Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous hand-drawn illustrations, Where the Water Tastes Like Wine combines 2D visuals with a 3D overworld US map. Players wander across a folkloricWhere the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous hand-drawn illustrations, Where the Water Tastes Like Wine combines 2D visuals with a 3D overworld US map. Players wander across a folkloric Depression era United States at their own pace, meeting strangers with their own stories to tell. Through these interactions, players will be able to collect unique stories which can then be re-told to unlock new interactions. In this way the in-game stories themselves act as a currency to progress through the game, and it’s up to the player to pair the right story with the unique needs of each of the characters that you will encounter throughout your travels. Only through these right pairings will characters reveal their true selves, and bestow you with the most powerful stories, the true ones which reveal something about their own lives. In Where The Water Tastes Like Wine, stories organically take on a life of their own as they grow larger and transform as they're told- and re-told.
Dec 2, 2019Where the Water Tastes Like Wine is an upcoming game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous illustration by Kellan Jett, Where the Water Tastes Like Wine combines 2D visuals with a 3D overworld US map. Players wander through the United States - and through a century of history - to meet a variety of people, each with their own stories to tell.
Dec 30, 2019Overall, I enjoyed my time with the game. I loved the art style and music, and while the stories are very short, they are varied and interesting. This game certainly won't appeal to everyone, particularly those who prefer a lot of action over narrative, but it is easily recommendable for those who enjoy something unique and different from time to time. I found that the soulful music and some of the stories would stick with me long after I was done playing the game for the day, and there aren't a lot of games that can accomplish that.
Dec 10, 2019Ultimately, I think your mileage will highly depend on how the stories land with you, and whether the act of walking is a delight or a burden. I do think Where The Water Tastes Like Wine is worth a gander, just don’t expect a swan song of a tale or gut punch metaphor about early America. Enjoy it for it what it immediately offers: a fun series of tiny vignettes and discoverable characters to unwind with. Forget the rest.
Dec 30, 2019If you treat Where the Water Tastes Like Wine as a visual novel with added interaction, you’ll find a unique premise surrounded with a host of interesting characters and stories. As a video game, however, it is too stripped back to feel substantial and remain engaging through its lengthy run time.
Nov 29, 2019There's a pervasive sense of disappointment to When the Water Tastes Like Wine. For all its invention and forward-thinking, there's a profound feeling that the mark has been missed. In truth, it does very little to justify itself as a video game in the first place, given that most of the player's time is spent moving painfully slowly across a monotonous, samey map of America with no clearly defined goal. It's a failed experiment through and through, but all the more painful because it could have been so much more. There is space in gaming for narrative output like this, but they need to be carefully tailored to be games first and experiences second. You don't even want to know what this water tastes like.
Positive: 0 out of 1
Mixed: 0 out of 1
Negative: 1 out of 1
May 30, 2020I wanted to like this game. I really tried to like this game. But...
The truly unique game concept, combined with a slower pace, attractedI wanted to like this game. I really tried to like this game. But...
The truly unique game concept, combined with a slower pace, attracted me. This sounded like it was just the sort of game I could lose myself in. And I have to admit there are parts that still keep pulling at me to come back and play some more, but they're just not enough to get me there.
The problem is that, at least on the Switch (version 188.8.131.52), the game mechanics are broken. It's frustrating and infuriating. Someone asks you for a scary story, you tell them one, and they reply something like, "I don't see how you found that story to be funny." And variations on that. It's impossible to tell what the person really wants to hear.
The traveling -- which pretty much all of the reviews will tell you is terribly boring -- is made even worse because the hitch-hiking mechanic is broken. When a car stops and offers you a ride, there's no way to accept the ride. I've tried all of the buttons, and nothing works. The car eventually quits waiting and drives off. Grrr.
Speaking of travel, the Controls screen says that pressing the D-pad UP will bring up the map. Nope. To get the map, you have to press + and then use L/R to select Map. In keeping with the rest of the game, navigating the map is quite slow.
Also speaking of travel, you can only cross major rivers at specific points, which may be many states apart. You can't cross at a road bridge or a railroad bridge, unless you've found a way to hitchhike or are riding the train. I found this to add to my frustration.
If you're a fan of Americana music, you'll probably love the soundtrack. I'm a weirdo who always turns the music down in the games I play, so that's not a big draw for me. If you're using whistling to speed up your travel, the whistling drowns out the music.
The stories you collect are, by and large, short and pointless. I imagine they're not supposed to be fully-fleshed out, because a big part of the game is that when you tell a story, it gets embellished by others. Being set in the Depression and Dust Bowl era, almost all of the stories are downers, which is a problem when you want to find a funny one to tell. I didn't find the stories themselves to be a compelling reason to play, but some people might. Or maybe it's because I gave up before the stories started really filling out.
Keythe Farley's narration of the stories is great. That's a definite high point for the game.
One thing I haven't seen mentioned in any of the reviews I've read: the stories trend strongly toward the paranormal, supernatural, and downright fantastic. They're full of talking animals, ghosts, the undead, witches, and demons. Your avatar in the game is a skeleton, and the narrative sequence that launches you into collecting stories is pure dreamscape. This is definitely not the real world you're playing in.
I did find one anachronism: one of the stories involves a VW bus, but those first appeared in 1950. Perhaps time-travel is another fantasy aspect of the game?
So... big props to the creators for coming up with a unique concept. But the broken gameplay on the Switch port made it all seem pointless, and the paranormal fantasy world caught me off-guard. Others might find the stories and especially the music to be sufficient reason to play.… Expand