even more so thanks to its cute presentation and great soundtrack. It offers no quarter, however, and if you’re committed to anything less than a minimal death trip through this adventure, a bad time is likely on your horizon. For as good as the controls can feel, the only real lifeline is frequent checkpoints, but that doesn’t make the frustrating design and punishment much better. I wish Skelattack reminded me more of the great things of its Konami progenitors or its modern inspirations. Instead, this game just makes me want to go pick up a Castlevania or dig up Super Meat Boy again.
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Jun 8, 2020A strange little thing, Skelattack seems to lack confidence in itself, wanting to be one of those hard-as-nails "masocore" platformers while not really committing to the tight design that defines that subgenre. As a result, it's a game that'll make you seethe with frustration not from deliberate and challenging level design, but from sloppily-constructed traps that seem to think such things are excused by a multitude of checkpoints. It's definitely not a disaster, but Skelattack leaves a lot to be desired.
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Sep 8, 2020There is as much substance to Skelattack as there is meat on Skully. This is the barest of effort to put into a platformer's design. The over reliance on frustrating-to-control wall-jumping, and terrible combat that takes forever is what kills the experience. What is tragic is that Skelattack runs very smoothly, and is devoid of bugs or glitches. The developer was clearly competent on the construction of its product, but the concept that holds everything together is such a weak foundation. Most of this can be cheesed thanks to the generous i-frames, and how every level's start has a checkpoint. This makes so much of Skelattack redundant and pointless.
Score distribution:
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Positive: 1 out of 3
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Mixed: 1 out of 3
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Negative: 1 out of 3
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Jul 10, 2020
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Jun 5, 2020
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Jan 16, 2021
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