Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
X
Call of Duty: Ghosts Image

Call of Duty: Ghosts (X360)

73
Metascore
29 reviews
2.8
User Score
2148 ratings

Buy Now

Buy on
Rate Game
Developer: Infinity Ward
Publisher: Activision
Game Details: This installment in the Call of Duty series features a fresh dynamic where players are on the side
This installment in the Call of Duty series features a fresh dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. 10 years after a devastating mass event, the nation's borders and the balance of global power have been permanently changed. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power.This installment in the Call of Duty series features a fresh dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. 10 years after a devastating mass event, the nation's borders and the balance of global power have been permanently changed. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power. In Call of Duty: Ghosts you don't just create a class, you create a soldier. Choose the head, body type, head-gear and equipment, and you can even create a female soldier for the first time. With over 20,000 possible combinations, you can create the soldier you've always wanted. And each soldier you create will also have his or her own load outs. Expand
Developer: Infinity Ward
Publisher: Activision
Genre(s): Action Shooter Shooter First-Person Modern Modern Arcade
Number of players: Up to 18
Cheats: On GameFAQs
Rating: M
Now Playing:
Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.

Rate Game

0 1 2 3 4 5 6 7 8 9 10

Add your rating

0 1 2 3 4 5 6 7 8 9 10
Spoiler Alert!
0/5000
(29)
Metascore Mixed or average reviews
19 Positive Ratings 65%
9 Mixed Ratings 31%
1 Negative Ratings 3%
90
Nov 5, 2013
"The single player is disposable, albeit fun, but it’s irrelevant as there’s enough content in multiplayer to keep gamers busy for hundreds of hours until the next Call of Duty comes out." ... Read full review
85
Nov 5, 2013
"The single player campaign is a wild ride despite its underwhelming storyline and short play through while the multiplayer aspects of the game take the cake and raise the franchise to even higher heights. It's jam packed with all sorts of new content from an engaging squads mode, a hectic Extinction mode and a new slate of multiplayer features to keep the core Call of Duty gamers playing for hours on end." ... Read full review
82
Nov 5, 2013
"Infinity Ward goofs up on the campaign with a dull story and a totally forgettable villain, but they recover on the multiplayer side with some very nice maps, great bots AI, the usual frenzied gameplay and the highly addicting Extinction mode. Overall, though, CoD Ghosts lacks the magnificence and innovation we would have expected from IW's new work after the Modern Warfare trilogy." ... Read full review
80
"A series in serious danger of outstaying its welcome, Call of Duty is once again a victim of its own success, unable to change the winning formula too much. And yet, Infinity Ward has still managed to craft a first-person shooter that is exciting, engaging and unreservedly fun." ... Read full review
75
Nov 29, 2013
"If a deep and compelling single player experience is what you crave, look elsewhere. If you just want to get online and go up against the world, then join the hordes of ghosslings already invading your online network of choice." ... Read full review
70
"Yes, we have done all of this before and yes, we wish there were more new features and graphics. But Call of Duty: Ghosts is still fun, regardless." ... Read full review
40
Nov 5, 2013
"And so that’s the sum total of Call of Duty: Ghosts. The disappointing single-player, the usual multiplayer, the slightly confused squad bot matches, and a nifty co-op Infestation mode that could use more maps." ... Read full review
(739)
User Score Generally unfavorable reviews
356 Positive Ratings 16%
286 Mixed Ratings 13%
1,506 Negative Ratings 70%
10
Fly_Bigz
Nov 5, 2013
The single player campaign is slightly less ambitious however the multiplayer is 100% worth the buy. It's action packed and could hardly askThe single player campaign is slightly less ambitious however the multiplayer is 100% worth the buy. It's action packed and could hardly ask for more. LOVE THE GAME!! Expand
8
Vexin25
Dec 1, 2019
This game isn't nearly as bad as everyone makes it out to be. Where the game lacks, it excels elsewhere. Large, excessive maps overshadow thatThis game isn't nearly as bad as everyone makes it out to be. Where the game lacks, it excels elsewhere. Large, excessive maps overshadow that they are the most unique in a while and the artists did a tremendous job on map settings. Guns are all fairly balanced, and they all preform and look good as hell. While the campaign is far fetched and the story poorly told, it certainly is interesting to see America down and out and against all the odds, and space warfare before the super futuristic setting of later games. Looking back, it isnt as bad as everyone made it out to be compared to the newer games. It may have been the last good game in CoDs prime. Expand
6
Hellhammer
Sep 4, 2020
Call of Duty Ghosts does a lot right and wrong. I completed most of the campaign and it really is standard Call of Duty fare. If you enjoyCall of Duty Ghosts does a lot right and wrong. I completed most of the campaign and it really is standard Call of Duty fare. If you enjoy that you will probably like the campaign. I think it's fine. The biggest positive for me the buttery smooth hit detection. It is really satisfying and the best I have experienced in potentially any shooter. This does mean you melt, but I personally prefer that style of COD. I also think the killstreaks are good and love the inclusion of perk streaks for those who want to feel like a super soldier and not bother with killstreaks. I also generally like the selection of guns in the game, though sadly some of them are easy to abuse due to certain attachments and maps, which leads me to the biggest issues with the game by far. The map pool is probably the worst I have experienced in any shooter. There are a couple decent maps that I would not mind seeing again in future COD games as bonus maps, but most are awful. They are just huge, meaning you spend forever looking for people and when you do find them it's because they killed you with a ACOG LMG while camping. Camping is a massive issue in this game (far more than any other COD) and the rather dull colors make ACOG even more effective to distinguish targets from environment. My biggest pet peeve is how you can equip a Ghillie suit which makes you even harder to spot, it is a nightmare. You can be unable to see campers right in front of you.
In summary; Great gunplay, good killstreaks, decent campaign, encourages awful playstyles, mostly bad maps. This all means that you can have amazing games if you end up with the right players, but for the most part you will want to tear your hair out.
Expand
2
mysteryracer
Nov 9, 2013
The only Call of Duty game I've ever played is Black Ops, but since every Call of Duty game is pretty much the same thing, I can do aThe only Call of Duty game I've ever played is Black Ops, but since every Call of Duty game is pretty much the same thing, I can do a perfectly empirical and accurate quick review of Call of Duty Ghosts, although I've never played this specific clone, patch, update, whatever you call it. The story of Call of Duty Ghosts is pretty much the same story you get in every other Call of Duty game: A poorly written and over dramatized story that doesn't focus on any form of character development or memorable plotpoints or moments, and only serves to fuel Ebert's claim on video games not being an art. The gameplay is exactly the same: an unbalanced mess of an FPS, in which its skill gap is practically nonexistent, due to a variety of cheap and unpredictable "strategies" that wrongfully reward the opponent for getting a lucky break. There's practically no such thing as a "Call of Duty pro", since the skill gap is so tight, that investment in becoming better is nonexistent. This is why the prestige system is in place: to give the player the deluded thought that his senseless grinding is actually going somewhere, when it really isn't. It's the perfect indicator to the fact that the developers are not confident that their game alone is immersive enough. Variety in playstyles is practically nonexistant in Call of Duty. In a game as immersive as Street Fighter IV, each individual playstyle holds an incredibly intricate number of strategies, and each takes significant investment to master. However, Call of Duty has a total of 5 playstyles, which barely even count as variations. Some have you shoot close, some have you shoot from far away, etc.; it's still all shooting, with no difference other than distance. Multiple guns don't add any depth either, as there's always 1 most powerful gun for each class, as the weapons don't provide unique advantages and disadvantages. This is another reason the prestige system exists: to compensate for the developer's laziness to create a balanced system of weapons.

With every Call of Duty update/patch, the graphics and sound effects are pleasing enough, but lack any form of distinctive variety or aesthetic that make them memorable. Still, they get the job done. It's a good thing that I could do a quick review on Call of Duty Ghosts without ever actually having to play the game. Since I know it's the same thing, my review still applies. If you already own any other Call of Duty game, you should definitely pass on buying this update/patch, as you don't need another copy of the exact same game to enjoy it.

(The two is for acceptable graphics and sound, but for nothing else).
Expand
1
wastingmymoney
Mar 16, 2014
This review contains spoilers, click expand to view. I didn't buy Call of Duty: Ghosts, I didn't have spare cash laying around and I was starting to itch to play a new iteration of the franchise. I am now very very glad I didn't spend money on this game. Multiplayer is a joke. You will spawn 5 feet from the man that previously killed you and he WILL kill you again. The weapons are so similar its really down to whether you like the look of your gun instead of its stats. I've never felt like I've had a good gun-fight with someone in Ghosts, it's usually a case of seeing someone, unloading an entire assault rifle magazine into them, and not being rewarded with a kill. Instead, he will kill you, because he is using an SMG and on the Killcam, he saw you first. You will have been around a corner. You will have been out of that mans line of sight in your point of view. But you were not. The maps are boring, with washed-out colors and ruined scenery that is completely uninspired; what's more, it doesn't help that the pieces of debris on that ground start to blend into the characters themselves crouching next to them, lending more to getting killed before you even know whats going on.

As for the Single Player campaign, boy oh boy, that was a **** train-wreck (literally, in the end, SURPRISE). At first the story is interesting, you witness San Diego getting shelled from orbit, and then you're on the satellite SHELLING Earth from orbit as a large coalition of South American nations attack the USA, it's crazy action you expect from a Call of Duty campaign. What I don't expect, at least, is the 4 hours of boring **** that comes AFTER that 15 minutes of action. Yes, 4 hours, the game is exceptionally short. None of the characters are interesting or likeable. The Ghosts are all dicks, your father is a pretty rigid "I'm so proud of you boys" stereotype, and the main antagonist is just a **** smug **** He's not such a bad villian that you want him to die. You just want him to die. You just want to kill him and end the whole game because he's that stupid of an antagonist. You no longer want to suffer this horrible boring uninspired nightmare. At one point you capture him, unable to shoot him. "Just kill him," you tell yourself "Kill him and end this farce." Instead you capture him, bring him aboard an airplane, and then he pulls a Bain, his comrades yanking the plane in half and shaking your ass out like the last peanut in a jar of salty bland **** nuts. Great, so you establish you cannot capture him, and you didn't kill him when you had the chance. You suffer through a bunch of missions, only ONE of which uses their highly-touted dog companion. In later levels he does come back; as an escort mission. You have to carry him to a helicopter while a bunch of heavily armored South Americans shoot at you in Las Vegas. It's annoying, the dog as a character was pointless, and I felt nothing for him. In the final mission, you hop on the villains train, going on top of the train, car to car, dodging the improbable aiming skills of 30 Brazilians as they shoot tracking bullets at you on top of a train going at breakneck speeds around a 90 degree bend. You get to the lead train car where Rourke is waiting and there's a scuffle, you fire your death-missiles from orbit and knock his train into the ocean where you, your brother and the big bad fight. Your brother holds the big bad and, wait... doesn't this seem familiar? Isn't this the ending to Modern Warfare 2? You grab the some way to kill the big bad, a convenient .44 Revolver that the big bad drops, sacrificing your brother and piercing them both with the absolutely incredible stopping power of the weapon. It busts a window behind them, flooding the train-car. You swim out, carrying your very injured (probably at this point should be DEAD) brother out of the train car. You swim ashore, propping your bodies against a rock as you watch the Federation troops get their asses smashed by your orbital bombardment. You think it's over. You pray it's over. The big bad, who has been pierced by a .44 MAGNUM, who should have a GIANT HOLE IN HIS CHEST, kicks you in the face, dragging you away so he can turn you into what he was turned into. It is the most obvious sequel hook ever, it practically screams "We know you'll buy our game every year, so you'll have to wait for the next to finish this!" It spits in the face of anyone who is even remotely a fan of the series, and does not stand up to previous installments in any way. I am so glad I did not spend my money on this played-out ****. I wish I could get my time back.
Expand
0
sergiomach5
Dec 22, 2013
The funny thing in my mind is that if Ghosts actually went by its apparent ideas of guerrilla warfare, of laying traps, using stolen enemyThe funny thing in my mind is that if Ghosts actually went by its apparent ideas of guerrilla warfare, of laying traps, using stolen enemy weapons and approaching enemies with more thought than shooting anything that moves, that it would be a cult hit for those longing for an expansion of CoD4's All Ghillied Up missions Unfortunately, in the hands of a post Zampella/West Inifinity Ward, it is bizarrely as bad, even worse than its World War 3 styled predecessors in terms of bombastic set pieces, and about as stealthy as a truck with giant amps blaring out nu-metal full blast at the enemy.

The graphics may claim to be better, but such bland art direction makes it look worse than Black Ops 2's near future style. Gameplay is as recycled as you can get, and new ideas seem to be taken as jokes by the devs, who would much rather stick with their formula than try anything remotely new, in case players have a weird fear of change.

The campaign is very forgettable, and considering that an oscar winner wrote it that's a surprise. It is just as racially insensitive as MW3 when it comes to depicting anyone other than the U.S (come on, South america this time?), and there is no emotional connection to the player character. Crucially, it takes itself far too seriously, so there is no fun to be had at its own silliness the way Blops 2 had.

Simply put, doesn't live up to its promises, and instead sticks to a far too worn path that most have got sick of at this point.
Expand
0
pantera924
Jan 3, 2014
did they bribe the critics or something?
this game is terrible!
words cannot express how bad the pc version is! why do sites like steam
did they bribe the critics or something?
this game is terrible!
words cannot express how bad the pc version is!
why do sites like steam even allow this.... garbage?!
and the worst part is the lag! it's optimization is so bad!

well at least on the console it isn't as bad, but it's still far from good
Expand