After the release of Breath of the Wild back in 2017, the hype for the sequel was so extraordinarily high that many expected that Nintendo might fail to deliver; but those people were brutally proven wrong by the release of Tears of the Kingdom. At this point, Tears of the Kingdom is not just a video game; it's more of a benchmark or platform for other developers to look at and get inspiration and then probably fail to come even close to it.
About the legend of zelda tears of the kingdom for me it is a favorite game of the saga such as its story, game mechanics such as creating cars and motorcycles to explore the sky, the surface and the underground, link right skills such as infiltration, recoil, ultraman combination and scheme generator, combats against enemies and bosses, the exploration of all of Hylure, the synematics of Zelda's memories in the past and epic combat against King Denomio.
One of the most flawed games ever made, and yet, one of the greatest ever made. Is it Breath of the Wild again? Pretty much. However, do I consider that a flaw? Absolutely not. Tears of the Kingdom is Breath of the Wild but better in almost every way. Breath of the Wild was already one of the greatest games ever made, and if this game is just that but improved and on a bigger scale with a brand new mechanic that completely re-invents the wheel, then what's not to love? The game has its flaws not because it isn't like Ocarina of Time in how it does its dungeons or story structure, instead I think ToTK's approach to dungeons are extremely valid and well-made, but it has its flaws due to some repetition in its world and poor writing in its story. Aside from that, Tears of the Kingdom is the best open world game we've seen to date.
I feel as if I will never finish this game. Every time I think I’ve got a handle on it, it reveals a new expanse. I haven’t even mentioned the depths, the particularly dangerous pitch-black underground world that exists below Hyrule. (Man, I do not like it down there.) I am walking around looking at all the clutter in my house and imagining ways that I could fuse it together. I invite my kids on to the sofa with me to watch Link’s adventures, and we all scream as I’m pursued by a terrifyingly fast gloop-monster made of grasping hands. In an airport recently, surrounded by bored people staring at their phones, I was so absorbed in a labyrinth I’d found at the edge of the map that I nearly missed my boarding call.
The Legend of Zelda: Tears of the Kingdom uses the formula proposed by its predecessor to build a proposal that improves each of its sections. The result is a game that not only looks one of the most influential titles of the last 10 years in the face, but, as if it were looking for the sky that populates its illustrations, it has managed to rise above it.
It’s bigger, richer, more story-driven, it’s simply better than Breath of the Wild. It would be a 10/10 game if it wasn’t for the technical issues caused by the aging Nintendo Switch. You simply must play the new Zelda anyway, though.
If you’ve yet to step foot into the open world of Hyrule, Tears of the Kingdom is the best way to experience it, with just enough new ground to keep things interesting. But if you didn’t gel with the 2017 release, the story alone might not be worth the second attempt.
It improved on almost everything the first game did right, and fixed most of the things it got wrong. While it suffers from a lack of story, it more than makes up for it by having over 100+ hours of genuinely good content (not including all the korok seeds) as well as extremely good building mechanics and open world. I would highly recommend it to everyone who even remotely likes open world or adventure games.
So much busy work. So. Much. Time. Wasting.
How many times do I need to see the same temple cut scene? I don't care about the poor dialogue from unmemorable NPCs.
To make it worse, for a hand-held console game, the button mapping is a nightmare. It tries to do so much and we're given so little, an octopus would have a hard time trying to juggle all the different controls you need to remember and execute simultaneously. Why is "send a giant annoying opaque rock monster flying, exploding everything in its path" the same freaking button as "pick up this exploding plant" This only get more annoying with the ever expanding crowd of opaque **** crowding Link doing nothing but block his view and slightly improve the meaningless busy-work that needs to be done.
All in all it's a collection of colourful fetch quests in large open spaces by Nintendo. Play it on a plane.
Pretty much just a worse version of BOTW. It uses the exact same method of revealing plot which made sense for amnesiac BOTW link but is just confusing and bad for TOTK. It follows a linear story in which you can see the conclusion first and ruin any sense of pacing. The world having 3 layers also feels like a detriment for someone with a real life job. Game feels a mile wide and an inch deep. Also hate that they made the weapon system worse.
The game feels like BotW but they put more effort into hiding that than making the actual game. The game's main selling points, the depths and the sky islands are just empty and repetitive. They may have fixed some of its problems, but its still not its own game.
SummaryAn epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda™: Tears of the Kingdom for Nintendo Switch™. The adventure is yours to create in a world fueled by your imagination. In this sequel to The Legend of Zelda: Breath of the Wild, you’ll decide your own path through the sprawling landscapes of Hyrule and the ...