Tails of Iron Image
Metascore
80

Generally favorable reviews - based on 4 Critic Reviews What's this?

User Score
7.8

Generally favorable reviews- based on 20 Ratings

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  • Summary: Set in a grim land plagued by war, Tails of Iron is a hand-drawn RPG Adventure with punishingly brutal combat. As Redgi, heir to the Rat Throne, you must restore your broken Kingdom by banishing the merciless Frog Clan and their ferocious leader, Greenwart. As you explore the deceivinglySet in a grim land plagued by war, Tails of Iron is a hand-drawn RPG Adventure with punishingly brutal combat. As Redgi, heir to the Rat Throne, you must restore your broken Kingdom by banishing the merciless Frog Clan and their ferocious leader, Greenwart. As you explore the deceivingly charming world, you'll encounter a cast of unique companions, ready to aid you in your adventure. And you'll need all the help you can get, whether that's new meal recipes, blueprints to forge deadly weapons and armour, or even a land-chugging, armour-plated mole mobile! Overcome your fears. Rescue your brothers. Restore Your Kingdom. Your tail has begun. Master Brutal Combat: From frog zombies to gargantuan grubs - and everything in-between - the Kingdom is awash with danger. To overcome each perilous encounter, you'll need to study your opponent's attacks and react accordingly! Thankfully, there's a range of deadly abilities at your disposal, including parry bashes and fatal executions, not to mention ranged attacks with your nifty bow and arrow. Explore a Treacherous Kingdom: Fully accompanied by the deep, raspy narrations of Doug Cockle (voice of Geralt of Rivia from The Witcher), prepare to embark on an epic adventure across the mediaeval-fantasy Rat Kingdom. Complete side quests and faction hunts for some additional gold-on-the-side, or join forces with a sharp-eyed companion to help even the playing field. Customise your Attack: Adapt Redgi's combat style to the task at hand. Heavy armour may provide better protection but can you really afford to slow down your dodge-roll? And then there's the question of weapon; axes pack a punch, while spears are quick and nimble. Perhaps you'd prefer the all-round performance of a trusty broadsword? Expand
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Score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. 80
    I’m impressed by how much thought was put into Tails of Iron and how that shines through while playing the game. Nearly every new screen I entered contained another small inclusion to admire. In my final attack on Frog Village, I found farmer frogs tending to their fields in between fights with enemy frog soldiers. Odd Bug Studios including them shows that even the big enemy isn’t only evil; this is a civilization that unfortunately happens to hate Redgi’s. The care and attention to world building would have been enough to keep me playing Tails of Iron, but the tight combat made it a joy to play the whole time.
  2. Sep 27, 2021
    80
    Tails of Iron is not for the fainthearted. It’s a bloody, brutal, blistering experience from start to finish. Its combat smartly mixes skill and strategy. The game will push you to your limits, but it’s hard not to have fun skewering and slaughtering your way to redemption. While the game’s scope is unfortunately a bit limited, I have a feeling this won’t be the last time we hear from Redgi.
  3. Sep 28, 2021
    80
    Tails of Iron is a thoughtful and detailed little game, with a brilliant visual style and an intuitive take on soulslike combat. Though it has its shortcomings, it's a strong and unique entry into the genre that serves up a great story and plenty of bug-slashing, frog-bashing fun.
  4. Oct 2, 2021
    80
    Tails of Iron is a difficult, brutal and fascinating action-RPG, a black fairy tale that deserves attention, especially if you want an adventure with tight and powerful combats.
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  1. Sep 25, 2021
    If you are looking for a good challenge, Tails of Iron is a game that definitely deserves your attention. [Recommended]
Score distribution:
  1. Positive: 9 out of 13
  2. Negative: 2 out of 13
  1. Oct 3, 2021
    10
    I really love this sweet game. I think the level of challenge is perfect. I've had to return to bosses a few times, to learn their moves inI really love this sweet game. I think the level of challenge is perfect. I've had to return to bosses a few times, to learn their moves in order to take them down. The music is enchanting. The equipment and gear is lovely. And the artistic detail is well thought out and, beautiful. i love this game. I think I might be half way through. It's a game where I like to take some breaks, to savour it. Thank you developer for such a lovely game. Expand
  2. Dec 2, 2021
    10
    It's all about the art with Tails of Iron. The animations, the backgrounds, the sounds, music, and more... the art direction is simplyIt's all about the art with Tails of Iron. The animations, the backgrounds, the sounds, music, and more... the art direction is simply amazing. For example, while fighting some of the frog bosses, you can see two little croakers in the background playing the drums that pound through the soundtrack. I was also a fan of the story, which is pretty simple but just different enough to feel fresh. You aren't simply questing for something or going to slay the BBEG, but rebuilding your kingdom piece by piece. As you do, Redgi (your character) gets stronger.

    I wish no one would use the phrase "souls-like" any more. The combat in this, as another reviewer mentioned, is like a dance. You do spend a lot of your time dodging and waiting for the right moment. You learn from your failure and come back stronger. I've been very frustrated with games described as "souls-like" in the past. To me, it is often synonymous with "unfair." The word "punishing" is often used. I know "git gud." (I hate that phrase.) In this game, I actually felt like I could get better through failure and repeated trial. It kept me from crossing the line into the red zone of "rage quit." At no time did I feel like the combat was unfair, even though some boss fights had a high challenge level.

    I will be playing this one again.
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  3. Sep 28, 2021
    10
    This is my game of the year 2021. The tale of the rat kingdom and young king redgi was amazing. The combat is great, the art is beautiful andThis is my game of the year 2021. The tale of the rat kingdom and young king redgi was amazing. The combat is great, the art is beautiful and charming and the narration the icing on a very scrumptious cake. Expand
  4. Sep 29, 2021
    9
    Beautiful game. I like the Redwall feel to it with the scrolling village populated with rats. Combat was fun and brutal sometimes with all theBeautiful game. I like the Redwall feel to it with the scrolling village populated with rats. Combat was fun and brutal sometimes with all the different choices available for weapons and armor. I did find some of the side missions to be more tedious than they ought to be as you have to travel back and forth from the sewer system. Besides that issue, I loved the game having put in over 8 hours already since launch. Would recommend it to anybody. Expand
  5. Dec 17, 2021
    9
    This is a title that hit me a bit out of nowhere, took my lunch money, and is now making me earn it back one challenging battle at a time… andThis is a title that hit me a bit out of nowhere, took my lunch money, and is now making me earn it back one challenging battle at a time… and for the most part you can count me impressed. While I’ll admit getting started my interest was a little shaky, just because I prefer titles to get down to business a little quicker, once I was set up with my basic gear and understood the flow of combat I was fully on board. I’m not sure I can emphasize enough that if you’re not down for a challenge this may rub you the wrong way, as though there’s not much to the combat in terms of moves, the expectation is that you’re on top of every dodge, parry, and counter in order to survive. Normally I tend to turn up my nose at anyone implying “Souls-like” combat, since in most cases the challenge comes from poor or frustrating controls, but in the case of Tails I’d say it would be well applied, at least for the big battles that will tend to hold you up for a while as you perfect your strategy. Mixing together an interesting art style, a somewhat unusual story of you trying to regain your rat kingdom from frogs and other villains, and tough-as-nails combat, Tails of Iron is worth a shot if you believe yourself worthy of hard-fought glory.

    https://www.nindiespotlight.com/2021/09/mini-reviews-september-23rd-edition.html
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  6. May 5, 2022
    8
    Tails of Iron is a surprisingly well polished game that goes way too unnoticed. Essentially it’s a 2D Souls game. I originally expected thisTails of Iron is a surprisingly well polished game that goes way too unnoticed. Essentially it’s a 2D Souls game. I originally expected this to be a very chill indie game with a pleasant art style, unaware of the challenging gameplay. The combat is challenging, and also rigid, much like the Souls games, which require some memorization of patterns the further you go on. It’s challenging right out of the gates, and you really experience the sense of progression in your skills pretty quickly which is very rewarding. The armor and weapons that you find along the way adds some cool complexity to the game. The game really lacks a skill tree or something to give you a sense of progression, because for the most part, you’ll be doing the same combat start to finish, which makes the experience drag a little bit. The art style is very charming. But with that being said, the combat is challenging and extremely satisfying because it feel fully skill based. It was surprisingly more dark in colors and themes than I had anticipated. The narration pulls the story along well, and I liked the images that the rats use to communicate with each other. When it all pulls together, it feels like a fairy tale book that comes to life. It’s not a perfect game, but it’s an extremely under appreciated game. It had a lot of polish and finesse that you don’t often see in indie games. If it weren’t for the random sale at GameFly, I still wouldn’t know this game exists. I definitely recommend checking it out. Expand
  7. Dec 14, 2021
    4
    Tails of Iron is very much a love/hate type of game. It starts off with a generic but still interesting story where the first thing you noticeTails of Iron is very much a love/hate type of game. It starts off with a generic but still interesting story where the first thing you notice is the stunning visuals. This is one of the best looking games that I have seen on the switch. It's not just nice pixels, but a feast of artistic talent on display that will make you want to come back to this game again and again.

    For me, Tails of iron is a total failure in the gameplay department, with uninspired weapons/armour and totally useless gameplay mechanics. This game relies on quick-twitch reactions to respond to the enemies attacks. You can not spam the A button over again, which is a good thing, but to use R and ZR buttons as soft/hard hit was the most ridiculous decision I have seen from a dev in a long long time.

    On the other side we have the L button set to health regen (Which takes forever to use) and ZL for block, oh and if you hold ZL and ZR you can push back your enemy (Which is needed often). Add A button for evading and you have a totally convoluted set of buttons. I just can not believe that they used the most spongy buttons of the lot, ZL and ZR for defence. The game demands quick reactions from yourself and using this control set-up for that is very hard.

    By the time I completed the game I felt relief that it was all over, I felt sorry for the artists of this game as they are the stars here. The map is very small but feels so much larger as the devs have you backtracking as often as they can (Which is a lot). It gives you a false sense of expansion. It is also not fun backtracking as the map is designed so badly, which means long trips walking with your slow awkward rat character. If it wasn't for the art I would have stopped playing.

    I know a lot of people will like this game because of the challenge, but is it really a true gaming challenge if you are being handicapped by bad decisions from the devs and not because the game is programmed as a way to test your skills?

    Good luck people, please prepare for frustrations and maybe then you can begin to take some pleasures out of this game. I only wish the devs were as talented as the artists.
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