Tin & Kuna Image
Metascore
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  • Summary: Spin and smash through the colorful, chaotic worlds of Tin & Kuna. Explore levels filled with puzzles and peril. As Kuna collects power crystals, he obtains special abilities; jumping higher, catching fire, and attaching to magnetic objects to rescue Tin. Use all your skills and abilities toSpin and smash through the colorful, chaotic worlds of Tin & Kuna. Explore levels filled with puzzles and peril. As Kuna collects power crystals, he obtains special abilities; jumping higher, catching fire, and attaching to magnetic objects to rescue Tin. Use all your skills and abilities to bring the world into balance and defeat Chaos. Expand
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Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jan 25, 2021
    58
    What makes all of this especially strange is that you get the sense Tin & Kuna could’ve been a fun game if it had stayed out of its own way. It’s a bright, colourful world filled with fun-looking characters, and the level-based gameplay means it’s the sort of platformer you can drop into and out of easily. What’s more, the levels are a good size and feature a good amount of variety in their island landscapes, so under different circumstances, I could totally imagine wanting to explore every bit of the game’s little world. If it had been less ambitious — or even just made it so that you weren’t expected to roll one ball with another ball — it’s easy to imagine how the game’s charm could have made it a sleeper hit. But instead, Tin & Kuna is built around the most frustrating mechanic imaginable, and it’s impossible to enjoy as a result. It may look like a happy 3D platformer, but dig just below the surface, and you’ll see that it’s nowhere near as fun as it could be.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Oct 2, 2020
    5
    Tin & Kuna is too simple, and I say that in a bad way. Even with attempts at variations throughout the stages, the feeling is that you areTin & Kuna is too simple, and I say that in a bad way. Even with attempts at variations throughout the stages, the feeling is that you are always doing the same thing. It all comes down to putting the energy spheres in containers and activating the totems. It wouldn't be too bad if we weren't one ball pushing another. And since the gameplay always hits the same key, the game might have been saved through history, but it is not developed at all and only serves to say that it is there and fill a gap. Perhaps the game’s genre was not the best choice for the armadillo friends. Expand