Metascore
72

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 7
  2. Negative: 0 out of 7
  1. Aug 8, 2022
    70
    Short, sweet, and essentially a Sega Mega Drive shoot 'em up developed for modern audiences, Sky Racket is a fantastic throwback to 16-bit gaming. Emphasising mechanical mastery and pattern memorisation, the core design is philosophically in-line with the era it's throwing back to - a sight for sore eyes, considering so many indies never take their inspiration beyond the surface level. The main campaign admittedly could have benefited from more stages, but optional challenges and multiplayer do add replay value. With a title as strong as Sky Racket opening its gameography, Double Dash Studios has a bright future ahead of it.
  2. May 28, 2020
    70
    The most difficult part of reviewing Sky Racket is knowing which audience is going to be the most interested in the game. As mentioned before, while the boss fights are fun and full of stuff to dodge, the block sections of the game may be too slow-paced for the more dedicated shmup fans. With that being said, it is also possible that the people looking for a relaxing experience of Tennis and Break-Out might be taken off guard by the more demanding boss fights. Perhaps the safest conclusion, then, is that the game should appeal to an audience that has an overlapping interest in the diverse game-styles that Sky Racket skillfully mixes together.
  3. Apr 8, 2020
    50
    In trying to combine shoot-em-ups and brick breakers, Sky Racket misses the point of both genres.
User Score
7.0

Mixed or average reviews- based on 6 Ratings

User score distribution:
  1. Positive: 4 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 2 out of 6
  1. Mar 27, 2021
    4
    Very bad.
    Bad music, bad art, bad gameplay, bad story.
    It doesn't excel at anything. Although the core gameplay idea sound fantastic on
    Very bad.
    Bad music, bad art, bad gameplay, bad story.
    It doesn't excel at anything. Although the core gameplay idea sound fantastic on paper, it's very poorly executed here
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