Tiny Troopers Joint Ops XL’s console transformation fails to make the most of the Switch platform. As a premium-priced experience on console, it fails to offer the improvements that one would expect. The shadows of the game’s mobile roots as well as its rough transition to physical controls make the console version difficult to recommend.
While the several game modes, with emphasis on the survival aspects, add some challenge, the game feels like too much of an effort made for mobile devices and its lifespan relies too much on repeating the same contents.
Unfortunately, I had issue hitting targets at times because of the issues lacking in this department. Still, there are plenty of collectables and a lot of missions, so if you’ve always fancied playing the Tiny Troopers series, this might not be a bad place to start.
There’s no denying Tiny Troopers Joint Ops: XL offers a lot of bang for its buck - over 60 main missions and a ton of undead-slaying quests see to that - and its bite-sized nature fits Nintendo Switch down to the ground, but ultimately it’s an exercise in quantity over quality. There’s fun to be had in its caricature take on war, but its light sprinkling of other genres and low-rent presentation is retro for all the wrong reasons.
Switch is becoming the new Vita, stuffed to bursting with indie darling ports from PC, giving a whole new audience the chance to experience them. However, it's also meant an influx of mobile ports that are not quite as memorable. Tiny Troopers: Joint Ops XL falls somewhere in the middle. There's a ton of content here for the low price of £9.99, but these games are sadly artificially inflated with repetitive, boring gameplay that really shows its age.