A thoughtful update to a classic JRPG that brings it to a whole new audience. With a shiny lick of paint and some fantastic interface changes it’s the best way to experience Shulk, Fiora and Reyn’s epic adventure.
this game is amazing. i can't even describe how enjoyable and expansive it is ! can't wait to play the other 2, but i will take my time with this one. amazing!
Xenoblade Chronicles fue mi juego favorito de Wii. Este remaster sigue siendo igual de bueno, pero con un muy buen lavado de cara. Además, añade un epílogo que, a oesar de no ser tan buen como nos tiene acostumbrados Monolith, es entretenido yaporta algunas pistas de cara a Xenoblade 3. Si no lo jugaste ensu día y te gustan los RPG, es obligatorio.
Definitive by name and definitive by nature, XC:DE is as complete a JRPG package as you will find on the Switch – albeit with a few concessions. [Issue 1#1, p.58]
Xenoblade Chronicles: Definitive Edition is a great JRPG, with a well told story, elemental gameplay and a dazzling world to explore. The massive epilogue, the excellent graphic upgrade and the lightening of some mechanics make it a highly recommended game even for those who have already explored the original. If you know how to go beyond some hesitation in the pace and a video resolution not always up to date, you'll have in your hands a great JRPG.
Unfortunately for Xenoblade Chronicles: Definitive Edition, the Nintendo Switch isn’t exactly hurting for Japanese role-playing games, though few can match its breadth and width. If you’ve been curious about the title and managed to miss out on both the Wii and 3DS versions, picking up the Switch one is practically a no-brainer, even if it does feel like a bit of a throwback. If you’ve played it before and loved it, maybe Future Connected is plenty enough reason to return. But if you are just generally interested in games more broadly, there are probably better uses of your time. If they had seriously reworked the combat in some way, it probably wouldn’t really be Xenoblade Chronicles any longer, but I imagine I also would have had a much better time with it.
The Original Xenoblade especially DE is a modern classic, mastering so many elements of an RPG and making its mark. What blows me away in DE is the realization of its fantasy world, you can literally see parts/ areas on the titans and go to them as you progress with such a clear sense of progression/ story and is amazing to just see. Monolith are masters at world design. The characters are fun and good with a bit less depth than sequel games, Shulk is a great protagonist with range, Melia is greatly developed, Dunban is a great mentor, and many others add to the game. The adventure, exploration and story is gripping from the start and keeps unfolding in great ways, with good bosses, progression, twists and moments. The combat while older is a good fusion where the enemies must be reacted to and you execute different setups and combos without being overly complex. The music is phenomenal, along with atmosphere and cool lore/ enemies. Every moment area and decision leads to an excellent game, shooting for the moon of RPGS and landing among the stars. They even added a ton of content to the game in an epilogue that is amazing and well executed. What an excellent RPG.
I had heard many raving things about Xeonoblade so was enthusiastic about giving it a go. While I think the story is interesting the rest is victim to hype and rabid fanboys/girls. In an RPG there are two things you absolutely have to get right; the story and gameplay loop. The first is solid, not the best, but it gets the job done. The second is where things really fall apart there is nothing engaging or interesting about the game basically playing itself for you while you occasionally hit a button at the right time and because of this I found the game a laborious bore to play. The good news is that locations are pretty interesting and most enemies at least aren't too damage spongey but there is too much grind in the game - and thats coming from an RPG veteran of games like Final Fantasy VI to XV, Shining Resonance Refrain, Trials of Mana, etc.
I like unique combat system and fantastic OSTs. Characterization is not that great since only a handful of characters are memorable to me. Besides, some plot points were questionable. Nonetheless, I enjoyed the game to some extent.
The story is good. The rest of it ****. The combat **** and gets really tedious by the end. Some characters like Riki have absolutely no point and are useless in combat. The exploring ****, the gem crafting system ****, the side missions are tedious and rote. There's no sense of satisfaction from winning the big battles, because once you get the boss HP bar down, it suddenly turns into a cutscene that will show you losing, or the boss is fine and flies off and you have to beat it again later. If this was a well done anime, it'd be pretty great, but as a game it kind of ****.
It was so boring. I liked the characters and the story seemed promising. The world seemed well-built, but by God, all of it combined is just so boring. Dropped the game after playing it for 5 hours, and never touched it again.
SummaryJoin the fight between man and machine in the definitive edition of this critically-acclaimed RPG. Discover the origins of Shulk as he and his companions clash against a seemingly-unstoppable mechanical menace. Wield a future-seeing blade, chain together attacks, and carefully position your party members in strategic, real-time combat as...