Active Life: Extreme Challenge Image
Metascore
56

Mixed or average reviews - based on 13 Critic Reviews What's this?

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  • Summary: (Also known as "FamilyTrainer: Extreme Challenge") Following up on its predecessor, Active Life: Extreme Challenge reintroduces the Active Life mat, a durable eight button peripheral that lets players control the on-screen action with their hands and feet when used in conjunction with a Wii(Also known as "FamilyTrainer: Extreme Challenge") Following up on its predecessor, Active Life: Extreme Challenge reintroduces the Active Life mat, a durable eight button peripheral that lets players control the on-screen action with their hands and feet when used in conjunction with a Wii Remote. Now with even more intense pick-up and play activities, gaming exercise aficionados can enjoy a full-body workout that truly immerses them in extreme sporting events without the broken bones. Showcasing more than a dozen unique activities, from wakeboarding to rock climbing and base jumping, Active Life: Extreme Challenge promises to keep players' pulses pounding and hearts pumping with each new event. Combining the exclusive mat controller with a Wii Remote not only provides active and fun gameplay but also an experience that burns calories. With competitive and multiplayer challenges for up to two players and the ability to play as your personalized Miis, Active Life: Extreme Challenge ensures that everyone gets to share in the fun. [Namco Bandai Games] Expand
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Score distribution:
  1. Positive: 0 out of 13
  2. Negative: 0 out of 13
  1. 70
    Active Life is yet another mini-game compilation on the Wii but a good one. The mat separates it from the rest of the pack and has you do some interesting maneuvers with the floor buttons.
  2. When taken as a whole, Active Life: Extreme Challenge is a decent enough game, especially for young fans of extreme sports.
  3. 70
    Active Life: Extreme Challenge is a nice addition to the series, albeit a predictable one. The control problems accentuate the biggest qualms I had with the game, and some of the mini-games just lack that certain appeal.
  4. Nintendo Gamer
    54
    Certainly not dreadful, and better than the first Family Trainer, but if feels like a budget release with a full-price tag. [Nov 2009, p.69]
  5. The game contains a bunch of different mini games but they are too simple minded to work for anyone above the age of ten.
  6. With the limited options in gameplay and meager incentives to encourage repeat visits to this virtual playground, it's hard to recommend this title for most gamers, but the general audience isn't the target here, a fact made obvious by the box art.
  7. 50
    From a game design standpoint, Extreme Challenge isn't bad, it just feels lazy; it's a collection of shallow minigames of variable quality that grow progressively more repetitive with time. Namco Bandai takes players on a monotonous minigame excursion that has some bright points but is simply attempting to to cash-in on the casual Wii demographic.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of