The game's design is immaculate, playing a bit like a cross between Metroid and Super Meat Boy. It works hard to be as non-linear as possible, and it never relies on the same ideas for too long, which keeps the excitement coming at a steady pace.
Dexterity, wits, and a cold-blooded attitude, that's what you need to play VVVVVV, the indie platformer of Terry Cavanagh, well-known on the PC and now available on the 3DS. The port works perfectly well, and even though it doesn't make any use of the 3D whatsoever, it's as good as ever.
An amazing game, with retro-esque plataforming and a great difficulty, newbies must stay away from it, they should go play something more of their level like CoD. For seasoned gamers or one who enjoys a challenge, you can't go wrong with this game!
Yes, VVVVVV is challenging and some rooms can have you squirming in frustration as you die over and over again but with nicely positioned checkpoints ensuring you go back in for more, it's hugely addictive.
Playing with gravity is fun, especially when it's so clean and simple like in the super retro game VVVVVV. The graphics make it feel like an old game from the late 1980's, but at the same time it's so refreshing and fun that it fits perfectly in the year 2012. Respawning is fast and there are many checkpoints, so this game does hardly get very frustrating. We do miss the option to make and share levels though.
Switching effortlessly between sadistic punishment and boundless freedom, VVVVVV provides more moment to moment pleasure in its scant two or three hour campaign than most games do at four times the length.
All that said, VVVVVV is a charming little indie puzzle/platformer that you'd have to completely fail to click with to not get your $8 purchase price worth of entertainment out of. When it's good, it's great. When it's bad, it's merely annoying for fifteen minutes at a stretch rather than desk-poundingly awful.
This game is absolutely fantastic. As someone who never played it on PC, I decided I absolutely NEEDED to play it on 3DS. I was blown away. As someone who never grew up with the Atari and Activision games of yesterday, I can still tell that this game is a loving tribute to all things of that nature, with an incredible soundtrack and love put into practically every piece of the game. If you own a 3DS and haven't bought VVVVVV, you have made a huge mistake.
Challenging but fun for the most part. Some parts were very twitchy and not what I wanted, but most of it was a fair challenge. You can beat it in less than 3 hours, even if you die hundreds of times because the reloads take less than one second.
VVVVVV is a 2D retro platformer with a difference. In this day and age, there are many different takes on the core platforming idea, but VVVVVV stands out as two things: 1, a very innovative platformer, and 2, the one with the weirdest name. There is no jump button- instead, you must flip gravity. This adds a different level of thinking to the challenges. Among the most frequently appearing obstacles are platforms that disappear after you touch them, moving enemies, and... that's it. It may sound very simple, but VVVVVV manages to do a hell of a lot with some very basic ideas. Remember, you're flipping gravity, not jumping, so your tecnique will be different to a normal platformer. But VVVVVV does suffer from a lack of different obstacles. Too soon it starts getting old. Clearly, the developer thought this would be made up for by a ridiculously high difficulty level. And that's the big problem: VVVVVV just gets so hard that you're dying hundreds of times on one little segment. Sure, there's an invincibility option, but then, you find yourself in a situation where you have to quit. This could have been an awesome game without the stupidly high difficulty. Now I'm stuck halfway through with no way of proceeding, and wondering if it really was worth the price. The visuals are also where VVVVVV lacks- Mutant Mudds is an example of a retro platformer that can still look good- and VVVVVV's graphics are even worse with 3D on. You can hardly make out any 3D at all, but what's instantly visible is a weird ghosting effect. So the visuals aren't good, but the soundtrack is excellent classic videogame music. Considering all, VVVVVV is a good game held back by unnecessarily difficult design.
VVVVVV is an awesome game for what it is, but the 3D version has too little to set it apart from the original release.
The Good: The same from the original PC version: a compelling hardcore-retro blast.
The Bad: Nothing special about 3D effects; a bit overpriced.
VVVVVV was released a couple years ago as an indie PC project and it's been praised (rightfully) everywhere ever since as a nice example on how simple concepts can be put to good use when it comes to making an interesting game regardless of its assumed low profile.
Now it's up to the fight again as a downloadable good at the Nintendo eShop and here's the question: does the new version deserve a try?
Well, if you're not familiar with the game (more details in the original review) here's what VVVVVV IS: a hardcore-retro-action-platformer blast that achieves a rare balance in the challenging/compelling combo. A single action button allows you to flip your character from the ground to the ceiling through manipulating gravity, and that's the core mechanic of an Atari 2600-like Metroid (given the maps and characters/items to find) with plenty of spikes for you to get pierced in the way.
Despite being short (it takes around 2 hours to finish with all items) it's easy to recommend VVVVVV for its own merits to anyone with a retro/hardcore itch to scratch.
But... What's up with the 3D version? Well, the visual rehash is nothing more that a simple coat of paint--the dialogue boxes and a couple menus pop-up from inside the screen but that's it; aside that there are a bunch of new player levels outside the main campaign... but they feel just like more of the same since in most cases the designers' approach was only to push the hardcore boundaries of the challenges even further.
After all, is this VVVVVV worth or not? As said at the beginning of the review it is a good game for its own merits; but given the eShop steep price tag (60% higher than the Steam version) this version is only a good option for those who have the 3DS as their platform of choice or would like to try it in short bursts on the go.
SummaryVVVVVV is a retro styled 2D platformer by Terry Cavanagh, creator of dozens of free games. You play as the fearless leader of a team of dimension exploring scientists who inadvertently crash, and are separated. The game involves exploring the strange world you've found yourself in, and reuniting your friends.
VVVVVV explores one simpl...