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Generally favorable reviews - based on 66 Critic Reviews What's this?

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8.6

Generally favorable reviews- based on 1367 Ratings

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  • Summary: Project Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filledProject Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filled with decadent atmosphere, with a heavy emphasis on player freedom in discovering various tactics and strategies to use in weapon based combat. Expand
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TGS 2011: Dark Souls - Prologue Part 4 Trailer
Score distribution:
  1. Positive: 64 out of 66
  2. Negative: 0 out of 66
  1. Nov 5, 2011
    100
    Dark Souls is a neat, die-hard and time-consuming game – aside from its predecessor the only one of its kind. This game is not for everyone – that's not a flaw, but a virtue.
  2. Oct 3, 2011
    100
    No video game released this Christmas runs contrary to prevailing fashion as hard or fast as Dark Souls. And no video game is quite so exciting or exhilarating.
  3. Oct 11, 2011
    93
    It is not a game for everyone, but From Software can again be proud of producing an instant classic in the action-RPG genre, which will be talked about for years. It is not as surprising as the original Demon's Souls, as we had great expectations for this spiritual sequel, but it improves on it and becomes one of the greatest games of the year.
  4. Oct 3, 2011
    90
    A gem of sublime darkness. In the same way that an infamous ring did poison the soul of the one wearing it, this game becomes both the burden and the treasure of the one playing it. Cruel, even more so than its predecessor from which it keeps almost everything, Dark Souls offers a singular atmosphere, one where the player is prey, gambles its life with each step he dares to take, and its sanity every time he makes progress towards more evil that can kill him in a single strike. If you feel crazy enough to dive in, though, Dark Souls will possess you like very few can: it's a drug, and it's in the poison it exudes that lies its virtue.
  5. Oct 17, 2011
    90
    I expect Dark Souls will sell more copies than its predecessor, but I'm sure many won't know what to make of this curious title. It harkens back to the days when our parents bought us a game and we played it all summer.
  6. Oct 3, 2011
    88
    Despite my complaints, I can't help but feel a rush of adrenaline just thinking about Dark Souls. I spent around 60 hours playing it over the last month and died nearly 100 times while doing so. I screamed, I cursed, and I threw down my controller in defeat more times than I'm proud of. I can't wait to get back in and do it all over again. Dark Souls probably won't be the biggest or best game released this year, but I'm already sure it's the one I'm going to spend the most time playing.
  7. 70
    Hard is hard. Though greatly satisfying at times, Dark Souls consists of many hours of pure frustration.

See all 66 Critic Reviews

Score distribution:
  1. Negative: 42 out of 379
  1. Oct 4, 2011
    10
    Back in 2009, I spent 120+ hours of my life on Demon's Souls, and since then, I have not found its equal. As dark, challenging, andBack in 2009, I spent 120+ hours of my life on Demon's Souls, and since then, I have not found its equal. As dark, challenging, and repressive as the game was, Demon's Souls still managed to feel like a breath of fresh air in the staling game market, throwing back to classic mechanics that were left in the 80s and early 90s with 8-bit, 16-bit, and arcade games. I find it interesting that Demon's Souls was far better received in North America than in its native Japan (790,000 copies in NA to Japan's 300,000, many of which were sold after the game's subsequest success overseas), as the game reflects more western RPG conventions and D&D-esque styling than the increasingly common anime-styled games that get labeled as "JRPGs." Dark Souls is a spiritual successor in the purest sense of the over-used phrase. Its controls are identical to Demon's Souls, yet they are even more precise than before. The artistic style, starting classes, soundtrack, and multiplayer options are all quite similar as well, but again, they have been tweaked to be a bit superior to that of Demon's Souls. The graphics are more detailed and crisp than ever. But the biggest change here is the open-world structure. Unlike Demon's Souls, which had the Nexus serve as a hub between several more fragmented worlds, Dark Souls has interconnected areas that form one gigantic, seemless world. It's also at least three times the size of all of Demon's Souls' areas combined, and the zones are still diverse and well-conceived. The linking of various zones works kind of like classic Metroid or Castlevania maps, where shortcuts to previous areas can be unlocked, making exploration valuable and rewarding to the overall mission. Instead of the Nexus hub zone, players can rest at bonfires, where they can also upgrade weapons and armor, among other things. Combat is also enjoyable and very deep, and enemy mobs are more varied than in Demon's Souls. In short, Dark Souls improves on every aspect of its predecessor, and with the new open-world structure, Dark Souls can easily stand up to the industry's western-developed heavy hitters (like Dragon Age and Elder Scrolls). In fact, I can honestly say that Dark Souls could steal some serious thunder from Skyrim by offering a more fresh yet hardcore approach to the genre. I also think that it's astounding that developer From Software could make lightning strike twice - it would have been far too easy for some developers to misinterpret Demon's Souls overwhelming success in North America and try too hard to tweak the subsequent formula to cater to American tastes. Instead, From Software stayed true to its original form, even deciding to increase the challenge for Dark Souls. And as one final point, let me also say this: Anyone who has not tried Demon's Souls or Dark Souls should not let the now-legendary difficulty of the series discourage them. The challenge that these games offers is not the same kind of hard-for-the-sake-of-hard frustration that some games fall victim to. Even if you are normally frustrated by difficult games, it's usually because of cheap mechanics and the feeling of having to fight the controls or poor design, and none of that is an issue with the Souls games. They just demand a little more observation, a bit of strategy and thought. From Software trusts that its gamers are intelligent, diligent, and skilled enough to handle that challenge, and that's what makes every victory in Dark Souls feel like a real achievement. The game may not be for everyone, but I would at least encourage every PS3 or XBox360 owner to try it. Expand
  2. May 19, 2018
    10
    Perfect game, is not hard but exigent, the game only gives you the bases of how to play and the rest of the game you will have to discover itPerfect game, is not hard but exigent, the game only gives you the bases of how to play and the rest of the game you will have to discover it on your own in a wide world without restrictions Expand
  3. Oct 17, 2011
    10
    The key thing to not for Dark Souls is that it is NOT for everyone. You will die a lot. That aside, the combat is great. The open ended worldThe key thing to not for Dark Souls is that it is NOT for everyone. You will die a lot. That aside, the combat is great. The open ended world is fantastic and gives you a great feeling of freedom. The controls are solid. And the sense of accomplishment when you beat an area or a boss that you thought was impossible is hard to describe. I highly highly recommend this underrated game to diehard RPG fans.

    The biggest problem I've had with this game are some frame-rate issues simply due to the immensity of some areas. Hopefully they can tighten that up!

    It looks to me like most of the harshly negative reviews are from those who are simply not accustomed to or are really fans of this type of game. So, I'll give it a 10.
    Expand
  4. Feb 20, 2012
    10
    BEST RPG game ever!, sooooo underrated too, i mean how the **** can an AMAZING game like this get a 7 or 8 while other **** games like SkyirmBEST RPG game ever!, sooooo underrated too, i mean how the **** can an AMAZING game like this get a 7 or 8 while other **** games like Skyirm get 8 and 9, believe me.. you MUST buy this game.. Its so much fun, the story is also AMAZING! You will really like this game, I highly recommend this game to everyone with a PS3 Expand
  5. Jun 3, 2015
    9
    this game is amazing i like it but it gets hard u have to go in order to unlock orange doors but once u get the mechanics its easier o andthis game is amazing i like it but it gets hard u have to go in order to unlock orange doors but once u get the mechanics its easier o and anor londo is hard Expand
  6. Apr 15, 2019
    8
    As everyone and their grandmother has probably recognized by now, Dark Souls is a legendary game franchise. This entry in the series is theAs everyone and their grandmother has probably recognized by now, Dark Souls is a legendary game franchise. This entry in the series is the one that many people see as the pinnacle of that experience - I think this is a prime example of nostalgia blindness, but am willing to validate the multiple things this game gets right.

    Dark Souls is a game in which you really must earn everything. It also tells you very little about what you need to do - some will adore this lack of forced direction, while others will be enraged by it. Additionally, the game has a phenomenally high learning curve that is rewarding to overcome, but hell to try and manage in the beginning (or at least, it was for me). This approach to game design is truly love-it-or-hate-it, with most players falling into the 'love it' category, if its rabid cult following is to be believes (key word being 'cult' - ergo 'niche').

    While Dark Souls is a great game with many environments that are undeniably beautiful and impressive, some areas of this game (and some of its bosses) present a kind of frustration that is incredibly off-putting and alienating. Specific examples include: The framerate-killing Blighttown; the visually staggering brightness of Lost Izalith (and its utterly infuriating puzzle-style boss, the Bed of Chaos); the egregiously dark and overwhelmingly difficult Tomb of the Giants; and the ragequit-inducing battle against the camera that is the Capra Demon boss fight (which invites cheesing the boss instead of fighting it).

    Despite being what I would call 'unrefined,' Dark Souls' interconnectivity between its areas, its challenging but rewarding combat, its vicious bosses and its overall artistic design are absolutely enthralling. The game has such a storied status in the video gaming world for a reason despite its flaws.
    Expand
  7. Mar 30, 2017
    0
    Par rapport au premier (Demon's Souls), il y a comme un progrès au niveau des graphismes bien qu'en fait les cache-misères comme une ambiancePar rapport au premier (Demon's Souls), il y a comme un progrès au niveau des graphismes bien qu'en fait les cache-misères comme une ambiance (trop) sombre et la faible luminosité soient utilisés trop fréquemment mais admettons. Cela reste laid pour les standards actuels (ou même passés) en matière de RPG.

    A part ça, on retrouve les tics (et les TOC...) de From Software : des menus moches et pas pratiques, une interface pourrie et une maniabilité à revoir. On retrouve aussi cette difficulté ridiculement élevée et des points de sauvegarde tous les 36 du mois : il s'agira donc de recommencer, encore et encore jusqu'au par coeur comme une récitation de CE2 (c'est le niveau des joueurs actuels, c'est leur mentalité). D'ailleurs, je n'avais encore jamais vu de RPG qui vous balance un boss dans la gueule au bout de 45 secondes (c'est un record...).

    Pour le reste -s'il y a vraiment un reste ou des restes- c'est un monde creux mais qui n'est plus aussi niais que les jeux de rôle japoniais que les Japonais ont l'habitude de nous jeter en pâture : assez logique puisqu'on passe sa vie (enfin façon de parler) à mourir : c'est "hardcore" et vous ne verrez aucun chocobo, non, non. Monde creux et générique donc, peu développé et sans aucune histoire digne de ce nom.

    Finalement je ne vois aucune raison de persister à se faire chier dans un jeu pareil, à part une inquiétante tendance au masochisme.
    Expand

See all 379 User Reviews

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