Sword of the Necromancer Image
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58

Mixed or average reviews - based on 8 Critic Reviews What's this?

User Score
7.6

Generally favorable reviews- based on 10 Ratings

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  • Summary: Help Tama to save Koko using the powers of the forbidden Sword of the Necromancer. Turn your foes into allies and reach the depths of the Necromancer's dungeon. Defeat the guardians to gain enough soul power to bring Koko back from the dead, no matter the cost.
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Score distribution:
  1. Positive: 0 out of 8
  2. Negative: 2 out of 8
  1. Feb 7, 2021
    70
    Sword of the Necromancer is a title that stands out for its good story and characters, as well as its mechanics of resurrecting monsters that will surely delight fans of challenges and rogue-like. All of this is accompanied by a good soundtrack that helps create a challenging proposal.
  2. Feb 17, 2021
    66
    Sword of the Necromancer is a neat, engaging, and surprising rogue-like with some great ideas and a curiously deep narrative. The mechanic of reviving enemies to fight for you is a great concept, and general features like diverse weapons and effective combat maneuvers feel superb, however, this strange inventory design feels like a huge setback. The inclusion of the latest update which allows for a more customized experience is an improvement, but it did sour my enjoyment of the game just a little to not have it from launch. As it stands, you can’t really let yourself get attached to anything other than the titular sword which directly contradicts the key point of the narrative; that Tama has grown attached to Koko. If you are looking for a nice, light rogue-like to jump into that doesn’t feel mindless, this is the game for you.
  3. Feb 8, 2021
    65
    While its queer twist on a usually heteronormative story deserves to be recognised, the game is let down by not letting the new ideas come to fruition. It feels like I received a bouquet of violets, but instead of them being fresh and in-bloom, they are already wilting. With just a few tweaks, the bouquet could revitalise into a fun roguelike, and while it’s overall a serviceable experience, there’s really no reason to go back once you have the true ending, if you don’t feel tired out before then.
  4. Mar 10, 2021
    60
    Unfortunately, a cute and thoughtful story isn’t enough to distract from Sword of the Necromancer‘s other struggles. There’s a competent action RPG in there, but it’s lost beneath a misguided attempt at a roguelike experience that misses most of what makes roguelikes exciting. Even something as unique as a system of reviving slain enemies to fight alongside you gets lost in the narrow constraints of the game’s other systems, resulting in a largely forgettable experience.
  5. Feb 21, 2021
    55
    Sword of the Necromancer isn't really a bad game, and if it was released during Gameboy days it would've probably received much better. There is a soul in this game and the care is obvious, but unfortunately the gameplay feels very limited and not really engaging. There are much better games out there.
  6. Jan 29, 2021
    40
    Sword of the Necromancer feels more like a proof of concept than a full-fledged experience. The idea of using former enemies as allies is a great one, but its shoddy execution and lack of content hamstrings that premise quickly. People who are looking for another exciting roguelike game after finishing Hades should keep on looking, as Sword of the Necromancer doesn't live up to the potential of its one great gimmick.
  7. Feb 4, 2021
    40
    With nothing to offer besides some pleasant storytelling, we cannot recommend Sword of the Necromancer on any meaningful level. It’s not horrible, but it’s bereft of both meaningful content and any manner of unique execution. A sequel or heavily-modified relaunch could salvage the game into something much stronger, as the core idea of resurrecting fallen monsters is a decent one, but its treatment here renders it irrelevant. What a shame. This could have been something special. It's not a complete and total disaster – occasionally, when the screen is a little busier, you might feel a flicker of engagement as you dash between combatants – but overall, we'll be leaving this one for dead.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 5 out of 8
  2. Negative: 2 out of 8
  1. Feb 7, 2021
    10
    honestly i think the games only problem is that its not the longest which means i just kinda wish i had more excited to see if we could get a sequel
  2. Feb 17, 2021
    9
    This review contains spoilers, click expand to view. Great game that plays with the old trope of the princess that has to be rescued by a hero. Loved that twist at mid-game it completely caught me off-guard Expand
  3. Feb 18, 2021
    8
    A good game, but not stellar. I would like to know if the sites that give this less than a 7 have even played the game or got filtered so hardA good game, but not stellar. I would like to know if the sites that give this less than a 7 have even played the game or got filtered so hard that they retaliated.

    Could improve a lot if they add more bosses so the runs are more different, but as it is now it's a fun (albeit short) game
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  4. Feb 16, 2021
    8
    I'm enjoying it so far! It does lack some polish and features that I'd like. -Limited to four equip slots is the big bummer here. Imo itI'm enjoying it so far! It does lack some polish and features that I'd like. -Limited to four equip slots is the big bummer here. Imo it should be four for weapons/consumables/trinkets and four more for summons. Coulda been on the dpad. +The voice acting not being cringey leaves me happy with this game. Would recommend. +Combat and movement is smoooooth Expand
  5. Feb 19, 2021
    7
    Not a bad game at all but needs more content. Story is great though and has stellar voice acting in English ( a little bit worse in Japanese,Not a bad game at all but needs more content. Story is great though and has stellar voice acting in English ( a little bit worse in Japanese, but still good). Hades is a better game (also almost double the price) but requires you to repeat a lot to get the full story, Necromancer is better for short plays, and it's more to the point too.

    The gameplay is way deeper that what it seems at first glance, and the small inventory that everyone complains about is not a problem for me, in fact it made me think a lot on what to use
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  6. Mar 21, 2023
    4
    Story and voice acting cannot save this game. Even if the necromancy mechanic could appear to be a good feature, the inventory is a joke. YouStory and voice acting cannot save this game. Even if the necromancy mechanic could appear to be a good feature, the inventory is a joke. You have 4 slot in which there is a sword you cannot change ( So in reality 3 slots), and monsters you revive, passive items and potions go into.
    It ridiculously made. Gameplay is frustrating as possible. This game was not a good surprise, very annoyingly frustrating. rushed it to put it back on my shelf and never touch it again.
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  7. Feb 1, 2021
    3
    TL;DR: GREAT A+ story but all the other failures in gameplay, and inventory/items make this a DON'T BUY unless heavily discounted game. NotTL;DR: GREAT A+ story but all the other failures in gameplay, and inventory/items make this a DON'T BUY unless heavily discounted game. Not worth the effort. Might be better to simply watch the story on youtube.

    I'll start by saying the story and voice acting in this game are SUPERB. Easily top 95% best story even though it was short. I'd compare the story to the cut scenes of Breath of the Wild, and the narration felt very similar to Gone Home (recommended if you loved the story in Sword of the Necromancer).

    But the great story was the only thing this game had to offer that was any good and the great story could not have the rating. Like seriously, I didn't see all the story but I don't think I want to pick the game up again and will settle for watching a youtube video to finish the story for myself.

    What was so bad? I feel like this game is most similar to the elements from Enter the Gungeon (level layout and rogue-like). The problems are as follows:

    1) The monsters you control are crappy. Maybe you find a nice monster and level it up without it dying, but then it dies in a boss battle and the monster is gone. They are less companions and more "i hope they absorb bullets or kill something."

    2) The weapons are weak. You find a cool weapon and think "I should improve this at the forge" but then you die and it disappears. so much for that! And unless you fight a monster that has the opposite affinity, weak damage to monsters. You can try to store your weapon at your camp after you kill a boss (change to store items appears) but storing a cool weapon means you're not using it!

    3) The inventory is a joke. You can hold 4 items that are assigned to your main 4 buttons, but these are meant to hold you main necro sword that you can't unequip, and your weapons, monsters, and consumables. Right away you feel constrained in what you can carry. The switch has so many buttons that it would make sense to have 4 buttons for monsters and 4 for weapons and items. Doesn't matter I guess since you'll die and lose it all.

    4) The forge is almost useless. The requirements to upgrade weapons is high and I wasn't able to upgrade any weapons after playing for a couple of hours, and if I found an upgrade-worth weapon it was lost when I died.

    5) The levels are a chore. This is less rogue-like and more ROGUE game because you lose everything. Okay, you keep half your level and the items you managed to store and the materials needed to upgrade at the forge, but it's not like Enter the Gungeon that has you unlocking more and more to make the dungeon more manageable. Unlike the fast paced action of Gungeon, you're spending a lot of time walking around a room or walking to the next room. And of course when you die you start from square one. No portal or secret stairway to start midway, etc.

    I think the game only has 6 levels or so. It might have more content after you get further but I'm not willing to take that journey. Another overall dud by JanduSoft (I'm talking about the other game I played entitled Indiecalypse which felt like a large inside joke between 3 friends that I didn't get). The inclusion of "codes" to give you weapons seemed like it might be overpowered, but since you lose items when you die it doesn't matter.

    Oh, the game eventually goes you the ability to change some options (make it easier, don't lose weapons when you die) - feels like that may have been added after they realized full rogue was too much. It's like they sold out their own game.
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See all 8 User Reviews