After conquering Sam & Max, Monkey Island and Back to the Future, Telltale is ready to prove that they know a thing or two about zombies. If A New Day is any indication, then The Walking Dead game is going to be the must-play zombie game of the year. Stylish visuals accompany a well written adventure full of memorable characters and genuine scares!
The Walking Dead may have more gore than puzzles, but by striking out in a new direction that focuses on atmospheric storytelling, Telltale delivers one their most compelling and enjoyable titles to date.
I loved this game. The storyline is amazing, and the suspense and adventure of it is very interesting and addicting. I couldn't stop playing! I would highly recommend playing this game, especially if you are a fan of the TV show like I am!
Despite introducing so many characters in a short space of time, Telltale has managed to plant the seeds of emotional connection; which I can only hope leads to more intense drama and difficult decisions. Its limited opportunities for interaction is probably its biggest failing beyond the bugs, but there's a lot of potential here.
First of all, THIS IS NOT A GAME.
Second, the choices you make have only an extremely marginal impact on the development of the story.
Even though, it is, indeed, a very interesting development in story telling.
INTERACTIVE ANIMATION, I would say.
The story and the art of this game are great, and so are many of the interactions, but after having played seasons 1-4 I can tell you with certainty that most of the major decisions are decided for you. Certain characters will die regardless of how you try to save them. This is disappointing as the game heralds "adapting to your choices" when in reality practically ALL of your choices are superficial and have no bearing on how the game actually plays out.
Having watched seasons 1-4 of the walking dead by Myndflame on Youtube, I made a concerted effort to pick the OPPOSITE choices. Yet, in spite of this, my game has been practically identical save for a few superficial differences.
Another major problem with the game is that MOST of it is cut scene. In the places that you are given control of your character, generally, you are stuck with ONE option to solve the puzzles or progress to the next scene. Often times you'll run into invisible walls, whether it be in the environment or in the choices the game will allow you to make. Too many times I was greeted with Lee telling me "This is probably not a good idea right now..." So what? I thought this game was about making choices?
Although I find the game, the world, and the story fascinating I am disenfranchised with this promise of "choice". When you compare it to other great games like Fallout or Mass Effect the game falls short on its promise. The story doesn't really change. The results are almost identical, and what you do doesn't really matter.
It's more like watching a game than playing one.
Story, artwork and characters fine.
Game play - poor. Dialogue options - poor.
1. Far too little freedom of movement. Not a bit too little ENORMOUSLY too little. The point and click system just doesn't cut it.
2. Dialogue options let you choose between one vapid answer and the other. Obvious smart answers are usually conveniently left out.
3. Controls are awkward.
The game would have been enormously superior on a standard FPS system, but it would still need to add at least a passing shot at incisive dialogue options.
SummaryEpisode one of a five-part game series set in the same universe as Robert Kirkman’s award-winning series. Play as Lee Everett, the convicted criminal who has been given a second chance at life in a world devastated by the undead. Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes. A...