Bright, technicolour visuals, punishing difficulty, excellent level design and tight controls are all hallmarks of this deliciously enjoyable sugar rush. Spinch is a short but sweet experience and one that certainly proves itself to be worthy of both your time and money. Although it’s regrettably marred by early launch performance issues, Spinch is an otherwise wonderful platformer that we’d highly recommend to anybody who just can’t get enough of the genre.
Spinch is a fantastic game. It's so beautiful, psychedelic and detailed, it feels like every screenshot of the game could be displayed on a wall since it's so good-looking. The soundtrack is really great too and fits the visuals perfectly. I have found myself smiling many times while playing this game, which is not something that happens normally when I play a game.
The game has a great learning curve, the first worlds are easier and it gets harder later in the game (and it can get really hard at times but it is a nice challenge). Some people disliked the water levels, but I think they were the most fun!
Yes, on the Switch, there is some visual stutter at the beginning of the levels and in the fifth world there are one or two levels where the FPS drop a little bit during the level. I think it's worth mentioning it since some people are more sensitive to that. I am not, but I hope there is going to be a patch that will fix this a little bit. But overall, this game is brilliant and it deserves a lot more love and attention.
Spinch is a hypnotically psychedelic platformer that, while not without it's issue, is incredible value for money and a visual experience that felt truly fresh. The movement takes some getting used to as it doesn't feel like the Spinch has very much weight, but after I got the hang of it, landing perfect dashes at speed feels really sick.
The only minor gripe I have with Spinch is a minor infrequent visual stutter i found on my switch, it was not enough to ever really get in the way, but in a game focused solely on movement and hypnotic animation it does feel like a shame.
I got this game on sale on the estore for under £10, which honestly feels like a steal, highly recommend.
Platformer fans should definitely keep Spinch on their radar, but even those less familiar with the genre will be eased in during the game’s more accessible first half. If you find yourself longing for that old kaleidoscope toy you enjoyed once upon a time, Spinch’s shotgun blast of color might help you fill that void.
Spinch is a uniquely vibrant game with a fast paced first half that turns into a bit of a slog the longer it goes. Unfortunately, the developers decided to skimp on the checkpoints as a cheap trick to make the second half harder. If they released a patch that let you save wherever you wanted, it would raise my score significantly. That said, you are simply not going to find a game that looks like this anywhere else. Just from an aesthetic standpoint, Spinch is worth the price of admission. As it is, I recommend that you play Spinch, but I can't recommend that you finish it.
Spinch is a gorgeous psychedelic platformer that will both delight and infuriate you, aimed solely at an audience that eyes up the challenge and won’t relent until it’s conquered.
It has great art direction, well-crafted early stages, and exciting boss battles. Sadly, all of this great work is upended by the introduction of these terrible water levels, and their inclusion makes Spinch just another retro platformer that misses the mark.
I really dig this game.
Unique + hypnotizing visuals, awesome + catchy audio, decent level design.
But please.
Bring out a patch asap!
Game freezes obnoxiously sometimes.
And you should really consider to optimize movement in liquid areas. Dang, it's frustrating to maneuver Spinch in Level 4-3. You need to change the side he's facing to complete it and it just takes forever to do so. So it's rather luck than skill to finish some sections... Controlling Spinch while in those blue liquid pipes is almost impossible.
Furthermore, no deal breaker, but letting the player choose when to use the power up, would be far more strategic, sense-ful and fun to use.
Working on those problems, will make it a unique game that would've deserved a solid 9.
After playing through world 1 this was looking like a solid 8. But in world 2 the glitches started to ruin the game. Dash can be inconsistent and I found that if you slide down a ledge and drop off the bottom you can glide, which sounds fun but defeats the point of some sections. Also those string balls that chase you glitch out and either don’t activate or just disappear mid chase. Makes the level easier, but c’mon.
I really wanted to like this game. I really did. But it's just a mess. The disproportionate user/professional review score leads me to believe the devs called in some favors from personal friends because there's no way this game is an 8. And there's also no way many of the professional reviewers completed this game to the end. Here's the thing: the first few worlds in the game are actually pretty fun. Difficulty is a bit all over the place, there's some obnoxious bugs and lack of polish, annoying framerate issues and hiccups inexcusable in a 2D indie platformer, but all of this is manageable. Until world 6. World 6 is where I tapped out. I tried to complete the first level, but it was just impossible. Difficulty skyrockets out of nowhere. Your timing needs to be perfect as you move through section after section with a OHKO monster on your heels. And then you have to do the same thing again, but upside down. On top of this, bugs with dashing become utterly inexcusable as timing became tighter and tighter, and correct input would still inevitably and eventually lead to a bug that results in your death (the upside down section I mentioned was particularly buggy). This section made me wonder if anyone had even played it before shipping the game, let alone testing it thoroughly and adjusting its difficulty. The game is just very unpolished. It legitimately seems like the designer hadn't played any games since the Sega Genesis era, during which time he'd subsisted entirely on playing other similarly unfair, broken, and painful platformer games like Beauty and the Beast and Aladdin. This game had a lot of potential, and it was all squandered. From one old school platformer lover to another: avoid this game like the plague.
This game had potential but it feels unfinished. There are a lot of bugs.
Also, for a game with such neat visuals, the music is TERRIBLE. It is headache inducing and there is no way to mute it or turn it down. I can't play this game with the sound on.
For $15 bucks, this game wants to be the next Celeste, but it falls WAY short. The story is non-existant, which is fine. You're a white blob called a spinch, that has to collect smaller versions of itself because they're your babies and are going to get eaten by.. colors?
Also, you can redo the levels to get all the spinch babies multiple times, except the bonus levels, which are pass/fail and incredibly hard. Which ****, because I'll never know what the bonus level reward is unless i delete my save file and restart the entire game. Stuff like that showcases the developers trying too hard to make a game people want to buy and not hard enough to make a game people want to PLAY once they've bought it.
SummaryTranscend the material realm and assume your true form as Spinch, a hyper-agile organism consumed by the quest to rescue a litter of its missing offspring. Enter into a world thick with bubbling psychedelia, swelling with an endless population of misshapen and malformed enemies. Disrupt your psychic architecture and be absorbed into the ...