I'm not a huge fan of TDs, but this one I love to play. Rotating the towers is a very nice idea. The game can get a bit hard to beat, but somehow that doesn't annoy me. It's steamplay, so I can play it on my mac as well, which is very nice.
The videos are awesome! Love the 50's scifi style!
Unstoppable Gorg.. and unstoppable fun. Because of the different difficulty levels the game is not repetitive or boring. The learning curve is not high, but the advanced levels become harder and harder to master.
There's plenty of style to go around, with an excellent foundation. Unstoppable Gorg provides a fresh new twist on the expected system; however, its limited selection of combat mechanics keeps it from truly taking off.
Even if it does look really cool with its robots, aliens, and model spaceships, Unstoppable Gorg is just an unbalanced mess of a tower defense game. It seems to spend more time setting the player up to fail, than to offer a compelling reason to keep playing.
Wow, I'm really surprised that scores so far have not been better from the critics. Although it looks much different, the gameplay feels very much like Plants Vs. Zombies. If you liked PvZ I don't know how you won't like this one. I've never been a big fan of the tower defense genre, but I loved PvZ and I love Unstoppable Gorg. Like PvZ it has a good sense of humor but the overall look is more polished with hilarious but appropriately cheesy acting and the music is outstanding (I find the Gorg King to be particularly hilarious at mime). Good replay value in the form of Challenges and Arcade mode. Instead of PvZ's seed packets you have satellites to choose from, and instead of zombies you have aliens to combat, but otherwise it's the same strategy in that you must weigh the strengths and weaknesses of your defenses against the strengths and weaknesses of their offense BEFORE the round begins, and much of your victory depends on how well you choose. Instead of the enemies coming at you linearly from the right to the left, your "house" is in the center of the screen and baddies come at you in random spirals. Imagine a circular PvZ playing field, but you can actually move the plants around instead of leaving them in a static position. The best way I can describe it is like circular foosball. Foosball has you moving each man in a row at the same time. Now pretend you bent that row into a circle and spinned it around like a steering wheel to bring the maximum amount of firepower to bear on your intended target. This evolves the gameplay just enough to make it a worthy brain-bending extension of the genre but without making it too hard for a casual game. Like other people I too found certain aspects of it hard at first, but after all was said & done I realized I never had to replay a level more than three times to beat it _and_ get 5/5 completion of each level's 5 objectives, so it turned out to be just hard enough to make you feel like you accomplished something without ever making you tear your hair out or stop having fun.
This is a solid game with some interesting mechanics, but there are some problems. Aside from the embarrassing voice acting, the game is quite darn difficult, meaning you will likely need to repeat levels quite a few times to move forward, and it won't be long before repetition starts to sink in. Being in space, there is no terrain, meaning all levels kind of look the same and add to this the low variety of different enemies and repetition really sets in. While there is fun to be had here, you will likely get bored quite quickly as the game is mostly just same same every time.
I like TDs, ive always liked TDs, so after watching the TB "review" of this game i thought this was a no-brainer, i just gotta have it. But, after spending about two hours in the game i get struck by buyers remorse. Its a very neat game in some aspects: The graphics and style of the game with the 40's inspired cutscenes and general laoyt are fun. The dynamic aspect of the game is a great idea and i bet alot of people will applaud the game for just that. But well, i dont like it that much to be honest. You see i hate juggling in TDs, i hate when the game forces me to always replace towers to make it optimal for just that wave, i much more prefer to build a solid defense and watch if kill everything. The dynamic mechanic here where you move around the towers all the time is sorta like juggling, and i just feel stressed and annoyed when i have to "kite" an enemy with my towers. And since i dont like that part, its kinda hard to like the game since its such an major part of the game. I guess i will play thru it, but im not having as much fun as i thought i would. A pricetag of 9â
Unstoppable Gorg is a tower defense game of the sub-genre I call "pointlessly manic" -- to play it properly you must fail a level repeatedly while figuring out a sequence, and then click 8 billion times per round and hope against hope that something random doesn't get in the way of the exact movement/clicking sequence "strategy" that the hardest difficulty requires to 100%. Repeat until you beat... or in the case of this game, don't bother. Because it's not even worth it. The orbit gimmick is stupid and never should have left the drawing board. Forcing players to memorize sequences and deal with RNG on top of that nonsense (to say nothing of the glitches and gotchas that ruin round after round) is just lazy tower defense design and a luminary like Futuremark should be ashamed of themselves. With the gameplay removed this would be a great screensaver, but a great game it is not.
I love tower defense games, but man do I hate tower defense games like Unstoppable Gorg. The music, art, and presentation are all top notch -- I especially love the bad sci-fi movietone reel feel. But the gameplay is just atrociously designed spew. Even many flash TDs and war3 maps were far better.
Unstoppable Gorg isn't just a bad game, it's gameplay is actively annoying, irritating, and head shaking.
For me Unstoppable Gorg falls into the Tower Defense genre, and promised something new and fresh with the system of "orbital" towers.
The game offers you to approach each mission with the difficulty level of your choice (I rarely went beyond the first two levels, among four) ; and once you've finished them, you are awarded medals depending on your efficiency in different fields - like Anomaly Warzone Earth does - plus Science Bonus to spend into your towers to level them up before battle.
Different enemies and towers are introduced all along the storyline, so each mission feels like novel.
In spite of these nice elements, the game puzzled me to the point of giving up. I expected some level of careful planning for both the tower type and placement but the later missions mostly felt like unforgiving. Any wrong choice could sentence the planet you're trying to protect to a general abduction - even if you can reposition you towers at frantic speed.
Even if I was initially enticed by the idea of orbital towers, the game felt like too hard to beat even in easy mode. Eventually this drained the potential fun out of it so I never finished it. Sadly, I cannot recommend it.
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