• Publisher: Ubisoft
  • Release Date: Nov 19, 2006
Red Steel Image
Metascore
63

Mixed or average reviews - based on 54 Critic Reviews What's this?

User Score
6.7

Mixed or average reviews- based on 129 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Red Steel is set in modern-day Japan. Players master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Wii's unique controller. As the story unfolds, your fiancee has beenRed Steel is set in modern-day Japan. Players master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Wii's unique controller. As the story unfolds, your fiancee has been kidnapped and her father - a Japanese mafia kingpin - murdered by a rival gang. The only way to save your loved one is to journey from Los Angeles to Japan and confront the Tokyo underworld. You'll replicate sword-fighting movements and eliminate enemies quickly by directly targeting with the Wii controller and shooting them. Execute deadly combo moves using multiple swords or choose from a variety of firearms for longer-range attacks. Learn to harness your mental power to unleash powerful attacks in dire situations, and use the "focus system" to freeze time and effectively target several enemies at once. Learn the art of Japanese fighting, and then use these skills to take out your enemies or gain their respect and loyalty by sparing them. Challenge friends with various split-screen multiplayer modes to see who the real master is. [Ubisoft] Expand
Buy On

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Nintendo E3 Press Conference Montage 2
Score distribution:
  1. Positive: 14 out of 54
  2. Negative: 5 out of 54
  1. Official Nintendo Magazine UK
    91
    Clearly designed with the hardcore gamer in mind. It's slick, addictive and as close to "cool" as a game can get. [Christmas 2006, p.68]
  2. It is a fun and skilled gamer experience that requires some learning and patience. You will enjoy Red Steel the first time around, but I don’t see any space for replayability value.
  3. Most of Red Steel’s faults lie with the game’s presentation. Enemies shout annoying obscenities in your direction during every firefight, the cheesy score is bad enough to incite chuckles, and the jaggy graphics look worse than many Xbox and PlayStation 2 games.
  4. It blazes a lot of new trails but doesn’t make much headway, and the traditional shooter elements aren’t done very well. The multiplayer really needs more depth, but hopefully the inevitable sequel will do it better, because I can’t imagine playing deathmatch very long with the controls as they are.
  5. It's a decent FPS, with great (for the system) graphics and audio, and makes for a decently enjoyable run, although it's only worth making the run once. Rent it first.
  6. 55
    Unfortunately, Red Steel was built on the premise that the controls would bring a new level of immersive gameplay and fun never before seen in the genre. This was never truly delivered and in turn has done more harm to the game then aid.
  7. A time machine that only goes backwards to the age when a glut of no-name shooters clogged the shelves.

See all 54 Critic Reviews

Score distribution:
  1. Positive: 32 out of 69
  2. Negative: 16 out of 69
  1. Apr 17, 2021
    10
    Capolavoro della mia infanzia.Come si fa a dare una media di 6?? Voto 10. Arrigo è stato qui!!!
  2. EricJ.
    Aug 23, 2007
    9
    Game is under-rated, once you get use to the controls its so fun and engaging. I love those massive firefights with bullets smashing glass, Game is under-rated, once you get use to the controls its so fun and engaging. I love those massive firefights with bullets smashing glass, boxes, cars and more! Its a whole heap of fun, and it feels like your playing in an action movie, hope they make a sequel... people that dont like the controls really need to spend a bit of time with it, my system is fine, using the control scheme is second nature for me now in this game, very very enjoyable! Expand
  3. Oct 19, 2015
    8
    To begin with, I got my copy at a pawn store. Since it cost next to nothing (for a console game), I'm not price-quality-ratio biased. Even so,To begin with, I got my copy at a pawn store. Since it cost next to nothing (for a console game), I'm not price-quality-ratio biased. Even so, I can relate to the frustration of people who bought it at launch. Had I had my wii seven, eight years ago, woulda been a little disappointed either. But maybe not as much as to have it drowned in a puddle of diarrhea. It's also my first wii fps, so I guess you could say I don't know any better.

    The game is flawed in many respects, with the katana fights on top of the list. It is easiliy the most crippled in-game mechanic here. But other than that, the control scheme ain't half as bad as I was convinced it would be, having read online reviews. The least them devs could have done was given us an option to somehow skip these mutilated katana duels.

    Aside from them, it's not like the motion controls are all good at all times. Every now and then, the camera tends to freak out as if it has gotten dizzy, in later chapters. Or is it just my wii mote losing it? Keeping in mind how crappy the controls were for, say, Medal of Honor for PS1 (doesn't mean I don't like the game), it still is quite convenient, but for occassional wrist strain.

    The presentation is decent. Wii may be supposed to be played on a classic tube tv but even if you connect it to a plasma, without an HDMI adapter, it won't make your eyes bleed. It could be better, though. Textures are blurred and the screen resolution leaves much to be desired. The backdrops are sort of claustrophobic for Ubisosft, who came up with the well-acclaimed and pseudo open-world Far Cry two years before (I'm talking the PC version, don't know how they fared with the wii port's 'open worldliness'). By way of contrast, Red Steel is more of a corridor shooter.

    NPCs are not the sharpest tools but they do take cover (sometimes), as opposed to what people say on the Internet. But I have seen for myself that, five times out of ten they act like dumb cannon fodder. And they blinking go away, once you get rid of them. Where are the corpses to mutilate with your sword? I want more blood (ha ha ha ha - madman's laughter).

    As far as the story is concerned, the game lacks cut scenes. It is a flaw, if you ask me. Events in the plot are presented in the form of picures/ drawings, which reminds me of first two Max Paynes, where you had comic strips to fill you in as for the goings-on between chapters. The thing is Max Payne in-game comic novel was well-made. Sadly, the one in Red Steel is not as good but it kind of does its job. Guess decent cut scenes were too much to ask for at that point, but then again there already had been more stylish cuts scenes for PS1 games.

    The story asks you to suspend your disebelief, to say the least:). Although cheesy and cliched, it still is quality-B-movie enough to get you coming back to see what'll happen next. Not as ambitious as Deus Ex, to name one example, but hey, while we are at it - did Far Cry have a good story? I think not. All the same, it did not prevent some reviewers from praising it like it was the best thing since the sliced bread. While the truth of the matter is that the plot in Far Cry was as dumb as could be.

    The price will have been slashed by now and Red Steel is no collector's gem. If you can get it for a reasonable price, give it a try. Even for the sake of gaming history, to see for yourselves what might have been, had the motion controls delivered like they were supposed to in first trailers.
    Expand
  4. ChrisH.
    Nov 22, 2006
    7
    Critics are slamming it a little too hard. Dual-analog control sucks anyway, this is paving the way for the Wii's future. Not perfect Critics are slamming it a little too hard. Dual-analog control sucks anyway, this is paving the way for the Wii's future. Not perfect but pretty fun. Expand
  5. FrankO.
    Jan 7, 2009
    7
    one word: solid It's not the best game I've played in my life, but by far not the worst. It has its problems: some bugs which one word: solid It's not the best game I've played in my life, but by far not the worst. It has its problems: some bugs which should've been fixed and strange swordfight. But: It was a launch title and therefore you should find it on your bargain desk. The solo-campaign took me about 10 hours alone that should be worth the money. At then there is a really fun split-screen-multiplayer-mode. My friends picked up the controls easily in 15 minutes and then the real fun began! Give it a try, I wasn't dissapointed Expand
  6. JonnyT.
    Dec 11, 2006
    6
    I was really hyped for this game but i gotta say i was disappointed. I personally dont mind the bad graphics all that much. But in multiplayerI was really hyped for this game but i gotta say i was disappointed. I personally dont mind the bad graphics all that much. But in multiplayer mode, theyre just way too horrible to overlook. youre player's arm doesnt even match with the person youre using! Pretty bad v-acting Controls were alrite but too difficult to explain to my friends for multiplayer mode. Expand
  7. AlexC.
    Dec 31, 2006
    0
    This game SUCKS I have a Wii and have never played a game this bad the controls are really hard, and the sword fighting isnt much better.

See all 69 User Reviews

Awards & Rankings

20
3
#3 Most Discussed Wii Game of 2006
3
#3 Most Shared Wii Game of 2006