From the viewpoint of a casual but interested fan, Storm Ground is a success both as an enjoyable turn-based strategy rogue-lite game and as yet another product in the vast and varied Warhammer universe. Although it exists primarily as a training ground for multiplayer, the single-player campaign is worth playing, though it would have been even better with a true dramatic arc instead of the “infinitely replayable” roguelike runs. The three factions are a great place to start and whet the appetite for expansions and additional content.
Storm Ground hits the mark by making the most of Warhammer Age of Sigmar’s license. The roguelite structure of the game might seem a bit bland, but the gameplay loop is solid despite the mission objective tending to be quite repetitive.
Warhammer Age of Sigmar: Storm Ground is a disappointingly mediocre tactical game. The bits of quality game design and pretty graphics that make up the core of it are overwhelmingly obscured by a frustrating single-player and multiplayer grind, then layered over by a thick paste of bugs, inconsistent rules, and an overall lack of content. Underwhelming to say the least.
SummaryThe first strategy videogame adaptation of Age of Sigmar’s dark-fantasy universe. Lead your highly-customisable force, and unlock new units, equipment and skills in this dynamic turn-based game packed with fast-paced warfare.