It didn't simply meander to the finishing line, but stayed strong and surprising. Like the final part of "The Lord of the Rings," the completion of the journey of Hans and Kate deserves the highest marks.
In all honesty, this sequel isn't as good as the original but you can never again taste your first chocolate bar for the first time. It's still a lot of fun to take these characters on a quest of sorts. Graphically the game never ceases to take one's breath away.
The fact is, Syberia 2 doesn't top the first game. It starts out strong - Kate second-guesses her leap of faitih, yet perseveres to outwit a misogynistic monk - but there's just not enough narrative thrust to support a compelling second chapter in the story. [Apr 2004, p.71]
The bland formula of "talk to this person, get item, use item on piece of environment" makes it a mind-numbingly frustrating chore to advance to the next awe-inspiring work of Sokal's genius. [Apr 2004, p.109]
Вторая часть не сильно отличается от первой, ведь это должна была быть одна игра с единой большой историей, но её поделили на 2 и это заметно. Сюжет продолжает историю первой части, а значит в первую часть нужно пройти обязательно, чтобы полностью вникнуть во вторую. Сюжет здесь такой же интересный, но геймплей опять же слегка неприятный, но здесь он получше хотя бы из-за того, что локации слегка поменьше и не надо по ним бегать, чтобы разобраться с очередной головоломкой.
Syberia II is a disappointing sequel to me, since the first one started strong and introduced an amazing cast, as well as some of the best character development in a video game. This sequel undermines everything that made Syberia great, and to top it all off, the whole plot is boring and you can see everything happening a mile away. The content is comparable to modern story DLCs where the final chapter **** is seperated from the main storyline and is sold seperately. Syberia II doesn't work well as a standalone, and it isn't accomodating to new players who didn't play the first game; the story is a hodgepodge without proper context from Syberia. There's no character development and not much has been changed on the gameplay side of things - it's like the studio were assuming that only players of the first title would be interested this sequel. Overall, it's not a bad game, but don't get your expectations too high or you'll just be disappointed at the end.
What I Liked And Didn't Like:
*For fans of Syberia, the game ends in a very satisfying manner and Kate's wanderlust has proven to be worth it but the journey towards their goal is so drab and boring. Side characters have no lasting impact on both Kate and Hans, the antagonists are comical, and key plot points reveal in an unsatisfying manner. Syberia II just didn't work for me since this game is all about fulfilling an agenda, rather than satiating Kate's desires of discovering herself, and expanding the mythos surrounding Hans Voralberg.
*The backtracking had been minimized considerably but some puzzles are so obscure and complex, you have to scour every inch of the levels and read every note to find the solution, making the player backtrack a lot, regardless of the improvements made to counter that. True story: I never consulted guides during my playthrough of Syberia, but Syberia II prompted me to do otherwise.
And there you have it.
Played: Feb 2014
+ More cinematics
+ Voice acting better than episode I
+ Does not have the graphics problem episode I had with switching to windowed mode in-game
- Story STILL does not go anywhere
- Voice acting (English) still a bit silly
REVIEW: Let’s be honest: if I hadn’t purchased Syberia II along with Syberia I as a super-cheap combo pack, I wouldn’t have bothered at all. Everything that is “good” about Syberia II is only relatively good when compared with the terrible Syberia I; there is nothing superlative about any facet of this game.
A good thing about this game is that it has more cinematics than its predecessor. A game that sells itself on story should have many movies, and there are some here. For a game released in 2004 the visuals are not bad, but they haven’t aged well at all and alone they shouldn’t induce you to buy this game. Furthermore, the voice acting won’t make you wince as often; as when intonation is way of or a word is mispronounced, but you will definitely notice strange moments in the dialogue.
The main draw of this game is supposed to be the “amazing story” but here is the problem: it never develops beyond the premise that your protagonist wants to help an old guy reach Syberia (and still features the intelligence-insulting idea that he couldn't have gotten there when he built the rails the first time).
In general, stories depend on the quality of conflict for their weight, and the weak opposition and half-sketched puzzles (either extremely easy or nonsensical due to total lack of clues) simply don’t contribute any to a satisfying conclusion. It’s more like you progress through a series of trivial events and the game stops. Even in its most pretentious moments trying to induce pathos, the characters never manage to be any more impactful than a mildly annoying fly at the dinner table.
So what should induce you to buy this game? I can only imagine it must be the inflated ratings it seems to be getting elsewhere (why I tried when both games together were $3). Don’t bother unless you have time to waste and the patience of Job for flimsy characters (slightly less) annoyingly voiced.
SPOILER PLOT COMPLAINT: One more thing I could leave off here-I couldn't believe it but the developers actually show you going so far north that you see Antarctic Emperor Penguins. Come on, were they complete idiots, or did they just think I'm one?
SummaryEmbarking on a desperate search for Hans Voralberg, Kate Walker crosses Europe from West to East. She has left behind all her worldly possessions with the express purpose of joining the heir of the Voralberg family on his journey. Together, through mystical and enchanting lands, they will find their way to the mythical Syberia, land of t...