Perhaps the most pleasing aspect of this new game is that instead of some series being good and others (such as rallying) being very poor, the general quality level of each type of racing is very high.
This game was very fun at its time, spent so much time with it. Now I see it's shortcomings: unsophisticated AI (no comparison to SimBin's GTR games), AI cars not affected by damage (as far as I remember), and long loading screens. The sheer scope of the game is commandable. And it was TOCA. It meant something back then, and Race Driver too.
Note: I doubled my review by accident while switching platforms. I didn't play the game on PS2, I played it on PC only. I apologise for my mistake, should've been more careful when posting it.
El ultimo gran juego de la serie TOCA que luego paso a denominarse Grid, Este juego es todo lo que se puede esperar de el, mas coches, mas competición, mejoras en todos los aspectos. gran modo historia, efectos realistas en los daños y la iluminación, buen apartado estético. excelente videojuego realmente.
Race Driver 3 understands that a processional win from pole is less fulfilling than a hard-fought, championship-saving fifth place from the back of the grid. And though it can’t exactly engineer those situations, it does everything in its power to make them more likely and leave them unpunished. [Mar 2006, p.87]
the best of the series for PS2, some races you just stress out because they are difficult but others are too easy in the most the game is well done and has a destruction above normal which is amazing for2006
Summary(Also known as "ToCA Race Driver 2006") TOCA Race Driver 3 takes the variety of motorsport experiences available in "Race Driver 2" and expanding on it even further, so no matter what your taste in racing, you'll find something to suit you. Featuring the British GT championship, series stalwarts the DTM and Aussie V8 Supercars, Sprint Ca...