Wizard of Legend Image
Metascore
76

Generally favorable reviews - based on 15 Critic Reviews What's this?

User Score
7.6

Generally favorable reviews- based on 66 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Wizard of Legend is a fast paced 2D dungeon crawler where you assume the role of a powerful wizard on his quest for fame and glory! Combine powerful spells and quick reflexes to become a Wizard of Legend!
Score distribution:
  1. Positive: 10 out of 15
  2. Negative: 0 out of 15
  1. Jun 28, 2018
    90
    Once you’re in a groove, you can spend hours chasing the perfect playthrough, combining items and spells and tackling the dungeons. Handily, the game keeps track of how many runs you’ve attempted, which, when you reach triple digits, is a lovely metric for how addictive the game can be.
  2. May 14, 2018
    90
    Consistently challenging but impossible to put down is certainly a cliche, but it’s a perfect description of this game.
  3. May 14, 2018
    90
    It’s apparent that Contingent99 knows what they are doing, and they’ve confirmed that there is post-launch content on the way as well, so be sure to give these two gentlemen an honest shot, as you may end up as pleasantly surprised as I was, if not more so.
  4. May 15, 2018
    80
    Wizard of Legend is simply great fun, with an awesome couch co-op mode, and loads of replay value. Its difficulty can spike at odd times, and some spells seem utterly useless. But beyond that, there's just a lot of fireball hurling mayhem to be had as you try to pass the trials.
  5. May 29, 2018
    80
    Wizard of Legend succeeds in creating a setting that’s just full of so much mystery and awe. It’s hard not to feel so completely enthralled by the game’s charm and delightful magical spells.
  6. May 30, 2018
    75
    Addictive, spectacular and fun to play, Wizard of Legend is a good game despite a real lack of diversity when it comes to bosses or level-design.
  7. Jun 7, 2018
    60
    I want to love Wizard of Legend. It's a fun, fastpaced beat-em-up with lots of replay value, gorgeous pixel art, and an incredibly deep combat system. But the frame skipping I encountered made playing it an exercise in frustration. If the issue is ever sorted out, I'll give it a more enthusiastic recommendation. For now, I just wish it played more smoothly.

See all 15 Critic Reviews

Score distribution:
  1. Positive: 10 out of 16
  2. Negative: 1 out of 16
  1. May 15, 2018
    10
    Really great rogue-like fast and skilled as expected with a lot of diverse upgrades and spells.
  2. May 16, 2018
    10
    This game is just straight up fun! You get to feel like a bad@ss wizard running around beating things up with fun melee spells. The levelsThis game is just straight up fun! You get to feel like a bad@ss wizard running around beating things up with fun melee spells. The levels don't get boring and there's so many different collectibles that you really do get a lot out of the game. Expand
  3. May 16, 2018
    9
    this is basically enter the gungeon, beat em up edition (instead of being a twin stick shooter) great little game, totally worth the money,this is basically enter the gungeon, beat em up edition (instead of being a twin stick shooter) great little game, totally worth the money, nice pixel art, awesome music, one of the best indies on any platform if you like arcade style skills/reactions based gameplay, seems very hard at first but gets easier as you get used to the different magic attacks you acquire & then practice with. Expand
  4. May 18, 2018
    8
    The game is really fun, the rogue-like gameplay is actually very exciting and feels fairly polished. The only problem I have is that theyThe game is really fun, the rogue-like gameplay is actually very exciting and feels fairly polished. The only problem I have is that they don't explain enough about the game like how shops and currency work or how enhancing spells work or the difference between a signature and normal arcana in the game for newcomers. The game also suffers a little bit on the Switch due to the fact it supports the Pro Controller in one player, but not in two player mode, and forces the player to use the split joycons and not even be allowed to switch them around. Expand
  5. Aug 30, 2019
    7
    Nice graphics, beautiful animations, great spell design, fast paced fluid combat, amazing soundtrack and clicky gameplay make this title oneNice graphics, beautiful animations, great spell design, fast paced fluid combat, amazing soundtrack and clicky gameplay make this title one of the best roguelikes currently on the Nintendo Switch. The only thing missing is some kind of online functionality and maybe some QOL changes to the hub. Overall I’d rate this game just the same as other popular roguelikes like Enter the Gungeon or The Binding of Isaac (although the lore is not nearly as interesting). Expand
  6. Aug 16, 2018
    6
    Wizard of Legend (WoL) is a good game, but it's not on the same level as other great rogue-lite games like Enter the Gungeon or Binding ofWizard of Legend (WoL) is a good game, but it's not on the same level as other great rogue-lite games like Enter the Gungeon or Binding of Isaac. While the graphics are top-not pixel art with great effects and fluid animations, the music is, at least in my opinion, pretty bland, and gets old quickly.

    Why is it not on the same level as Enter the Gungeon or Isaac though?
    Well, WoL does some things very poorly, which has quite an impact on the overall fun factor of the game.
    The first thing are the controls. Controls do not really feel as responsive as they should, I still cannot shake the feeling that there is an ever so slight delay between button push and action, which makes the game feel really clunky at times.
    The second thing is the fact that enemy attacks always seem to be calculated first, which means that even if you stun an enemy, it will happen very often that attacks will still damage you, even though you actually stunned / staggered the enemy. Another thing that makes this even worse is the fact that "getting hit" by an enemy will "micro stagger" you too, which means you get interrupted and cannot use any spells yourself. That's not a bad thing on it's own, but unfortunately, the game does not grant you any recovery frames or iframes, so it will happen that a group of enemies "stagger locks" you. I had multiple runs in which I lost virtually no life at all, but then ran into a room in which enemies attacked in just the right intervals to pretty much stun lock me to death. This can and should be prevented.
    Furthermore, most fast paced rogue-lites give you small iframes on dashes / dodges (in Enter the Gungeon, for example, you can and should dodge-roll through bullets). WoL does not grant you any iframes on dodges, so depending on the amount of enemies in a room, it's unavoidable to not get damaged.
    Last, but not least, as much as I like the idea behind the spells ("arcana") and the idea that you can only assign 4 of the 6 slots at the beginning of a run (with the other two being open for arcana you might find during the run), drop rates seem abysmally low. Not only for arcana, but for anything. Once you start getting damaged, it's nigh impossible to fully recover (except if you buy a health potion per floor at the vendor).

    TL;DR
    WoL is a fun, but very flawed rogue-lite game. Considering the cheap price of only around 15 bucks, I would still say it's worth a buy, especially if you like wizards, but don't expect a game in the same league as Enter the Gungeon or The Binding of Isaac.
    Expand
  7. Jul 17, 2018
    1
    Frankly, it's astonishing this game has such high regard. I rarely take the time to review games, but it seems WoL fans need to desperatelyFrankly, it's astonishing this game has such high regard. I rarely take the time to review games, but it seems WoL fans need to desperately wake up.

    Cons: It's extremely challenging... (Okay let me finish--) It's not challenging in the way that it's something you'll eventually master and have FUN mastering, but rather it in the way that you'll take damage for literally no reason. The hit-box for the player seems completely arbitrary, and the rooms are often cramped with traps, pits, and more enemies than suit the capacity. Some of the bosses' attacks are so absolutely unavoidable that I can't even tell if the devs have played their own game. I've yet to stumble upon one noticeable synergy between relics, and most of the relics seem to fall flat in actually aiding the player. The only "balance" I can think of is how enemies can be pushed into pits, but that feels exploitative! If you have only close-range arcana, you WILL NOT escape being hit.

    The gameplay is horribly programmed, but what about the rest of the game? Well, I've beaten it twice so far, and can say I haven't felt the slightest bit rewarded. (spoiler) Really? You give me a relic that makes the game harder? As if it really needs that? (/spoiler) The devs handled the rewards in the worst way possible; when you beat a boss, you will receive a modicum of health, but a MILLION chaos gems, allowing you to unlock everything in the game almost instantly. I don't get any sense of accomplishment, none at all. Very rarely, the game will drop free relics or arcana, but half of the relic drops are cursed (which is great because cursed relics are almost always useless). Sometimes, the game will even be so gracious as to give you either a chest brimming with yet more chaos gems or a chest that requires arcana that you will 90% of the time NOT HAVE.

    Finally, if you couldn't have guessed from other reviews, there isn't much to this game. The arcana are bountiful and actually really FUN and CREATIVE (basically the only pros, btw), but the levels, rooms, and enemies are hugely limited, making this feel like more of a 5 dollar game from the app store. I truly hope they improve the game, but until then, no matter how much I play it, I'm never going to feel like I've got my 15 dollar's worth.
    Expand

See all 16 User Reviews