If you’re willing to put up with its flaws, there are things to like about The Library of Babel. The story is interesting, the world is fascinating to immerse yourself in, and the puzzles are pretty solid. But it can’t be ignored that a significant part of the game is its stealth platforming, and it’s the one aspect of the game that really leaves something to be desired. It makes demands of the player that its mechanics are ill-equipped to live up to, and it makes me wish it would have just stuck to what it did well.
There’s a great game waiting to be checked out from The Library of Babel, but it’s currently buried under platforming puzzles that are too annoying to be fun. It’s a beautiful game with a compelling story, but it needs some difficulty adjustments to let the fun parts save the day.
I wanted to enjoy this game, but I didn’t. I expected smoother movement, interesting characters, and better expression of the game’s themes, but The Library of Babel fell short. Its premise was interesting enough, and its eclectic influences could have elevated it, but it was undercut harshly by its design flaws – and its unoriginal plot couldn’t save it.
SummaryInspired by Jorge Luis Borges' short story of the same name, The Library of Babel welcomes you to a world 20,000 years after the extinction of humanity. The world is now run by advanced robots, who know very little about their mythical creators. All is well and orderly in a society run by robots, until the discovery of a library that con...