Featuring a huge open world environment and loads of choices fro individualists, Two Worlds II can easily appeal to any adventurer. Some minor graphical issues are apparent, but do never decrease the motivation to play significantly.
Fond memories. I had so much fun playing this funky game. I beat it twice. The bow and arrow mod is the way to go. I'm not big on the magic or melee system though. This game doesn't "hold your hand" like many of the newer games out there. Enemies don't level with your character. People complain about the interface but it can actually be made more manageable in the menu options. The crafting system then becomes tenable and quite enjoyable. The story has a great sense of humor and the story actually does end up becoming very tragic and enjoyable in the end of the game.
I didn't care much for the first, seeing it as a poor man's Oblivion or similar and thus held off on the sequel until now. Boy, was I mistaken. The game does everything right in my RPG-view; experience levels, active and passive skills, just enough visual customization, and a huge open world where you can go anywhere and do anything. All held together in a strikingly beautiful world I don't think can compare to anything on the box now.
A long and interesting 30+ hour single-player campaign, with some really creative writing and original spin on quests. Once that is done you can tackle the multi-player campaign or modes that I was very skeptical for at first, but grew to love to no end. The multiplayer alone will probably keep you occupied for another 30+ hours.
Does it have it's flaws? Surely, but nothing serious. Depends how much it matters to you. There is virtually no lip-sync that is a bit off-putting. A sound bug can happen, where you have to dashboard and restart. Sometimes you can get stuck in the scenery, but have teleporters that can help you out. Don't expect the best of voice acting either. Depends how much these things matters to you. I like my Euro-rpgs a little rough around the edges, and utterly hate being led by the hand through tunnels you cannot deviate from anyway, so if that is a characteristic you can identify with, this is for you. I've only ever given another rpg a perfect 10 and Two Worlds 2 beats it by a hair. Bring on the DLC with more content and fixes.
The mark of a really good game isn't that it is without flaw. Every game has its weaker elements. Most good games, however, have at least one core game mechanic that they do exceptionally well. It's that lack of anything on which to hang its hat, combined with a few places where it really falls on its face, that hold Two Worlds II back from being particularly interesting.
Two Worlds II is just a pale shadow of the games it attempts to imitate. While exceptional open-world RPGs like Oblivion and Fallout: New Vegas encourage exploration by hiding pieces of narrative and flavor in every little corner of the map, the massive fields of Two Worlds II are lifeless and empty.
I don't understand why the "professional" reviewers have been so critical of this game. Yes, the game is a little rough around the edges but given enough time it really starts to shine on its own. If you are a RPG fan and willing to keep an open mind, you shouldn't miss this. No, I don't really think the game is deserving of 10, more like high 8 in my book. However I gave a 10 anyways to offset the ridiculous amount of 0 from users who judge this gem purely on its production value or worse, never gave it the chance.
Two Worlds 2, what a game Two Worlds 1 was. Only joking, Two Worlds 1 needed improvement and that's what Two Worlds 2 is here for, right? Yes, of course it is! The game is basically aimed at the same villain that was in the first game. The graphics are kinda neat, but the most graphically enhanced feature would be the water and most definitely the lighting which is outright beautiful! The characters are very dull, still but some parts are funny which probably weren't intended to be because the voice acting is ridiculous and stupid. They still use the same Old-Worlde type accent which gets really boring later on in the game. The combat has definitely improved, but the characters still look like they have sausages for arms when they swings a sword. What I found the most impressive is the spell system. Almost anything can be done with these spells to create unique things to kill your enemy and to just merely satisfy your needs. There is also online multiplayer and an awesome 'Town' game mode which you create a town with money you earn over time or through online multiplayer. You will also need to defend enemy's that threaten your town, and in the end just cause your villagers to become upset, nothing much. In conclusion, this game is great, I had fun throughout the entire thing and I really enjoyed the multiplayer too! The reason why I am not giving it a mixed rating would be because Reality Pump have improved it so much, that I am so impressed. Keep it up Reality Pump!
This game is extremely fun to me. I love all of the content. There is a huge world to explore, great multiplayer, endless depth in spell creation, minstrel hero (a guitar hero like mini-game), good graphics and the gameplay is decent. This game does have it's flaws and sometimes they are very hard to overlook. But overall this game is very good and definitely a huge step up from the first game.
The first Two Worlds was an extremely flawed but strangely enjoyable RPG that had tons of potential to be the next big RPG, potential I was hoping the sequel would obtain, and honestly I thought it would but instead of trying to fix all the flaws the original they added a bunch of new stuff that doesn't work that well either, they did manage to improve on the graphics but don't get me wrong they still aren't all that great, but they manage to hold up well, the voice acting is still crappy although every now and then you'll find a decent voice actor every now and then and thank God they got a new voice actor for the Hero (your character), there are still some bugs and random load times but nowhere near as many as the first, the story is lame and I never cared (or really understood) what was going on, basically Gandohar has captured your sister to use her as a vessel for a dark god, sound familiar? it should because it's the exact same plot as the first games and it doesn't even explain how it ties into the first, and has what may be the stupidest ending ever, you'll be sitting in front of your TV saying "really that's the ending?", so as far as presentation goes it's decent but could still use a lot of work which wouldn't really bother me that much if the gameplay was solid, which it isn't, they added a bunch of new features that don't work and changed up a lot, but they only gave us a tutorial for one or two of the features you'll use, and those "tutorials" were half assed and not even telling me what I needed to know, so expect a lot of guessing in order to eventually figure out where everything is and how to use it, and the combat is now boring do to the new combat system, it's still a hack and slash at heart but the block system for enemies just makes combat drag on and on, and the magic system just plain out and flat barely works at all, and arrows take a lot of getting used too, and at times it can be irritating but no where near as bad as the first could be, and horses are still unusable, and nobody is playing multiplayer anymore, but it still has a lot of content to offer, tons of quests to complete, and tons of different enemies to kill, and tons of loot to collect, but the problem is that it's no fun to play, the only thing new thing that works is the awesome weapon and armor upgrading system which you can use materials from other weapons and armor to improve others, and the potion creating system has been greatly improved upon, it seems like the creators took one step forward and two steps back, it really pains me to have to give it this review because you can still see the tremendous potential this series still has, but this sequel manages only to improve a on a few features, and is still boring and no fun to play, so no matter ho much potential it had I cannot recommend this crappy RPG to even the most forgiving of gamers, do yourself a favor and pass on this game.
Terrible game. I bought this for the multiplayer aspect. And well, it turns out there is like 3 levels, no real quests and no point in even bothering with the multiplayer. The multiplayer is like an endless grind for better gear and xp. It is not worth the hours of grinding because the xp is slow and the item drops are not worth it. This game was just as bad as the first. The only positive thing I can say about this game, is that in singleplayer, they managed to achieve decent character animations and good graphics.
SummaryTaking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak’ar Desert. Featuring as much content as the original, Two Worlds: The Temptation features more intricate missions, improved voice-overs and animations, retooled horseback...