An innovative, original structure built on the solid foundations of the first game has exceedingly succeeded. Who was afraid that at second Warhammer developers will lose their breath, was terribly mistaken. [Issue#279]
In short, Total War: Warhammer II offers plenty of content for fans of strategy games, Warhammer and Total Warhammer fans, and new starters to the genre. It is easily one of the genre's finest, standing alongside X-Com 2 as one of the best PC games of the last few years.
Not only the most fun Total War game ever, but also THE most fun game ever. The mechanics are all wonderfully implemented, the soundtrack be banger yo, the visuals are stunning, the voice actors went all out, and of course the gameplay is unrivaled.
With Warhammer II, Total War doesn't reinvent anything so much as it iterates on the ideas that made the first so special. At its heart there's still the marriage of Total War's big-scale strategy and Warhammer's precise tactical play. But, through a thousand tiny tweaks, they've refined the experience into one of the most intriguing and exciting strategy games ever.
Warhammer II is a worthy successor to its older brother, and fans of either series will relish the chance to throw themselves into its immersive world. However, those same shop-worn Total War tropes that were pretty past it last time have surely well and truly earned a peaceful retirement now.
I’d like to see more of what worked in the first Total Warhammer, though. Less world-spanning disaster, more localized enmities and backroom politicking. I don’t just want factions to play differently in pursuit of the same goal—I want them to be different. That’s undoubtedly a hard trick to pull off, especially when it comes to balancing strengths and weaknesses, but I think it made Total Warhammer a much stronger game than this more traditional sequel.
So glad I tried this game. Had enormous fun with it. Really enjoyed the battles which were easy to pick up, as was the incremental learning curve which was interesting and felt comfortable. Had a blast. Definitely a fan, recommended!
Warhammer makes total war definitely more interesting. But heroes abilities and agents, as well as buildings could have been better developed. Overall it seems as total war has barely evolved over the years.
I feel very conflicted about this game. I have spent over a 100 hours in this game but the longer you play the more the faults of the game shine through.
My main complaint is that the campaign AI is TERRIBLE. In order for the AI to be competitive they receive massive bonuses to everythin. Some examples:
The AI cannot be relied upon to build the correct buildings so they will just have the ability to recruit whatever units they want no matter the buildings. They get enormous bonuses population growth and happiness. These are just a couple of examples, and this means that a strategy to make the enemy populace rebel is just impossible because the AI gets such a huge bonus to population happiness.
Only one map. I get that this is the warhammer world map. But the game would just be infinitely more replayable if it was not the same map every time.
Diplomacy is useless and only serves to be annoying. The mod "no diplomacy" is basically a requirement to play this game without going insane.
Units and combat tactics are very poorly balanced.
This game is fun in the beginning, but the more you play the more the problems with the game become obvious. In my opinion the DLC monetization model has failed this game. Instead of improving the game they are adding more unique lords and unbalanced units.
Playable only on mid difficulty level if you really want the Total War experience, which is a very bad thing for HC strategy games fans and for TW fans. All the higher difficulty levels are mostly about exploiting AI stupidity or using some silly cheeses so there is almost nothing in the strategy dimension, core units no longer have the passive/active skills that can turn the battle tides, all melee units are the same garbage so this game on legendary difficulty level is just about getting some giant flying monster and support it with archers and artillery to harass the enemy for eternity while eating a sandwich and thinking about some Mia Khalifa.
SummaryPrince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent. Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the metho...