With a lengthy campaign that supports every aspect of its genre-bending gameplay, The Riftbreaker feels like a momentous big-budget release. Thankfully, its amazing visuals that scale well from less powerful rigs all the way to the latest GPUs keeps its aesthetic an eye-popping selling point across multiple setups. The fact that it can also showcase that graphical prowess on the latest consoles and still provide a refined strategy experience makes this a special entry into the genre. EXOR Studios has delivered a surprisingly great single-player experience that offers dozens of hours of thoughtful play.
A fantastic game for any base-building fans, The Riftbreaker’s tight combination of action-RPG and tower-defense elements produce an addictively fun experience well worth the inevitable hours you’ll lose to it.
The focus placed by The Riftbreaker's gameplay loop on resource management may be too monotonous for some players. It's a game that focuses on its base-building mechanics more than its Action RPG mechanics. Still, it's a decent mixture of both that can either be loved or hated by players.
A nice base building tower defense mix. The base building has lots of progression and the oncoming enemies motivate you to keep building. But I stopped playing once I finished the campaign because there seemed to be nothing new left.
So admittedly I'm not a huge fan of "Factorio" or tower defense games, or crafting or survival games, or games where you spend an entire campaign listening to two bland actors attempt to one-up the other with witty/ humorous banter between each other- so obviously your mileage may vary. Ultimately I don't really know what this chintzy RPG/RTS and very much Eastern European looking game has going for it besides ray tracing that barely looks indistinguishable from regular high quality shadows. Look, it has some good ideas, but they've been covered in other games and were handled in a much more complex manner. This is like a toddler's pre-school version of "Factorio" with a fairly bland presentation. Everything about it feels off, and as some have mentioned, its very hard to figure out what it is that just doesn't click with them about it.
I found the "tutorial" kind of grating and the controls (though ultimately manageable) a bit obnoxious to utilize properly. It doesn't really give you a good idea of what to do and the actual resource collection is painfully slow. Then they just shoved in whatever else as far as popular tropes in videogames right now a.k.a. crafting, collecting, and surviving. The generic hostile aliens look.. just like that- generic hostile aliens. I mean if I wanted to build a nice base in a mech suit with a very balanced economy, I'd just play "Supreme Commander" instead. I definitely cannot see many positives with this one sadly.
This is a heavily simplified Factorio-style game, with more emphasis on base defense. Unfortunately, it's a pretty awkward game, as it doesn't do anything particularly well. The production/automation is heavily simplified (barely a step above Supreme Commander) so it's not that engaging, the enemy waves/base defense are not really something to worry about too much (none of the tension of something like They Are Billions), and the campaign is just tragic, just one long level with ear piercingly horrendous cringe banter between the mech and the pilot girl. Where is the meat of the game? What does it excel at? I played it on Game Pass and got bored after 5 hours.
SummaryThe Riftbreaker™ is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.