Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 71
  2. Negative: 0 out of 71
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  1. A decent game, but not as good as what you'd expect under the Metroid name.
  2. Metroid: Other M should have been a much better game than it actually is, and ends up appearing like a sloppy update of one of Nintendo's most beloved series. It lacks the understanding and admiration of the original 2D games that the Metroid Prime series just oozed, and could just as well be any other action game. The last couple of hours do a lot to help the overall impression, but the question is whether you have the patience to actually reach them.
  3. Other M divides its attention among too many viewpoints and gameplay styles to nail any one of them. Thankfully, the entire game soars so high in the closing moments that it ends up a must play for franchise followers.
  4. Ultimately, Other M doesn't get good until you slog through the over-baked story; if you can handle that, you'll be in for a real treat of a game.
  5. For this new episode, the Team Ninja dare to start from scratch or almost to eventually offer a new gameplay, switching brilliantly between action/exploration and story... The game stays very much advised to the fans of Samus who'll find her more powerful – and fragile – than ever.
  6. A fascinating, unique take on the action genre bogged down by vapid soliloquising and a stuttering flow. A game that cultivates the past of a series while looking to the future, but perhaps doesn't know when to shut up.
  7. Samus is back for an intense ride through hectic battles and intriguing exploration. The combat system is phenomenal, but the controls are jarring at times. This is still a worthwhile trip to the Metroid-universe.
  8. 67
    But that's Other M: occasionally nonsensical (and always extraneous) story elements wrapped around generally excellent action and fun abilities. When you introduce more plot, you introduce more room for plot holes.
  9. Metroid enthusiasts won't want to miss this, and nothing I could write could encourage them to take a pass. But to put it bluntly, Other M simply doesn't meet the high-quality standards fans have come to expect from not only the franchise, but from Nintendo's routinely-spectacular first-party line-up.
  10. Metroid: Other M is the most disappointing Nintendo release in quite some time and a blemish that isn't likely to be forgotten on an otherwise superb franchise.
  11. The innovations are few, and the unskippable story is outright destructive of the series' heritage.
  12. 60
    Other M is a sum of imperfect parts and compromised ideas.
  13. Why they've decided to take one of their hallowed intellectual properties and tamper with it – to make it ape the games of two upstream platforms that are just now trying to slink downstream – is anyone's guess.
  14. It would be easy to write Metroid Other M off on the basis of the few things it gets wrong but the combat and exploration elements are strong enough to overcome these limitations. The combat is intense, if a bit uneven in terms of the overall challenge, and the exploration elements are enjoyable.
  15. While Metroid: Other M is infused with a dose of style and flare the series has been lacking, the horrible control scheme and overly emotional story ruins the whole experience, making the game extremely aggravating to play.
  16. Ham-fisted controls and storytelling turn Samus into a clumsy blabbermouth, with a game that squanders all the series' best tricks and adds none of its own.
  17. But despite its benefits, the plot is bland, predictable, and utterly cliche. By limiting Samus in such a nonsensical way, the game goes against everything the series is about. The exploration aspects are severely limited, and the linear designs are watered down versions of the stuff you'd find in the previous games.

Awards & Rankings

#2 Most Discussed Wii Game of 2010
#5 Most Shared Wii Game of 2010
User Score

Mixed or average reviews- based on 645 Ratings

User score distribution:
  1. Aug 31, 2010
    I'm really confused at how this game got any negative reviews. The controls where a little hard to get used to at first but once I got theI'm really confused at how this game got any negative reviews. The controls where a little hard to get used to at first but once I got the hang of them I thought that they really made sense. The game itself runs great the graphics are good for the wii and when I say that I mean really good! I was blown away at how good the game looked. I've been a fan ever sense super metroid and feel this was a great sequel to it with great new up to date features like 3rd person and first person with similar features from super metroid like all of the awesome beams n suits and new features that make it much better like dodging attacks and combat moves. I would recommend this game to all metroid and adventure fans. 10/10 by far Full Review »
  2. Sep 6, 2010
    Unwanted cutscenes, linearity, infantile dialogue, and finishing moves: just what the hallowed, (heretofore) unique, and highly successfulUnwanted cutscenes, linearity, infantile dialogue, and finishing moves: just what the hallowed, (heretofore) unique, and highly successful Metroid franchise needed. If Team Ninja is hired on for another installment, I'm sure they'll also find a way to include an annoying pixie that follows you around and interrupts you every 2 or 3 minutes. Thankfully I can just forget this thing was ever made and replay the other games of the series, which are all better than this by a longshot. Full Review »
  3. Sep 1, 2010
    What is Metroid Other M? It's a whole lot of "meh". Being a guy who fell in love with the Prime series, I found the switch to Team Ninja to beWhat is Metroid Other M? It's a whole lot of "meh". Being a guy who fell in love with the Prime series, I found the switch to Team Ninja to be confusing, especially since Retro Studios made some of the best titles on the entire Gamecube. I was sure not to get worked up over Other M and I can safely say that it's a good thing I stayed pessimistic.

    Team Ninja thought that for some reason, Other M should include a heavy story in it. Past Metroid games had very little story, just enough for you to know why you're there, and what story was there was delivered through a "Fallout 3" type of examination of logs and stuff. Now it's just spoon-fed to the audience in massive and frequent cutscenes that make it feel like a crappy anime (again, this is Team Ninja).

    As for the gameplay, it feels awkward to hold the controller sideways like I'm playing a Mario game again. Num chuck worked for Prime, and it sounded pretty applicable here. As for the actual game, you go around shooting stuff that tries to kill you. Unfortunately there's an auto-targeting system here that tends to suck in every game. It thinks I want to shoot a tiny mouse over the purple tentacle monster that just knocked off 1/4 of my health. There's still the ability to look around in first-person mode for precision shooting, but I guess that deactivates the bottom half of the power suit because you can't move when looking through this.

    Still, after all the crap I had to say, it's still at the very least playable, and that's not something a whole lot of games can do. Yeah, the story sucks and gameplay could've been better, but I still had some sort of urge to find out what I get to shoot next. In the end, Other M is okay, but it could've been brilliant. Can you hear me, Nintendo? Bring back Retro Studios and let Team Ninja go back to their cruddy Japanese games.
    Full Review »