A strategic game pointing more about amarcord rather than on its effective qualities, much more limited than the amount of feature would initially suggest. A varied product but, definitively not exciting.
There are a ton of small annoyances that collectively detracted from my overall experience with Worlds of Magic, mainly because the game was still unfinished. Glitching tooltips and crashes (which happened less often since one of the updates), together with the obfuscated nature of how things work, made the game unsatisfying.
This is a future classic. The team is great and making changes every day. If you loved Master of Magic, you will love this. The game has tons of replayability. I don't think you can ever get bored. Hope you enjoy it as much as I have. Very pleased overall.
I am a fan of the original Master of Magic, and still play it on Dosbox to this day. Worlds of Magic is currently the closest thing to a modern day version of MoM one can find. It's good fun allready. But there are still some bugs and crashes to be found. The UI and AI could also use some improvements here and there. It's graphically unimpressive but pretty enough. With some polish and future addOns this game could become an awesome classic. Right now it's fun but feels unfinished. If you liked MoM buy it. You'll have a fun time and it will likely just get better and better :)
I had a hard time deciding between an "I recommend this game, but…” and an "I can't recommend this game, but…” opening to this review. After some reflection, I'm opting for a positive assessment since the amount of fun I've had in 18 hours of play does outweigh if only by a narrow margin the frustration.
On the up side, I’m really glad someone finally made a serious attempt to update Simtex’s wonderful 1994 game, Master of Magic. On the down side, I wish they hadn’t done it so scrupulously as to imitate the bugginess that came with the original MoM release back in ’94. It was a hair-pulling disaster 21 years ago until the version 1.3 patch. A bad game with bugs puts you out of its misery pretty quickly as you move on. A good game with freezes, crashes and aggravations like roll-over pop-ups that only work sometimes is a torment that’s hard to escape.
Other reviewers have already accurately detailed both the good and the bad of this game. Based on the reviews, I held off buying it on Steam until there was a price reduction. I hoped most of the negative stuff would turn out to be idiosyncratic and related either to the reviewer’s temperament or their rig. Mostly it’s not. But the good stuff is also there. It’s got enough of the MoM ethos to please devotees of the Simtex masterpiece. Even a non-MoM fantasy-based 4X fan will find much to like. I’ve played lots of Age of Wonders III, Fallen Enchantress, Endless Legend and Warlock. World of Magic is in their league albeit dragged to the bottom of the table by its flaws.
If the devs ever debug it, WoM will be a first-class fantasy-based 4X game. Even in its current state there’s lots of fun to be had especially for fans of MoM as long as you can handle things like a game freezing just as you win a titanic battle on the tactical map or losing a saved game that you’ve invested considerable time into without needing to down some Xanax.
This game is not hardcore. It's a pale, buggy imitation of Masters of Magic from 20 years ago with much of the magic removed. It's not a horrible 4X game, but there are a few major issues.
1. It's buggy. As hell. Like that tactical combat didn't work on release. Or lockups when taking cities. Or corrupting saves. Or a host of other issues. It should have never been released in this condition.
2. Some of what made MoM great has been removed. For instance there are more shards now but none of them have the features or coolness of the old Myrror in the original game.
These are just a couple of examples of issues. Major spell/racial imbalances, map zooming issues, control issues, AI **** list goes on and on. At this point it's so unpolished you can't even tell if it's a diamond or a cubic zirconia. It's just a rock.
What it is right now is a buggy, pale version of a former classic. After a couple of games I see no reason to return to it. Save your money.
SummaryWorlds of Magic is a 4X turn-based strategy game. Players explore and conquer a vast variety of procedurally generated universes, using military and magical power to overcome their foes. Found cities, raise armies, research and cast spells, hire powerful heroes, and create powerful magical artifacts.