BlackSite: Area 51 Image

Mixed or average reviews - based on 48 Critic Reviews

User Score

Mixed or average reviews- based on 70 Ratings

Summary: Featuring a powerful single-player campaign, along with multiple online multiplayer modes, BlackSite: Area 51 delivers vicious combat action, next generation graphics and A.I., and a plethora of powerful weapons and vehicles. Set in present day, players take the role of a decorated military veteran charged by the government to lead a squadron of "secret soldiers," each with his/her own specialty skill set, into the Rachel, Nevada area to fight off the invasion of unidentified enemy races. The player’s modern-day emotions and fears are driven into a world charged with grave responsibility affecting lives hanging in the balance and eventually finding himself torn between his professional orders and his own ethical standards. In the end, only the actions of the player and his squad can shape the outcome of BlackSite: Area 51 during this potentially pivotal moment in history. [Midway]
Buy On
Rating: T
Official Site:
Developer: Midway Studios - Austin
Genre(s): Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade
Number of Players:1 Player
ESRB Descriptors:Blood Language Violence
Sound:Dolby Digital 5.1
Online Modes:Competitive Cooperative Team Oriented
Resolution:1080i 1080p 480p 720p Widescreen
Number of Online Players:10 Players Online Up to 10 Players
Cast Credit
Brian Hess Senior Designer
Richard Rouse III Director Of Game Design / Additional Writing
Joe Olson VFX Artist - Seattle
Ben Olson Concept Artist
Matt Pritchard Engineer - ATG
John Burnett User Interface Artist (Central Art Services)
Patrick Costello Engineer
Chris Cole Art Intern
Vlad Andreev Additional Engineering
Matt Green Game Systems Lead
Paul Jesperson Animator
Clint Young Additional Art
Bryan Erck Lead VFX Artist
Alex Duran Engineer
Randy Buck Voice Talent
Michael Weilbacher World Wide Technical Director (Central Technology)
Trevor Snowden Senior Development Director
Art Min Engineer
Harvey Smith Executive Creative Director
Ricardo Bare Voice Talent
Ricardo Bare Voice Talent
Sergio Rosas Artwork And Level Building
Kyle Anderson Concept Art
T.J. O'Leary Audio Specialist
Cary Tetrick Engineer - ATG
Josh Anderson Additional Art
Chris Brooks Additional Engineering
Brett Close Additional Production
Cyrus Lum Studio Art Director
Steve Broumley Technical Director
Jean-Paul Cossigny Lead Engineer
Mike Reed Additional Engineering
Kristine Coco Producer (Central Outsourcing)
David Kalina Additional Engineering
Jim Magill Lead Prop Artist
Tim Little Studio Technical Director
Benjamin Naumann Lead Multiplayer Artist
Mike Miller Technical Director - ATG
Sherry Wallace Associate Producer
Tim Wallace Environment Art POD Lead
Tony Zeffiro Motion Cleanup And Animation Editing (Central Art Services)
Brian Wright Motion Cleanup And Animation Editing (Central Art Services)
Mike Jones Associate Producer
Mike Jones Voice Talent
TJ Frame Concept Art
Oge Young Producer
Oge Young Voice Talent
Lucas Davis Additional Game Design
Chuck Lupher Senior Associate Producer
Richie Romero Lead Environment Artist
Brendan Jackson Engineer (Central Technology)
Jeff Baker Motion Cleanup And Animation Editing (Central Art Services)
Scott Laing Senior Designer
Chad Goolbis Engineer
Kelly Rains Additional Art
Vince Proce Concept Artist (Central Art Services)
Zach Wood Outsourcing Producer
Brian Hagan Lead Concept Artist
Michael Songy Additional Engineering
Garrett Smith Additional Art
Marshall Womack Environment Artist
Kory Heinzen Concept Art
Steev Kelly Additional Art
Clark Crawford Voice Talent
Jim Molitor Executive Producer
Brandon Young VFX Artist - Seattle
Rob Smith Additional Engineering
Sean Hammond Technical Director (Central Technology)
Rick Chase Motion Cleanup And Animation Editing (Central Art Services)
Darrel Christian Motion Cleanup And Animation Editing (Central Art Services)
Daryl Allison Producer
Rob Julien Assistant Producer
Jim Stiefelmaier Design Director
Pete Franco Art Director
Travis Gosnell Lead Character Modeler
Justin Muir Director, Central Animation Group (Central Art Services)
Rod Abernethy Music Composition / Production
Jory K. Prum Dialog Processing
Dave Idemoto Engineer
Riki Babington Environment Art POD Lead
Ian Stout Additional Art
Stephan Martiniere Creative Visual Director - Chicago (Central Art Services)
Bruno Werneck Concept Artist (Central Art Services)
Seth Faske VFX Artist - Seattle
Jonathan Peters VFX Artist - Seattle
James Sanders VFX Artist - Seattle
John Scrapper VFX Artist - Seattle
Dan Dixon VFX Producer - Seattle
Ernie Perez User Interface Art Director (Central Art Services)
Kevin Hurley User Interface 3d Artist (Central Art Services)
Michelle Lin User Interface Artist (Central Art Services)
Max Mollhagen-Jaksa Lead UI Artist (Central Art Services)
Colin Post User Interface Artist (Central Art Services)
Roger Berrones Animator
Elias Figueroa Motion Cleanup And Animation Editing (Central Art Services)
Randy Stratton Motion Cleanup And Animation Editing (Central Art Services)
Josh Burton Animator
Michael Peterson Motion Cleanup And Animation Editing (Central Art Services)
Susan O'Connor Writer
Fredy Palma Motion Cleanup And Animation Editing (Central Art Services)
Erdem Erdenen Producer (Central Technology)
Scott Carpenter Lead Layout Design Lead
Scott Carpenter Voice Talent
Karen Welford Environment Art POD Lead
Nicholas Bell Environment Artist
Michael McClelland Additional Art
Michael Marks Engineer - ATG
Shane Davis Additional Engineering
Stephen Brown Additional Audio Specialist
Nick Carter Animator
Edwin Herrell Engineer - ATG
Ryan Wickerham Voice: Cody Grayson
Harold Hanlin Senior Designer
Harold Hanlin Voice Talent
Ken Thomas Voice: Mitchell Ambrose
Robby Zinchak Assistant Producer
John Diaz Senior Designer
Gary Bergeron Environment Art POD Lead
Paul Masters Engineer
Pedro Seminario Audio Specialist
Pedro Seminario Voice Talent
Adam Schuman Character Artist
Stacey Clark Additional Art
Marc Schaefgen Studio Audio Director
Rob Brannon Additional Engineering
Mike Janke Technical Artist (Central Technology)
Mark Billington Engineer
Darrin Stewart Engineer
David Salaiz Additional Art
Bill Money Additional Engineering
Frank Teran Concept Art
Stevan Hird Lead Engineer
Jeremy Howa Additional Engineering
Matt Udvari Senior Designer
Rob Abernethy Music Composition / Production
Russell Lingo Environment Art POD Lead
Chris Torres Art Intern
Leif Robles Environment Artist
Tim Watson Additional User Interface Support (Central Art Services)
Mark Vittek Additional Game Design
Michael Bellipanni Additional Game Design
Chris Ledwith Engineer
Christine Hottovy VFX Artist - Seattle
Mookie Weisbrod Lead Animator
Jorge Lescale Artwork And Level Building
Carlos Tenorio Artwork And Level Building
Douglas Burton Senior Designer
Clerk Crawford Audio Director
Doug Woods Environment Art POD Lead
Mike Fong Character Artist
Tony Bonilla Animator
Dan Rubel Animator
Jon Gregerson Concept Artist
Aaron Smischney Lead Technical Artist
Jason Bretz Additional Art
Shane Daley Additional Art
Mark Goldsworthy Additional Art
Bradley W. Lewis Additional Art
Carrie Meada Additional Art
Ray Peca Additional Art
Lou Talamo Additional Art
Jason Figliozzi Art Intern
Keri Franklin Art Intern
Andrew Lauretta Art Intern
Bobby Simpson Art Intern
AJ Trahan Art Intern
Dylan Hunt Environment Audio Lead
Dylan Hunt Voice Talent
Adam Kay Systems Audio Lead
Joe Kincaid Audio Specialist
Joe Kincaid Voice Talent
Travis Ward Audio Specialist
Travis Ward Voice Talent
Robert S. Fisher Music Specialist
Robert S. Fisher Voice Talent
Jordan Howa Additional Audio Specialist
Luke Lovett Additional Audio Specialist
Homer Sanchez Additional Audio Specialist
Homer Sanchez Voice Talent
Nick Trammell Additional Audio Specialist
Rusty Sempsrott Technical Design Lead
Tom Bonner Multiplayer Design Lead
Josh Hamrick User Interface Design Lead
Josh Hamrick Voice Talent
Danny Bulla Cinema Design Lead
Julianna Budding Senior Designer
Christopher Chaparro Senior Designer
Seth Shain Senior Designer
Erin Anthony Additional Game Design
Ryan Berberwyck Additional Game Design
Kim Gentry Additional Game Design
Courtland Jones Additional Game Design
Ray Mitchell Additional Game Design
Jens Schneider Additional Game Design
Kevin Holbrook Engineer
William Kydd Engineer
David Sassen Engineer
Michael Schmatjen Engineer
A.T. Campbell Engineer - ATG
Chris Elion Additional Engineering
Allen Gooch Additional Engineering
Ed Groover Additional Engineering
Andrew Harp Additional Engineering
Billy McCarroll Additional Engineering
Ross Odwyer Additional Engineering
Kevin Saffel Additional Engineering
Jason Turbin Additional Engineering
Gary Weber Additional Engineering
Tim Fuller Additional Engineering
Doug Gesler Additional Engineering
John Hanks Additional Engineering
Sam Harwell Additional Engineering
Todd Raffray Additional Engineering
David J. Reese Additional Engineering
Bobby Thurman Additional Engineering
Baki Allen Associate Producer
Baki Allen Voice Talent
Met Balta Associate Producer
Leroy Butler Associate Producer
Eric Pochat Localization Supervisor
Josh Stacy Localization Supervisor
Leonardo Capezzuto Localization Analyst (Italian)
Steve Farmer Localization Analyst (French)
Franklin Najarro Localization Analyst (Spanish)
Phillip Vodermayer Localization Analyst (German)
Alan Kane Studio Operations Director
Jamal Blackwell Engineer (Central Technology)
Ed Boeneke Engineer (Central Technology)
Richard Cordovano Engineer (Central Technology)
Derek Hall Engineer (Central Technology)
Ryan Holliday Engineer (Central Technology)
Quan La Engineer (Central Technology)
Johnny Wood Engineer (Central Technology)
Marty Murphy World Wide Art Director (Central Art Services)
Tae Young Choi Concept Artist (Central Art Services)
Michelle Hoefener Concept Artist (Central Art Services)
Bill Fox Additional User Interface Support (Central Art Services)
Jesse Owen Additional User Interface Support (Central Art Services)
Jenna Deluca Motion Capture Talent (Central Art Services)
Marcus Hendricks Motion Capture Talent (Central Art Services)
Will Luedecke Motion Capture Talent (Central Art Services)
Bernardo Delgado Artwork And Level Building
Salvador Mata Artwork And Level Building
Adolfo Mojica Artwork And Level Building
Lorin Wood Concept Art
Jason Gravis Music Composition / Production
Mike Hynes Music Mixer
Alia Al-Yafi Voice: Nao Weis
Kenneth Bradley Voice: Col. Green
Holly Bierbaum Voice Talent
Jose Brown Voice Talent
Mandy Crawford Voice Talent
Michael Danburg Voice Talent
Shelby Davenport Voice Talent
Laurie Gallardo Voice Talent
Valerie Head Voice Talent
Gabriel Luna Voice Talent
nick Macron Voice Talent
Devon Moss Voice Talent
TJ O'Leary Voice Talent
Rommel Sulit Voice Talent
Nimrod Weisbrod Voice Talent
Jason Liebrecht Voice: Logan Somers
Stephen Brown Additional Audio Specialist
Nick Carter Animator
Michael Marks Engineer - ATG
Shane Davis Additional Engineering
Ken Thomas Voice: Mitchell Ambrose
Designer/Producer/Programmer credits provided by GameFAQs.
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