The King's Bird Image
Metascore
67

Mixed or average reviews - based on 9 Critic Reviews What's this?

User Score
4.0

Generally unfavorable reviews- based on 5 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: The King's Bird is a momentum-based precision-platformer that seamlessly combines parkour with aerial movement.
Score distribution:
  1. Positive: 2 out of 9
  2. Negative: 0 out of 9
  1. Feb 12, 2019
    80
    Hardcore platformer fans will love the challenges that The King's Bird presents while less skilled gamers can still appreciate the gorgeous game world via the incredibly helpful Assist Mode. Talk about going above and beyond!
  2. Feb 12, 2019
    78
    As with N++, Super Meat Boy and other games alike, The King's Bird focuses on control and gameplay over story. Gain "momentum" and use it to glide and rush through the levels it's the key to complete the game and conquer the online rankings. It's a challenging experience, if you're the kind of player that loves speed-running gaming.
  3. Feb 12, 2019
    70
    The King’s Bird is a tightly designed precision platformer whose gameplay loop consists of retrying the same frustrating areas until reaching the satisfaction of conquering them. Lather, rinse, repeat. The moments of flying through a dreamscape and sticking the landing are a true delight, at least. For fans of hard-mode platformers, this may arrive as a welcome treat and worth sinking a handful of hours into for that sweet payoff, but those with other tastes may want to keep looking elsewhere.
  4. May 9, 2019
    70
    It takes long to master but the rewards will be nothing short of marvelous, as magnificent worlds will open up before the players who invest their time and effort into this piece, if the repetitiveness of some moments does not put them off.
  5. Feb 28, 2019
    65
    The King’s Bird has the potential to be wonderful—and in its art and music, it is. Based on that alone I would play it all day. But the sense of freedom it is trying so hard to evoke is held back by its finicky controls, and since the game’s very foundation is meant to be freeing, it falls short. Altered controls and a slightly wider margin for error, especially on console, would really let The King’s Bird soar beyond the confines of its cage, and boost its mechanics up to the high tier of its design.
  6. Feb 12, 2019
    60
    The King's Bird tries to be Gris, but the poetic aspect is ruined by a lack of accuracy in the gameplay, a weird way to unfold the story and huge peaks in difficulty.
  7. 60
    It’s in the gameplay, though, that The King’s Bird proves to be flawed. This is a precision platformer where, ironically, you don’t have precise control. Instead, you must use momentum to dip and arc between platforms. What seems initially innovative ultimately frustrates, as you find yourself fighting the controls to build necessary speed. As gorgeous as it is to look at, a simple jump would’ve been preferable to experience this world.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Apr 15, 2020
    8
    An enjoyable side scrolling parkour game. Beautiful art, gorgeous music, and good controls. It's a nice touch that the player-character singsAn enjoyable side scrolling parkour game. Beautiful art, gorgeous music, and good controls. It's a nice touch that the player-character sings along to the background music while gliding.

    Issues mentioned by other reviews (bugs, finicky controls) I cannot reproduce. *edit* Or at least until I played through several chapters. Later, I came to a point where trying to enter the next level causes a crash of the game, making progress impossible. Currently hoping for a reply on reddit, then I'll try the devs.

    It is occasionally frustrating when getting stuck between two checkpoints, at which point it really helps, that the Switch lends itself to short sessions, that can be paused indefinitely at any time. With the PC-version I probably would have tried to play in longer sessions, would have gotten frustrated, and given up on the game.

    When really stuck, or if you want parkour without (with less) dying, the "Assist Mode" allows significantly lowering difficulty: Continuing the level at the farthest checkpoint (not relevant on the Switch?), lowering the speed of the game, longer gliding, invulnerability to the thorns in the levels or multiple hits before dying from them are some of the options.

    At least on the Switch I didn't notice any bugs or issues with the controls as reported by user krzysiu99 one year ago. Same for some of the professional reviews. Among the parkour-style games I've played, this game feels more on the easier side, with instant respawn and mostly consistently short distances between checkpoints. Maybe the game has been patched?
    Expand
  2. May 8, 2019
    1
    Firstly, The game is right now unplayable. Error after error, bug after bug. This is how it goes.

    Secondly, game in it's core resembles
    Firstly, The game is right now unplayable. Error after error, bug after bug. This is how it goes.

    Secondly, game in it's core resembles Celeste but with poor controls. Intresting idea excecuted poorly.
    Expand