When all is said and done, Temtem is far more than its inspirations. Though it stumbles occasionally, the game offers an experience that even the most grizzled Pokémon fan will enjoy while also building up a new world for fresh players to marvel at. It’s a must-play and a strong showing of what could be a major series moving forward.
Temtem is a very well designed game full of charisma, although its multiplayer feels very underwhelming and we don’t see the need for battle passes and microtransactions.
Temtem is a unique yet familiar take on the monster-collecting genre. Its blend of MMO mechanics gives it the potential for a long-running, sustainable community with more to enjoy than a single-player narrative. The new combat mechanics are a fantastic upgrade. However, the Tems themselves and the overall lack of guidance aren’t quite up to standards. Tems aren’t that memorable themselves and many of their names just don’t click. Having no guidance on typing, advantages, or explanations on a number of smaller features drops the enjoyment of gameplay. It’s a great experience, but it expects you to already have a certain amount of knowledge of both genres before picking up the controller.
Overall, Temtem is a fine alternative to other monster-collecting games with plenty to do. The balance can be a bit troublesome, but that may vary from person to person. However, it offers enough differences to be unique, with its default two-on-two battles and mechanics adding variety to each fight. Plus, playing with friends is easy and a blast.
They may have copied the Nintendo behemoth in lots of ways, and the game may provide an interesting glimpse into how Pokémon might look with a more populated world, but anyone hoping this would displace (or even come close to) the venerable series will find themselves sorely disappointed.
This game feels like a couple of people really, truly, loved pokemon growing up and wanted to throw their hat in the ring by improving things with what they always wanted in battles and the overall world. I do like some of the improvements, but the round based restriction on moves is extremely dissatisfying, the type matchups are very odd. Why does digital have 0 weaknesses? All in all, play it for yourself but for a $41.99 price tag and a game littered with microtransactions, uninspired characters AND TemTem models, I can't continue to play and support this piss poor SJW wannabe Pokemon game. Go play Coromon or Nexomon, much cheaper and the devs don't take themselves so seriously. Oh and heads up if this isn't your thing, the antagonist is a non-binary man who tries to be cute when speaking but JFC if it isn't the most forced, cringey dialogue between you and that thing. You can really tell they are trying to push the gender-fluid woke agenda HARD and that was definitely the final nail in the coffin for me. If I could've turned off the disgusting antagonist completely and not have to be online then I would have continued playing. Can't wait for the next Nexomon though! If any dev has read this far, the only thing any Pokemon fan truly wants is another take on the classic Pokemon games (Gen 1-5) which consisted of challenging fights, and sprite/pixel based world maps and pokemon. Is it truly that hard? We're all so sick of fan-made romhacks.
SummaryEvery kid dreams about becoming a Temtem tamer; exploring the six islands of the Airborne Archipelago, discovering new species, and making good friends along the way. Now it's your turn to embark on an epic adventure and make those dreams come true.
Catch new Temtem on Omninesia's floating islands, battle other tamers on the sandy bea...