Metroid: Other M
Wii- Publisher: Nintendo
- Release Date: Aug 31, 2010

- Summary:
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- Developer: Team Ninja
- Genre(s): Action, Action Adventure, Shooter, Sci-Fi, Sci-Fi, General, Third-Person, Sci-Fi
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
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Score distribution:
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Positive: 54 out of 71
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Mixed: 17 out of 71
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Negative: 0 out of 71
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Oct 21, 2010Regardless the shortcomings, Nintendo definitely deserves praise for yet again hiring not one but two orchestras to play the game's soundtrack start to end– hearing real strings and percussion, occasionally augmented by sci-fi synthesizer, adds a lushness to the soundtrack that Metroid has long deserved.
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It's an excellent shake-up to the series, one that will satisfy long-time fans with an open mind while also able to ease newcomers into the series with a bang of bangs. It may not be the Citizen Kane of gaming, but it's still essential playing.
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Classic gameplay, current technology, epic story and boosted action. These are the keys to understand a Metroid game very different from other titles in the series. It's Team Ninja style powered by the shine of a memorable Nintendo franchise.
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Certainly not the best Metroid game, but definitely a great game in it's own right.
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The latest title in the Metroid Prime series is a welcomed addition. Although not as emotionally loaded as its predecessors, the lackluster controls and Samus occasional attitude problem being irritating, it is a game that should be enjoyed by any fan of the series. Getting to know more about the anonymous bounty hunter was very intriguing.
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Metroid: Other M has missed some of the expectations. The gameplay is flawed by some choices, and the control system is far from perfection. Still it has its merits: graphics are outstanding, and so is the combat, but it lacks most of the atmosphere of the previous installments. Other M is surely a Metroid, it represents a new way in the series, but it cannot stand as its definitive evolution.
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But despite its benefits, the plot is bland, predictable, and utterly cliche. By limiting Samus in such a nonsensical way, the game goes against everything the series is about. The exploration aspects are severely limited, and the linear designs are watered down versions of the stuff you'd find in the previous games.
Score distribution:
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Positive: 118 out of 225
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Mixed: 48 out of 225
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Negative: 59 out of 225
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Aug 31, 2010
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