I never got to play this game extensively back in the Wii U days, but I'm really having a blast with this now. 20 hours in and it's probably my favorite Platinum Game. I began playing this hot off of my 50ish hour playthrough of Astral Chain, which I think helped me adapt to this game very quickly. I've also played Bayonetta, MGR Revengeance, Okami and God Hand from the same creators, so II never got to play this game extensively back in the Wii U days, but I'm really having a blast with this now. 20 hours in and it's probably my favorite Platinum Game. I began playing this hot off of my 50ish hour playthrough of Astral Chain, which I think helped me adapt to this game very quickly. I've also played Bayonetta, MGR Revengeance, Okami and God Hand from the same creators, so I can into this knowing what to expect.
There is nothing else like this game. No other game that exists is like Wonderful 101, and other Kamiya/Platinum/Clover games are the only ones that come close. The problem: there is no (significant) tutorial. So you see lots of people reviewing professionally and in the user review section who hit a wall very quickly because they don't understand how to play it. This is indeed the game's fault for being a bad teacher, but the game systems themselves are extremely deep and polished. Literally everything has multiple functions and hidden uses and exceptions. This is as much a puzzle game as it is an action game, as a lot of what you're going to be doing is discovering the multitude of different ways to hard-counter every single thing the game throws at you.
TW101 has no cheap shots. Everything, and I mean everything, has a counter-move. Getting shot with a laser? Well, you sword can reflect it back at the enemy. Is that intuitive? God no, but you do feel awesome when you figure it out after seeing it done in a cutscene.
In lieu of the game's lack of a good tutorial, I'd suggest looking up the "Wonderful 101 System Breakdown" videos on YouTube, a couple short videos that actually spell out some important things that the game never tells you, like how lock-on works.
Like a lot of people, I was eating dirt and racking up plastic trophies, but the game is so fast, and replaying stages is so fun and so rewarding with each new combat discovery and the TONS of hidden treasures and stages, that I improved very quickly. And I can not stress enough that I absolutely suck at games. I couldn't beat Bayonetta or MGR. If I can do this, anyone can.
Rather than relying on complex button inputs and timing pauses in combos, Wonderful 101 uses like three buttons and an Okami-like system for drawing glyphs to change your weapon and do combos. The former's true functions are ill-explained and the latter takes a sec to get used to, but both are extremely intuitive and smooth after the first level or two.
LEVELS and Replayability:
This game is the most varied game I've ever played. The game is ALWAYS giving you something new. Within each level are tons of secret collectibles, and enemies change based on the difficulty you choose.
STORY and AESTHETIC:
How absolutely fun this game's whole energy is. Every character, every line of dialogue, all of the comedy, the whole mood is *chefs kiss*. This is by far the most enjoyable time I've had with any game on a narrative level. Every boss feels like the final boss of a lesser game, where you fight through final form one after the other and through QTEs in cutscenes (which actually give you points on how well you perform them), all while characters cooler than anyone you've seen in any show deliver great lines. Unless you're a single-molecule brain who like games to be "serious", in which case, this was never the game for you. I'm very much looking forward to what I hear is one of the greatest end-games of all time.
GRAPHICS and Technical junk:
The game looks great, case closed. It's pretty and vibrant at all time and the tilt-shifted style is awesome. There are no significant framerate issues from my 20 hours of experience. There is often A LOT going on on-screen and that can take getting used to, but it's not impossible. Again, I suck at games, and I've more or less figured out how to pick out enemies in a crowd. The camera sucks sometimes, but the game changes orientation so often that it's never an issue for very long. Sometimes you're too zoomed in, but you can zoom out any time by drawing a line with the right stick.
They 101% could have put more effort into redesigning the UI for this version -- the double screen thing is a pretty dumb solution here, where you can bring up the WiiU's second screen as a picture-in-picture thing to see item description and other minor info. This hardly ever comes up during actual game-play, but yeah, it's a valid nitpick.
So yeah, game's absolutely great and there's nothing else like it. If you can stop crying about not 'getting it' long enough for the game's system to sink in, you'll quickly find yourself playing and replaying one of the best, freshest, energetic action games from the last 10 years.… Expand