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Generally favorable reviews - based on 16 Critic Reviews What's this?

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Generally favorable reviews- based on 74 Ratings

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  • Summary: Wizard of Legend is a fast paced 2D dungeon crawler where you assume the role of a powerful wizard on his quest for fame and glory! Combine powerful spells and quick reflexes to become a Wizard of Legend!
Score distribution:
  1. Positive: 11 out of 16
  2. Negative: 0 out of 16
  1. Jun 28, 2018
    Once you’re in a groove, you can spend hours chasing the perfect playthrough, combining items and spells and tackling the dungeons. Handily, the game keeps track of how many runs you’ve attempted, which, when you reach triple digits, is a lovely metric for how addictive the game can be.
  2. May 14, 2018
    Consistently challenging but impossible to put down is certainly a cliche, but it’s a perfect description of this game.
  3. May 15, 2018
    Wizard of Legend is a surprisingly deep game despite its simple premise, fans of dungeon crawlers, roguelikes or just anyone in the market for a fun couch co-op game should definitely check out Contigent99 debut title.
  4. May 15, 2018
    Wizard of Legend is simply great fun, with an awesome couch co-op mode, and loads of replay value. Its difficulty can spike at odd times, and some spells seem utterly useless. But beyond that, there's just a lot of fireball hurling mayhem to be had as you try to pass the trials.
  5. May 30, 2018
    Addictive, spectacular and fun to play, Wizard of Legend is a good game despite a real lack of diversity when it comes to bosses or level-design.
  6. May 16, 2018
    Wizard of Legend is a fast-paced dungeon crawler with rogue-like elements and a good combat system based on the combination of over 100 magic spells. Too bad for the procedurally-generated dungeons that show how to be less creative and more lazy.
  7. Jun 7, 2018
    I want to love Wizard of Legend. It's a fun, fastpaced beat-em-up with lots of replay value, gorgeous pixel art, and an incredibly deep combat system. But the frame skipping I encountered made playing it an exercise in frustration. If the issue is ever sorted out, I'll give it a more enthusiastic recommendation. For now, I just wish it played more smoothly.

See all 16 Critic Reviews

Score distribution:
  1. Positive: 13 out of 20
  2. Negative: 1 out of 20
  1. May 15, 2018
    Really great rogue-like fast and skilled as expected with a lot of diverse upgrades and spells.
  2. Oct 19, 2020
    Haven’t played many roguelikes yet but this one has definitely gotten me interested, super fun and am likely gonna beat again with friends
  3. May 16, 2018
    This is rogue-like at its finest. Twitchy action with spells that actually make you feel like a powerful mage. While challenging, it onlyThis is rogue-like at its finest. Twitchy action with spells that actually make you feel like a powerful mage. While challenging, it only seeks to make you perform better. Every death is a learning experience , enforcing your choices of a staggering set of abilities and powerups while rewarding your success in a unique way that pushes you to improve and refine.

    Not for those looking for an easy, casual experience! But if you're ready for a challenge with clever twists and fantastic abilities, this game will not disappoint!
  4. May 28, 2018
    Beginning in a museum touring the wizarding greats of the past, those who undertook the chaos trials, you are magically sucked into anotherBeginning in a museum touring the wizarding greats of the past, those who undertook the chaos trials, you are magically sucked into another world. Where you are a wizard competing to become a wizard of legend.
    When first jumping into the chaos trials, be prepared to get obliterated time and time again. As Wizard of Legend is a rogue-like, keeping with the tropes of the genre it is incredibly difficult. Furthermore, the learning curve is especially steep. The tutorial section of the game, lightly walks you through your basic moves. A dash, basic attack, normal spells, and a heavy spell that you can access in battle once it has charged. However, using your spells on practice dummies is nothing like casting them in the throes of battle and the systems take quite some time to get a solid hang of.
    Each level of the chaos trail is a different dungeon that you must crawl through defeating foes and leveling up. Separating them into elemental groups of three, fire, ice, and earth; with each element having two levels to complete before that element’s boss.
    The dungeons are procedurally generated, so each round you aren’t sure what will be lurking around the next corner. Either a horde of deadly enemies just waiting to drain your health, a piñata challenge that could possibly reward you with a brand-new arcana spell, or a cage match where you accidentally dash your way into a fire pit.
    Before jumping into each new play through, you choose which spells you will equip, along with a relic that will give you a unique ability. As the Wizard of Legend as a TON of spells and relics, playing through to try and find the perfect combination that works with your play style is tons of fun. Playing through each round earns you gems which you can use to buy new spells and relics, permanently. So that they can be chosen as one of your four starting aracana in the beginning of each round.
    Arcana spells can vary from shooting cascading obsidian arrows, plowing through the enemies with a huge sword of fire, or using wind to launch your enemy into the air then smash them into the ground. From ranged weapons, to close quarters combat, and traps that you can set, all of the spells given to choose from can cater to the way that you prefer to play. Personally, I have been beginning with a spell that adds fire to my dash, a lighting spear that stuns my enemies, and diablo style chakram snowflakes that spiral around me causing damage as they do.
    No matter the spells you choose they have to work well with your basic attacks as this will allow you to chain attacks together, which is how you deal large amounts of damage in Wizard of Legend. Not truly understanding this until my first boss fight, if you rely only on your spells than you will get your burnt butt handed to you.
    However, if you wait for that right moment for your opponent to drop their guard, stun them from afar, fire dash through them, flurry basic attacks, spear them and flurry them again you’ll see the end goal coming a bit closer.

    As you play through you find or buy new spells that are unique to whatever you come across in that run, which greatly increase your chances of success. Starting with four of your possible six spells, gives you some wiggle room to test new attacks and wean out the spells that you don’t find as useful.
    The same for relics, as you only begin with one, you acquire more along your journey which changes your odds for better or for worse. Some relics can simply increase you lightning damage, while other more complex relics will increase all damage dealt but lower your defense greatly, or once of my particular favorites will give you tiny increases in health with almost every gem that you find.
    Playing handheld most of my playtime, I have experienced a decent amount of frame rate issues although they haven’t hindered my gameplay experience.
    Wizard of Legend is a very good roguelike with enough spells and relics to keep you mixing and matching until you find that perfect combination. The overall feel of the game plays very well and is worth the steep learning curve to get into your groove and bite into the real meat of the game. When dungeon crawling, even if you defeat the boss of the level first thing, you will still want to search the rest of the dungeon for possible upgrades to make you stronger overall. Which is risky, because you can die so easily, but that’s the gamble that you take.
    While I like this game a lot, it is a difficult roguelike and if that does not sound appealing to you than I would give this one a pass
    However if you are like me and can stand dying over and over until not only your character levels up, but you do as the player. Then strap on your wizarding cloak and getting ready for some magic.

    **Be sure to watch my video review at YouTube channel TheFlannelFox
  5. May 19, 2018
    Good and bad.

    Games great. Gameplays fun and challenging. BUT I bought this game based on this sites review page, which states it has 2
    Good and bad.

    Games great. Gameplays fun and challenging.

    BUT I bought this game based on this sites review page, which states it has 2 player online. After purchasing the game I found this to be an out right lie. While it does offer a 2 player local play, thats hardly the same thing...

    Td’lr Games great, but metacritic has to update their info about the games included contents. Its very misleading...
  6. Jun 26, 2018
    The game itself is fun, but the optimization is too bad.
    The kind of enemy is so small this need more content updates.
  7. Jul 17, 2018
    Frankly, it's astonishing this game has such high regard. I rarely take the time to review games, but it seems WoL fans need to desperatelyFrankly, it's astonishing this game has such high regard. I rarely take the time to review games, but it seems WoL fans need to desperately wake up.

    Cons: It's extremely challenging... (Okay let me finish--) It's not challenging in the way that it's something you'll eventually master and have FUN mastering, but rather it in the way that you'll take damage for literally no reason. The hit-box for the player seems completely arbitrary, and the rooms are often cramped with traps, pits, and more enemies than suit the capacity. Some of the bosses' attacks are so absolutely unavoidable that I can't even tell if the devs have played their own game. I've yet to stumble upon one noticeable synergy between relics, and most of the relics seem to fall flat in actually aiding the player. The only "balance" I can think of is how enemies can be pushed into pits, but that feels exploitative! If you have only close-range arcana, you WILL NOT escape being hit.

    The gameplay is horribly programmed, but what about the rest of the game? Well, I've beaten it twice so far, and can say I haven't felt the slightest bit rewarded. (spoiler) Really? You give me a relic that makes the game harder? As if it really needs that? (/spoiler) The devs handled the rewards in the worst way possible; when you beat a boss, you will receive a modicum of health, but a MILLION chaos gems, allowing you to unlock everything in the game almost instantly. I don't get any sense of accomplishment, none at all. Very rarely, the game will drop free relics or arcana, but half of the relic drops are cursed (which is great because cursed relics are almost always useless). Sometimes, the game will even be so gracious as to give you either a chest brimming with yet more chaos gems or a chest that requires arcana that you will 90% of the time NOT HAVE.

    Finally, if you couldn't have guessed from other reviews, there isn't much to this game. The arcana are bountiful and actually really FUN and CREATIVE (basically the only pros, btw), but the levels, rooms, and enemies are hugely limited, making this feel like more of a 5 dollar game from the app store. I truly hope they improve the game, but until then, no matter how much I play it, I'm never going to feel like I've got my 15 dollar's worth.

See all 20 User Reviews