Ultros major issue is that it isn’t as weird and hallucinatory as it wants to be. Sure, this space burial site that overflows with life offers an interesting setting with some impressive visual touches. The narrative is somewhat obscure, and occult tinged. But neither is enough to keep players engaged in the long run if they don’t already like this mix of exploration, combat, and platforming. And the game offers limited details about many of its systems, with the constant loops adding to the confusion. Ultros requires patience and a significant time investment but it offers an immersive world and good core mechanics.
Ultros is a kaleidoscope game. It takes a handful of ordinary things, shakes them up and sticks the pieces together, and then spins it all around. It's just a different version of what we've seen dozens of times before, sure. But it feels special, and it sure does look good.
Ultros has such an amazing art style and some of the best classical music in the genre, the gameplay and mystery slowly unravels over time to make a truly unforgettable experience.
Ultros is a psychedelic cosmic loop of a metroidvania. Its combat is approachable and simple, while its gardening encourages creativity and problem-solving that is rarely seen in the metroidvania genre. I had a good time playing Ultros; it mystified me while giving me room to stress-test its cosmic universe and fully explore its boundaries. While I wanted more complex combat and intentional varieties of color, I was quite satisfied with my journey to warrant a play in the future. Ultros is a trip worth taking at least once.
It's becoming increasingly difficult for a game to truly make a mark in the metroidvania genre, but ULTROS manages to leave an impression, thanks to its mesmerizing psychedelic visuals and thanks to its well thought-out time loop design.
Ultros ingeniously blends roguelike and metroidvania elements, offering a unique progression system centered around cycles. While its combat falls short of being memorable, the game shines with its innovative mechanics, visually stunning design, and around 11 hours of engaging gameplay, making it a must-try for fans of the genre.
Although that's how it made its notoriety during the May 2023 State of Play, Ultros is worth more than a glance. With their new game, Hadoque and Kepler Interactive innovate in the metroidvania genre with more than atypical mechanics around gardening. However, he is dragged down by a lack of help as well as fights that lack importance. Ultros remains a good title which, like a plant, needs time and investment for it to flower to its best potential.
More than anything, I feel amazing Metroidvanias need to strike a great balance between combat and exploration, where everything you accomplish is constantly bringing you one step closer to reaching the end of the game. I don’t feel that’s the case in Ultros. The rewind aspect of the game, combined with constantly losing platforming abilities and combat upgrades, makes the entire experience a painful slog. So even though I respect the ambition and creativity on display, ultimately, that’s not enough to elevate this game beyond its peers.
Ultros is an instant classic. Not only is it an audio-visual masterpiece, but it layers new mechanics upon new mechanics, and never stops expanding and developing. The endgame reimagines what playing the game means, and makes the player see the map in a whole new light. The gameplay splices together elements of metroidvania, roguelike, and sandbox—and in doing so, it becomes something thrillingly unique. Bravo, chapeau, hats off, well done!
I call it 'Grateful Dead Cells'. It's artwork is very cool,. It's intricate, psychedelic, and very trippy. It also has the same gameplay feel as Dead Cells. A lot of love was poured into this game, highly recommended!
(MY SCORE : 8) Exciting Psychedelic Metroidvania game, with unique and strange and challenging areas!We become Ouji who are trapped inside the Cosmic Womb, namely The Sarcophagus! And trying to find a way out! However, due to the actions of an Ancient Demonic Creature called Ultros, who was hiding in the Sarcophagus, those who were there ended up trapped in an infinite Time Loop in an eternal black hole! Apart from having to face various monsters, namely Puppaluppa, PomPom, etc. Ouji must destroy 7 Pods, which will take him back to the Circle Time Loop. At the Sarcophagus, Ouji will also meet several people who have been trapped there for a long time. Among them is Gardner, whose hobby is caring for the plants in the Sarcophagus. Then Qualia, a mysterious figure who will be the ENDING BOSS in this game!There are a total of 8 circles to complete this game!
Fun and satisfying as far as difficulty level and progression, the tilt is more towards progression vs difficulty. The loop mechanic is well executed in terms of the story, yet I can't help but sigh a bit each time it's enacted. The art style, aesthetic, and overall vibe of the game is just right for some late night, relaxing game sessions. The story is a bit convoluted and "weird to be weird" after about 50% of the game. I will likely see this one through to the end, but don't see myself revisiting it after completion. Probably can count on a solid 10-20 hours of entertainment here, recommended for Metroidvania fans and fans of video games as art.
Summary ULTROS is a psychedelic metroidvania where you wake up stranded on The Sarcophagus — a cosmic uterus holding an ancient, demonic being. Trapped in the loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play...