- Summary: As de Blob, the player uses the city as a playground by rolling and bouncing through the streets crushing as many Leech Bots as possible. The Leech Bots are the machines/creatures that extract color from the city and carry this "liquid color" inside them. To restore color to the city de BlobAs de Blob, the player uses the city as a playground by rolling and bouncing through the streets crushing as many Leech Bots as possible. The Leech Bots are the machines/creatures that extract color from the city and carry this "liquid color" inside them. To restore color to the city de Blob crushes the Leech Bots, absorbs the pigment they carry, and uses the pigment/paint to color everything it touches. de Blob is forced to take on the evil INKT Corporation agents who want the world devoid of color because "color is a crime!" Constantly under attack, the Blob in his own quirky way fights back. Rolling, bouncing and crushing are his weapons. The object is to color and/or stencil as many buildings in the city as possible while avoiding the enemy. Race against time moving at Blob speed, or choose your own pace. The city is a canvas and de Blob is your paint brush! Vast cityscapes and urban sprawl offers players the freedom to explore and make their own game-experience. Complete levels as a fun, animated superhero who transforms a hostile city into a vibrant, colorful, happy place. Creative activities and puzzles give immediate and continuous rewards throughout the entire city. Multiple challenges must be found and accepted, which can guide the player through to the next level – the destination and objective for one challenge can be the starting point of the next. Successful completion of challenges earns rewards such as points, time, environmental improvements, additional challenges, and liberating zones. An intricate single player campaign, as well as a multiplayer experience that supports two to four competitors via split screen. Sprint challenges – short bursts of gameplay where the player attempts to accomplish a single skill-based objective. Replay sprint levels to earn higher achievement ratings, which enable the gamer to unlock additional content from the Art Gallery. [THQ]… Expand
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de Blob Official Trailer 1
The game's presentation is really awesome. Maybe it's not technically impressive, but the artistic design of the visuals is really enjoyable and a large part of what makes De Blob such a joy to play. Painting Chroma City is a fresh and satisfying experience. Multiplayer modes are fun and the way the graphics and sound combine is one of this game's greatest features.
Edge MagazineIn a world of family-friendly games whose desire to appeal to all makes them feel wishy-washy, it's a welcome splash of colour. [Nov 2008, p.98]
TheDiPYSep 29, 2008What an amazing game! It looks brilliant, especially in ED. The music is also great to listen to, especially as it changes as you paint What an amazing game! It looks brilliant, especially in ED. The music is also great to listen to, especially as it changes as you paint things. There's also plenty to do and loads of secrets to uncover. I've been waiting for a decent Wii game for a while now, and I think I've finally found one!… Expand
Mar 20, 2016I decided to play de Blob this early Spring season in relevance to the invocation of Spring. I remember playing the first level with a friendI decided to play de Blob this early Spring season in relevance to the invocation of Spring. I remember playing the first level with a friend about eight years ago and I really loved it. I found this game again a few months ago and bought it to call it my own, and I think I was proud that I chose to play this again...
First off, de Blob is a third-party Wii game published by THQ and developed by Blue Tongue. The plot of the game takes place in a world called Raydia inhabited by Raydians. Most of the action comes from "Chroma City", a colorful and bright populated capitol of Raydia. Then came alien invaders called "INKT" which consists of a horde of pitch-black beings led by Comrade Black who wants to steal all the color of Chroma City. Now it's up to an agile Raydian named Blob. To restore color to the world with the help of a special resistance called Color Underground. I really love the idea of the story, and that's why I picked this game to play.
In the game, you play as Blob and you are supposed to re-color buildings and fix conflicts to proceed through levels. There are "Paint-bots" which are filled with colored paint which can change the color of Blob to paint whatever color he is. They come in the three primary colors, and can even be mixed to secondary colors with multiple unique paint-bots. But you have a specific health meter that increases when you attain paint, but slowly goes down when you use it. There are also minions of INKT that attack with ink to turn Blob black. When black, he loses paint. When the paint meter is at zero, he loses a life. So make sure you are at a sufficient amount of paint.
Now for the levels, there are ten long levels in the game, each with their own modes and bonus levels if you get a Silver or Gold rank from beating them. In each level, you are timed. I have never let the time run out, but I assume you have to start the level over if time runs out. But that is one of the least of your worries, as if you resolve problems in levels, such as painting specific items or completing challenges, you can get many time bonuses to add to the time limit. Moving on, each level has several "Sectors" and in most cases, you must gain enough "Paint Points" to open a gate to the next sector. You can get Paint Points for painting buildings and clearing challenges. This is pretty much how every level is in the game.
Now let's get to the good stuff before I begin nitpicking, first off, the style and presentation of the game is possibly the best I have seen in a nostalgic Wii game like de Blob. The art style is great, the story is great, and I love all the cute names and designs of characters and areas.
But the music though, I'm pretty sure it's the focal point of what made this game overwhelmingly great. This game has some of the best music I have heard in a video game. During gameplay, while you color the world, the music slowly gets bigger and bigger. At the start of each level, there is no music, but as you progress through, it gets bright and exciting. The music has been programmed so well that I had a blasted good time jamming to it as I was playing. My favorite music came from the Chroma Dam because it was so happy and full of energy, especially when Spring is on its way as I'm typing this review. Music is outstanding in this game! I NEED MP3'S OF THESE MASTERPIECES
Okay, now for the things I hate about the game. But just because I'm saying these, doesn't mean this game is crap, look at what I just wrote above! First off, the platforming controls are pretty wonky. Usually when I'm trying to jump from platform to platform, it feels like I'm keeping a marble on a flat board. It usually takes me 10-40 seconds to get a few meters of jumping distance correctly if that's the case.
The second thing, the levels are long and I'm not really a big fan of them, as they can be rather tedious. And that's how it was later in the game. The game was slowly becoming tiring for me when I kept playing it. Although the graphics and music are nice, the game doesn't really keep me on the TV for hours, compared to my time playing Geometry Dash, where that game too is colorful and has great music. I could only play two levels at a time and then take a break before I move on.
But other than that, this game is amazing for a third-party game. The gameplay concepts are like nothing I have seen in a regular platformer. I'm finding this the most original third-party Wii game I have played. And the music is so well done, that I could replay levels to go all DJ as I play the game. Haha. Controls and level length is partially blurry, but overall, this game is a pass! I'll give de Blob 2 a shot one day if I can find it for an appropriate system.
STORY - 9/10
PRESENTATION - 10/10
GAMEPLAY - 7/10
VALUE (As per Amazon.com) - 8/10
OVERALL - 9/10… Expand
DJTNov 20, 2008I like to group this type of game in with boom blox, or elebits - it's one of these "harmless" type fun for everyone type game where the I like to group this type of game in with boom blox, or elebits - it's one of these "harmless" type fun for everyone type game where the object is to add color back to a world that has been turned gray by evil forces. It's a fun game. The controls are good - i'm a little hesitant so say there's a lot of replay, but it's a fun concept and worth keeping in your collection to pick up from time to time. There's a bit to unlock, and the ability to go back and play the levels in different modes, adds a little extra life to the title. Pick it up used at Gamestop - if you hate it, hey, return it in 7 days.… Expand
May 29, 2015The Good: Riveting plot/premise, accessible to all ages; strong art direction; unprecedent use of dynamic music
The Bad: Tacky jumpingThe Good: Riveting plot/premise, accessible to all ages; strong art direction; unprecedent use of dynamic music
The Bad: Tacky jumping controls x unpredictable camera = leaps of faith; no checkpoints
Much like modern Pixar/Dreamworks animation movies de Blob has something for everyone. It may look/sound silly for a hasty observer, but adults can quickly relate to the INKT army and their Hitler-ish leader invading a colorful country to steal their colors--and pretty much their citizens' lives alongside it.
The setting allows CG movies to shine throughout the game, but not only that; from the stances of the heroes/enemies to the comics-alike loading screens everything in the game is permeated by an undeniably strong sense of place and character--merits of a cohese and thoughtful art direction.
Gameplay-wise de Blob offers city-sized playgrounds for a player willing to explore and make a mess out of them. The objective is to take paint back from evil robots spread around a given location and return the cities to their former glory--the more colorful the better. Once certain score thresholds are reached new areas will be unlocked until you can move on for good and call it a day--at least for story's sake, since you can always get back to a level in the free modes that start to become available as you advance in the main one.
Inside those levels allies will propose a decent variety of challenges--follow a trail within a time limit, paint a whole block a given color, smash a group of enemies or reclaiming a big landmark, for instance--that will mostly lead you naturally towards the aforementioned score thresholds; but the cities being so huge and so inviting to exploration only makes the lack of checkpoints a more evident problem, since at times you can even get past the 2-hour mark to get a level done.
Gameplay can also be hurt by the camera x jumping issue that plagues almost every 3D platformer since the genre's very beginnings. A homing button helps that a little but it can become a real pain in tricky sections or when you're doing timed objectives.
Goods and bads aside the game really sets itself apart of other peers--and pretty much any other game for that matter--in sound design. The music themes are vivid, the real-life band that executes 'em make them shine even brighter but it digs deeper in: dynamic sound design is simply unprecedent here. Each instrument is tied to a color; and for each theme (and each dynamic instrument) hundreds of improvisation cues were recorded. The in-game result is a delight: as you paint the landscape a choosen color the related musician "starts improvising" over the visual changes you're causing. As soon as you switch colors--or mix another to get a third one--the "musician" changes on the fly, lending the soundtrack a neverending row of possibilities and paying a proper tribute to how a funky/jazzy live band should always sound. The cover percentage of an area also tops new layers of music over the minimalistic arrangements that throw you into the level by the beginning, coming to a full bloom by the climax endings and creating yet another attachment with the presentation overall.
If judged by the tight platformers guide de Blob can't be taken too seriously; but maybe that's just the wrong way to look at it. It has much more to offer to be simplified by inadequate meters.… Expand
RGOct 15, 2008One of the most overrated games of our time. Basically, your blob jumps around to either paint buildings or kill enemies. No depth or varied One of the most overrated games of our time. Basically, your blob jumps around to either paint buildings or kill enemies. No depth or varied gameplay. It is the electronic equivalent of Tom Sawyer tricking you into whitewashing his fence.… Expand
Oct 5, 2017To be honest, this game was just...meh. I'm sure at the time, it was fun, but nowadays, it's just kind of boring and hard to control. Not muchTo be honest, this game was just...meh. I'm sure at the time, it was fun, but nowadays, it's just kind of boring and hard to control. Not much more to say about it. It was mediocre.… Expand