An enjoyable time capsule of a game that can unfortunately feel a bit unfair due to its age combined with some quirky controls. Non-stop retro action with great pixel art and two stunning soundtracks that is worth your time if it’s something that appeals.
Keeping most of its early 1990s sidescrolling action conventions and
tropes intact, it's a good throwback for fans of similar efforts but it
also feels that it's stuck in its original development age at too many
moments. Fortunately the control system works like a charm and the
experience is overall fluid and smooth. As such, Ultracore can be
forgiven if some of its pillars seem outdated.
It's really cool that a cancelled 1994 game can get a new lease of life like this, and Ultracore is a good example of its genre. The lack of a save feature, though, is a black mark against it – we can't understand why such an option wasn't included, given other modern features (twin-stick control, the switchable soundtracks) are present and correct. Still, this is solid retro action and a fascinating "what could have been" experience. Of course, in this case, "what could have been" eventually was.
Ultracore is a blast from the past game that really nails what many side-scrolling shooters were like in the 90s; and coupled with modern controls, it’s a game worth playing. Though there are a few oversights like getting hit and not knowing it, unlabeled special items, and low difficulty, it’s worth a try.
While impressive from a technical standpoint, Ultracore carries way too many flaws from the past to be a solid recommendation, whether you are a retro fan or not. Repetitive, unpolished, somewhat unfair, and very trial-and-error-y, it's pretty evident that the game's current owner didn't really do much before porting this interesting piece of old-school history to modern systems.
As a historical document, Ultracore is an interesting 2D run-and-gunner on Switch. It’s just a shame that modern takes on the genre have bested it at its own game. Do seek out the Strictly Limited Games CE, though.