Like Like so many indie games hitting the market these days, Unmechanical has found yet another way to break the platformer mold and offer up a hefty amount of puzzle solving gameplay for a small price. For the adventures in this title, you will take on the role of a small robot with a propeller and a limited range tractor beam.
This is a great game and with plenty of personality and storyline if one has the patience to look for it. The little hero is being taken advantage of by a lazy, mean janitor. The great mystery is: how important is the heart to the planet? Will our hero dedicate himself to the heart or escape the place that kidnapped him?
The complaint is that it is short. That is a plus to me in this game because I love playing it over and over, and doing the different ending depending on my mood!
Set in a hauntingly beautiful steampunk universe with some neat puzzles and physics, I was totally immersed by this game. There is no text, and no voices. Only incredible visuals, simple sound effects and some atmospheric background music. Aside from movement controls you have only one action and there is no death. Simply put, this was a very pleasant and entertaining experience and I thoroughly enjoyed it. On the down side the game is a bit short, although they squeeze out a lot from the simple mechanics and is well worth the price tag. Also many of the puzzles are perhaps a bit too easy and is purely about moving stuff around, which can be a chore unless you enjoy playing with the physics engine.
It's charming, well planned and its atmosphere and gameplay won't let
you go until you finish it up. Once you are done with it, you won't
complain about its short length –you will be happy because you've
enjoyed such a experience. It is not very original, but if you're a
puzzle-based adventure games fan, it's a must-have.
Playing Unmechanical is a very pleasant experience. You get from one puzzle to another and try very hard to come up with a solution – what needs to be moved, pressed, stacked or opened to progress. Unfortunately, the end comes too quickly. The whole game will take up to 4 hours for a skilled player. There are a few ways to get to the finale, but still Unmechanical leaves you wanting more. Perhaps it is so, because a longer gameplay would become frustrating? It's hard to say.
Thanks to a generally well done puzzle design, the Swedish game Unmechanical offers good entertainment that manages to stick out in the crowd of indie games despite a few borrowed concepts.
I live in Sweden and went to Gamex a while back where they had a demo of this game. I remember liking it but I didn't have much time to play, and it was really loud around me and people were watching, so it kind of was difficult to think... I played the game all day and loved it! Playing it was different from other puzzle games I liked, because I was surprised at many puzzles and wasn't sure what the next problem would be... The world is also strange and you don't know what's in the next room. Both these things made it hard to put away...
This game is beautiful indie games i ever seen in 2D/2.5D. Its not too easy or hard. It have many varied tasks and its not the same over and over again.
The gameplay is solid, the puzzles are fun, but not very hard. The only bad thing about this game is that it is extremely short. I finished it in about 2 hours.
I enjoyed this game quite a bit, but it felt unresolved when it finished. I just played through and I think I experienced 2 of the endings (I replayed a different ending just after finishing the first) and both of them left me a little bit empty. The gameplay was very cool up to this point though. I especially enjoyed the atmosphere and atmospheric music that was very well done. The game is a puzzler that succeeded in what it did. I only had to seek a walkthrough once when I got stuck at the part with what to do with the big bucket of fire - and in hindsight if I'd have just stuck to it I might've figured it out anyway. Only once other I think I kindof lucked into a solution on one of the logical puzzles because I sortof think I knew how it was working, but not totally sure. Anyhow, I really liked the physics based nature of most of the puzzles - and the engaging way the game introduced you to the world without much explanation, but it still all seemed to make sense after a while - except for the ending. I just wanted a little closure so I understood what it all was about - the big picture of what I was doing - and I almost downgraded the score to a 6 for that - but this game deserves a 7 anyway. This is a solid game good for a couple days of play. Give it a play - one of the better puzzle type games I've played. Many puzzlers are arbitrary and annoying to me, but this one was not. Very well done in that sense.
SummaryUnmechanical is an award-winning 2.5D side-scroller which combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. The game had humble beginnings as a student project and since then both game and team has grown. "Unmechanical has been about taking on something for real and working our fingers to the bone to get...