I’d say that this episode is a pretty great start to the finale of the series for Telltale. It’s been a long, and occasionally bumpy road, but this seems to be shaping up extremely well early on. The cliffhanger for this episode has me anxious to see what happens next, and the new cast of characters are more appealing than most of the hardened jerks that populated The New Frontier. It’ll be interesting to see where things go from here, but again, I’m not holding my breath for a happy ending.
While the beats of this episode are broadly predictable, it pulls off plenty of brilliantly nasty surprises, triggering some of the most genuinely tense and frightening moments we've ever had with the series. [Oct 2018, p.84]
Wow. Just wow. This is ending up being my favorite game of all time due to the incredibly sad and heartfelt story. The visuals are stunning and the artistic direction is a masterpiece. The main selling point for me is Clementine and her story(being a child herself... I can't help but feel emotionally attached to her as a character). If you liked Season 1 , you will love this season. I guarantee it. Now let's hope they will actually finish the last 2 episodes as a studio is working on completing the game.
Kids nowadays only want AssassinsCr#11,COD#39,BF#15, BattleRoyal game #777
Do yourself a favor and get this masterpiece if you want a unique game with an incredible story.
WE WILL PROBABLY NEVER GET ANOTHER GEM LIKE THIS.
I can only hope that we will one day find another studio that will be willing to target us story lovers and melt our hearts once again(since TellTale is shutting down).
But for now. All we can do is vote with our $$ and show them, how much we appreciate this kind of game.
The Walking Dead has been around since 2012, and I have loyally followed it since, always staying hyped for the next episode after each one released. Here we arrive at the end of Clementine's story, where she is accompanied by AJ, who she has raised since his birth, and is essentially like her adopted son. It's great to see these two characters still sticking it out to the end after the late half of Season 2, and the chemistry between them is fun.
MECHANICS
- This game has changed a LOT of what Telltale is known for. Everything you say or do in front of AJ will transform him, directly, and it will impact how you play this game. You can't choose to constantly be silent, because it will bite you in the rear. AJ is like an actual child in real life; easy influential with what you say and do. After realizing this, I had to remind myself to stay careful of any decision I made if he was in the picture.
- The combat is also revamped, and it is no longer to dull and boring quick time events strictly as the other games, now you have a two-step combat system: you walk up to a walker, stun them, and then kill them, or you can kill them and risk being attacked simultaneously by another walker mid-animation. It is simple, but it's refreshing to see Telltale not focus on quick time events now. I will admit though, regardless of how unengaging it is, it's quite fun to trap a zombie after making him chase you in a circle sometimes.
STORY/CHARACTERS
- The entire first episode was great in pacing-- it never felt too slow, never felt like it was moving too fast.
It spent the right amount of time shedding light on every character you needed to know about, and it was good at having you like these characters as well.
LENGTH
- The episode took me roughly two and a half hours with one ten minute break. It is a VERY long first episode, probably the lengthiest one Telltale has ever made for any game, and again-- it didn't feel stretched out. By the time the game has you comfortable near the end, a certain event happens that will remain unmentioned and it makes you feel very uncomfortable and nervous.
OVERALL THOUGHTS
- With this being the first episode, which is normally the worst in a Telltale game, I have to admit that after playing it, I am HYPED for the rest of the season. I'm wondering how much better the episodes can get after this one, and the cliffhanger was insane. I can't wait until September, and I hear there are rumors a certain someone is coming back from season one!
Done Running is proof that Telltale still has plenty of ideas to innovate and reinvigorate the adventure genre, where even small changes including new camera perspectives and an improved presentation can go a long way, even if the story hasn’t quite found its footing yet. There’s plenty of time for the season’s plot to turn itself around and wrap up Clementine’s journey on a fitting note, and she deserves it after all the character’s been through, but the promising changes from every other perspective seems to indicate good things to come for the remaining three episodes.
As a first episode, Done Running managed to hook me in with its quiet, character moments, allowing for a closer connection to a character I have watched grow from a child into a young woman. I know there’s a lot left to come, but if these moments are any indication of where this season is headed, I am quite sure that the combination of Clem and AJ will have me breaking down in a flood of tears at the end. While the action detracts from the overall experience, I can’t help but look forward to the end, and the hope, that maybe, there is a happy ending inside the world of The Walking Dead.
Although the length is even more limited than usual, the first episode of the final season of Telltale's The Walking Dead sets the right elements for the conclusion of Clementine's journey, looking at the zombie apocalypse from a younger and fresh perspective.
This premiere does little to excite me for the rest of the season; the set-up feels too predictable and familiar. I’m interested in seeing where Clementine’s story ends and if my choices really shape the type of person A.J. becomes, but this is a weak start.
Done Running is mostly a matter of getting to know the new cast of characters we are about to spend several hours with, getting clued up on their thoughts, attitudes, talents and backstories. Most of the action is pretty poor, but things ramp up hard for a great, genuinely shocking finale. It is already apparent that The Walking Dead: The Final Season will just be more of the same, but that's hardly likely to disappoint anyone who has gotten four whole seasons into this adventure.
After terrible season 3 i was afraid of next season but it's pretty good. Textures are finally sharp, new camera at the beginning is difficult but you will get used to it. I don't know how's it gonna end but the story is good, i feel like lee again. Very good game. Finally (Season 3 ****)
(Written after playing the final episode of the final season) I am sorely tempted to give this game a 10/10, but I don't want to be hyperbolic. It isn't literally perfect, but it is an amazingly well-executed conclusion to a series that started strong, wavered a bit in the middle... and then was almost killed by the closure of Telltale. I have no love for the mismanagement that created job losses, financial woes, and heartache for the devs who crunched on this game, so I do not mourn the studio, but I think anyone who enjoyed the first game would be grateful to the devs for their hard work bringing Clementine's story to a satisfying, emotionally wrecking (in MOSTLY a good way) end.
Back on form after a slightly sub-par season 3.
Lost a point because at the moment I don't have any confidence that we will get a full season from this game.
SummaryAfter years on the road facing threats both living and dead, a secluded school might finally be Clementine's chance for a home. But protecting it will mean sacrifice. Clem must build a life and become a leader while still watching over AJ, an orphaned boy and the closest thing to family she has left. In this gripping, emotional final sea...