A genuinely gleeful throw back to a time when gaming was jsut starting to bring the best of out the fifth and sixth generation console era. Wanted: Dead draws on eighties and nineties influences and dives head first into a riotous hack and slash that screams style.
Wanted: Dead is a great action game, it has flashy visuals, violent combat full of blood and dismemberment, and mostly it has a great interesting if unusual story, carried by interesting characters, external influences and sinister plot. The world is built in a cool, refreshing way and the moment-to-moment gameplay is engaging though sometimes simple. It promises something unique, and it delivers something not only unique but recommendable to fans of futuristic worlds and action games.
Wanted:Dead is a very fun throwback action title but it comes with fundamental design flaws like a goth kid in school trying to look normal among his peers. Wanted:Dead is a not a normal game, not by a long shot. Very recently I played Valkyrie Elysium made by the same developer and both games feel very similar in terms of blandness. Valkyrie Elysium is a conservative RPG with good story and decent gameplay but it falls flat when creativity comes into play. There’s no creativity In Valkyrie Elysium, it feels tamed, most likely restricted by Square Enix. Like many other Square Enix titles these days, Valkyrie takes no chances and therefore loses its ability to wow.
Wanted:Dead tries hard to be normal and very boring and stay in its lane but occasionally pulls the leash and delivers insane amounts of creatively satisfying content. The story is barely there and it’s very hard to follow and I was bored by the cutscenes until suddenly some artistic spark started coming out of the scenes at the cantina or the scene at the noodle bar. These moments make the game shine bright with charm and personality. Insane executions while wearing cat ears, face smudged in blood and then a quick smoke if you leave the controller idle. Real joy mixed with anger from the final mission that drags on forever.
As a note I want to add that this game deserves way more love that it gets. Wanted:Dead is far from mediocre and this game has balls to be different in the day and age when all games are standardised and measured to feel exactly the same.
7/10
This is truly a 15 / 10 masterpiece.
1 point for the magnificent plot
2 for the perfect editing,
0.5 for the random anime flashbacks,
0.5 for the 0.5 scale of props in the police gym,
4 points for each ball in the Herzog's joke,
3 points for each time a visualization of a collider for mech wasn't turned off,
-5 for the sound design. It just doesn't work in scenes. It gets cut, played in the wrong moments, etc.
9 for each time I wanted to commit war crimes because of the checkpoint placement. It is the "best" part of the game, when you have to repeat 40 minutes of the gameplay after dying from the last enemy in the 6 waves!
Unlikely, anyone from the development team will read this, but still...
Seriously speaking, I get the inspiration from MGR. If you are able to continue working on the game series, look, what works there more. Both in terms of plot and gameplay. For example, parrying from Sekiro in your game is better, then there, yet it is impossible to do anything with enemy bullets. And there is a lot of small things to make the sequel a beloved game.
I've been learning game programming myself, and I get some issues aren't easy to fix without any money. However, this doesn't mean, that you have to give up. Even small changes with patches can make it much less frustrating - sound fix, add checkpoints is big sections, scale some props (gym is just super funny). Of course, some things like editing or plot structure can't be fixed already, unfortunately.
Are you looking for any interns for the summer 2023? I would like to try myself in a company like yours, seems like you had fun developing this. I have some experience with UE5, C++, DirectX12.
Nice try. Wanted: Dead disappoints in every aspect, and it’s heartbreaking. You can see there’s an amazing game right there. But the gameplay is not precise enough to be fun. The game doesn’t have the time to tell the story of its goofball characters: it’s so short you’ll feel it hasn’t really started when you’re done with it.
Wanted: Dead promised a violent action game, with a badass style and unexpected mechanics, but instead we've found a frustrating experience that rarely had any fun. We cannot recommend it.
It’s easy to rip into Wanted: Dead. Basically, everything about this game is bad, except for the bloody finishing moves. Which,
incidentally, were the main thing touted by the trailers.
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In Wanted: Dead, gameplay is frustrating, levels are the same and generic, there is no variety of enemies, combat possibilities are very limited and the music and atmosphere are forgettable.
About time we talk Wanted: Dead here. Truth to be told I created this account to talk about Wanted: Dead. I never post reviews online. Never, ever. This is the first time I will openly talk about a game that left an impression on me. This is probably what bipolar disorder feels like. I have been psychologically molested by Soleil and 110 Industries and it was one of the most memorable and amazing experiences in games I had in the past 5 years. Sometimes a game comes along and you buy it because of the cover art. This is how I did it. I have never seen a pink cover art on an action game before in my life. Nobody did. This is new. I come home and I start playing. My first impression is very bad. I don’t understand any of this and the game is brutally hard. First mission, I’m still not sold on it but I keep playing because I don’t know why. Usually I just toss the game if it ****. Wanted: Dead didn’t **** at all but I just couldn’t get it. I stopped playing a lot of games mid way because they are boring. I’m looking at you God of War Ragnarok. Wanted: Dead has a fraction of GoW’s production values but somehow it keeps you entertained. Then I spent two hours picking toys in a crane game. Yes, I’m still talking about Wanted: Dead. Then I reached August and I felt like I was going to quit but when I finally kicked his ass it was a scream of joy. My GF ran into the living room to see what’s up. Then you are treated to a karaoke sequence that is real karaoke. Do you remember Just a Friend bit from Saints Row? This is exactly it but playable. Then Space Runaway. It’s an actual 16-bit SHMUP. Not a level or something. An actual arcade game was made for Wanted: Dead and when I unlocked it, I spent hours trying to beat it. Wanted: Dead surprises you every minute. The combat really opens up on the second mission when you progress further down the skill tree. The executions are gory and fun. There’s also a chainsaw. This game is a collection of randomized chaotic ideas all put together. It should not work but somehow it does and it’s a lot of fun. I’m on my second play through now. Bravo Soleil!
I went into this expecting the **** was pleasantly surprised. Most importantly I had fun! It’s silly and entertaining, a nice change from the norm. It’s ninja gaiden, yakuza, and maybe some final fantasy smashed into a weirdly fun game.
I bought Wanted: Dead after watching DOOD playing it. This game delivers on the fun element but I experienced a lot of crashes during the first mission. The combat is insanely fun. Wait for patch, don't buy right away.
В Devil's Third хотя бы был "русский Змей Плискин" Ivan и ассасинка Джейн Доу, которая могла заставить пересмотреть ваше отношение к game over'ам, а тут.. даже не знаю. Оммажик к Убить Билла не смог меня заставить терпеть эту игру.
SummaryWanted: Dead is a new hybrid slasher/shooter from the makers of Ninja Gaiden and Dead or Alive. The game follows a week in life of the Zombie Unit, an elite Hong Kong police squad on a mission to uncover a major corporate conspiracy.
Play as Lt. Hannah Stone, a hardboiled Hong Kong cop, and plow through mercenaries, gang members and ...