• Publisher: Level 5
  • Release Date: Feb 14, 2020
User Score
7.4

Mixed or average reviews- based on 66 Ratings

User score distribution:
  1. Positive: 47 out of 66
  2. Negative: 14 out of 66
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  1. Feb 16, 2020
    0
    Censored/modified translation.

    If you care about this game, just get the Japanese or Asian version.
Metascore
68

Mixed or average reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 44
  2. Negative: 2 out of 44
  1. Sep 22, 2020
    70
    There’s a lot to digest when it comes to Snack World, and like red bean paste, you either love it or can’t stomach it. If the idea of a glorified casino with a simple battle system and insane level spikes makes your mouth water, Snack World is a dungeon crawler worth delving into. There is in fact a significant amount of content with side quests, crafting, and collecting that gives prospective explorers plenty to take part in. But the gameplay still turns up incredibly repetitive, and the smorgasbord of comedy styles makes it even more tedious getting from one dungeon to the next.
  2. Aug 19, 2020
    60
    Overall, there really is nothing fundamentally wrong here, but with its reliance on deriving humour from treating RPG standards as dated and ripe for mockery, Snack World: The Dungeon Crawl - Gold pretty much shoots itself in the foot. Leaning into these tropes, and really investing the time into a combat system that is as much of a treat as the rest of the game could have really elevated this above a saturated market. Collecting 'Snacks' and using them as party members is fun, and a worthwhile curiosity, plus visually it has charming designs, reminiscent of Final Fantasy: My Life as a King, which both enthrals and delights. Sadly, though, without a sturdy and, more importantly, fun battle system driving this forward, this may leave a sour taste for those expecting something of the calibre of Level-5's past RPG efforts.
  3. NF Magazine
    May 1, 2020
    60
    It's just a shame that half of the crawl is getting past the game's process – and ego. [Issue #45 – March/April 2020, p. 68]