• Publisher: Atlus
  • Release Date: Feb 9, 2010

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 10 out of 21
  2. Negative: 1 out of 21
Buy On
  1. This Wanderer may have strayed a bit from its roots, but for some players, that's reason enough to welcome it home.
  2. Nintendo Gamer
    If you're not keen on challenging dungeon crawls, you can give this a pass. For fans of console roguelikes, however, this is a must-have. [Apr 2010, p.56]
  3. 70
    Shiren is improved, though not by much. The better visual flair and actual story make the game more interesting. The less sadistic difficulty also makes it easier for newcomers to get into, though the lack of a higher difficulty may make it too easy for the longtime fans.
  4. Die-hard, devout rougelikes may feel the urge to gripe about the fact that you can reload from last save when you die (on Easy mode), but I think most gamers will be glad that this game is more player-friendly overall.
  5. Regardless of the things that I found unsatisfactory, I'm quite glad that Atlus took a big risk in bringing Shiren the Wanderer to our shores.
  6. Mystery Dungeon games aren't for everyone; in fact, I'd go so far as to say they're not for most people. They're frustrating, time consuming, and not particularly straightforward. However, if it is a genre that you have come to love, Shiren will deliver it for you with a bit of style, and a lot of substance.
  7. games(TM)
    An accessible glimpse at an obscure yet captivating sub-genre. [Issue#95, p.128]
  8. Even with the addition of the Easy difficulty, Shiren the Wanderer is made for selective tastes. Fans of traditional RPGs will have a hard time reconciling the Spartan storytelling and visuals, while fans of turn-based strategies will likely take issue with the simplicity of combat.
  9. Nintendo Power
    Ultimately, your take on this game will depend on whether you see constant setbacks due to horrible flaming death as an irresistible challenge or as a frustrating waste of time. [Mar 2010, p.91]
  10. This competent example of the well-worn dungeon-crawling formula lacks the spark of innovation that might have made it something more.

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