Prepare for anger, fear, pain and disappointment. As clichéd as it may sound, Naughty Dog has reached a new, seemingly unreachable level of narrative design. The Last of Us Part II will hurt you in ways that no game has ever done before. This is a story you must experience. [08/2020, p.36]
The Last of Us Part II is a third person action game, a survival horror, an immersive sim, a walking Simulator, and snippets of so many others, all at the same time. Without the immensity of an open world, it masterfully emulates the sense of freedom, and without the classic features of an RPG, it has allowed us to make the characters our own. Or rather, the other way around. It is an evolution for the genre in terms of technical aspects and an exercise in maturity in terms of how it deals with its themes. Despite some sloppiness, it holds the highest of standards and sets the mold for what should be the next generation of AAA games.
Everything a story mode game should have, Beautiful story, Cinematography and Action being smooth as butter even on a ps4. The flaws were the lenght of the story you never know what the ending could be after all those hours if the endings not what you want you would be frustrated besides Everything was perfect.
The entire package is wrapped together in a gorgeous presentation that serves as Naughty Dog’s PS4 swan song. The Last of Us Part II’s harrowing tale and exploration of violence may not leave everyone happy by the time the credits roll, but it’s another stunning home run for Naughty Dog.
Not everyone is going to enjoy the motives of The Last of Us Part II. But if you try and manage to accept the subliminal and not so subtle messages as a fact that the world has gone awry and that people have the need to have somewhere or someone to belong to as their own way out, then... You will witness the boundaries of gaming expand. You will witness a true masterpiece.
If you enjoyed the first TLOU, you'll definitely find something to love in The Last of Us Part II. The game greatly expands upon just about everything that made the first game popular. The second game didn't get to me emotionally like the first game did, but it definitely has some heavy moments and the shock value is rather extreme at some points.
In trying to subvert expectations, The Last of Us Part II discards the best aspects of its predecessor to provide a rote revenge tale that is ill-considered, ending on a note that makes everything — all the violence, all the loss, all the struggle — feel utterly, hopelessly pointless.
Based on my 10-Point System, I have concluded that the game deserves a rating of 10/10.
Graphics - An example of just how much the PS4 is capable of. This is the best looking game on PS4 and really marks some new territory for the console and the industry. Every detail had it's own intention put on it. They wanted this to seem like a world that had been lived in and was being lived in. I think they did this perfectly! 2 Points.
Sound/Music - Matching the first game, this one is no different. The bar was fully met here and I had no complaints. The emotion they expect you to feel was always perfectly conveyed. 2 Points.
Level/Map Design - Once again, perfect! I can distinctly remember every area of this game. Every area is unique and something to be remembered. Some areas really provoke the use of stealth while others there is no choice but to fight your way out. There was plenty variety and every area could be enjoyed. 2 Points.
Performance - This is at the top of the pyramid for Sony and Naughty Dog. They really nailed the performance of this game making sure everything felt fluid and there were no hiccups to be found. I didn't have one issue while playing this game. 2 Points.
Enjoyment - Say what you will, there is no denying this was a story that you either loved or absolutely hated. I sit on the end of feeling like I was able to comprehend just what Naughty Dog wanted me to get out of this. The game is heartfelt, emotional, gruesome and invigorating. The game-play really stepped up from the first title. I felt like this game was just as fun to play as it was to watch. This allowed for an experience I will not forget. 2 Points.
Esta bueno pero no dejen que Neil Druckmann sea el unico director, ya que por lo que vi no se le da muy bien hasta llega a hacer el ritmo de la trama lenta y con muchos guionazos, en la parte 1 por lo menos estaba Bruce Straley de co-director y para mi en direccion esta mejor hecho el juego mencionado, espero que si continuan con este mundo no sea el unico que dirija, se le da bien escribir pero no dirigir, chau.
The Last of Us Part 2 takes away everything that you have built in The Last of Us Part 1. This game is an emotional roller coaster but most of those emotions are negative. Probably the most depressing game I've ever played with really bad story choices, annoying characters and unnecessary sex/romance scenes. You can't deny the beauty of the game and how great the gameplay is. I feel like if Naughty Dog changed the story a bit they would have a perfect game.
It's a real shame, but naughty dog simply ruined all the tremendous job they did at technical level with a low-quality plot, flat characters, unnecessary "political messages" and boring storytelling overall.
The game s graphics are terrific, gameplay's ok, but the strength of this game was the vibes, the evolution of characters, the feelings we could experience in tlou1.
Not only all this is missing in this game, but writers made a special effort in destroying the legacy, and I simply do not understand why.
Critics review are ridiculously high. After 3 years, I have to say I am aligned with most people's feeling on this game: very insufficient.
SummaryFive years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that p...