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Dark Souls Image

Dark Souls (X360)

89
Metascore
66 reviews
8.7
User Score
1636 ratings

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Developer: From Software
Publisher: Namco Bandai Games
Game Details: Project Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the
Project Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filled with decadent atmosphere, with a heavy emphasis on player freedom in discovering various tactics and strategies to use in weapon based combat.
Developer: From Software
Publisher: Namco Bandai Games
Genre(s): Role-Playing Action RPG Action RPG
Number of players: Up to 4
Cheats: On GameFAQs
Rating: M
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0/5000
(66)
Metascore Generally favorable reviews
64 Positive Ratings 96%
2 Mixed Ratings 3%
0 Negative Ratings 0%
100
Nov 5, 2011
"Dark Souls is a neat, die-hard and time-consuming game – aside from its predecessor the only one of its kind. This game is not for everyone – that's not a flaw, but a virtue." ... Read full review
100
Oct 3, 2011
"No video game released this Christmas runs contrary to prevailing fashion as hard or fast as Dark Souls. And no video game is quite so exciting or exhilarating." ... Read full review
93
Oct 11, 2011
"It is not a game for everyone, but From Software can again be proud of producing an instant classic in the action-RPG genre, which will be talked about for years. It is not as surprising as the original Demon's Souls, as we had great expectations for this spiritual sequel, but it improves on it and becomes one of the greatest games of the year." ... Read full review
90
Oct 3, 2011
"A gem of sublime darkness. In the same way that an infamous ring did poison the soul of the one wearing it, this game becomes both the burden and the treasure of the one playing it. Cruel, even more so than its predecessor from which it keeps almost everything, Dark Souls offers a singular atmosphere, one where the player is prey, gambles its life with each step he dares to take, and its sanity every time he makes progress towards more evil that can kill him in a single strike. If you feel crazy enough to dive in, though, Dark Souls will possess you like very few can: it's a drug, and it's in the poison it exudes that lies its virtue." ... Read full review
90
Oct 17, 2011
"I expect Dark Souls will sell more copies than its predecessor, but I'm sure many won't know what to make of this curious title. It harkens back to the days when our parents bought us a game and we played it all summer." ... Read full review
88
Oct 3, 2011
"Despite my complaints, I can't help but feel a rush of adrenaline just thinking about Dark Souls. I spent around 60 hours playing it over the last month and died nearly 100 times while doing so. I screamed, I cursed, and I threw down my controller in defeat more times than I'm proud of. I can't wait to get back in and do it all over again. Dark Souls probably won't be the biggest or best game released this year, but I'm already sure it's the one I'm going to spend the most time playing." ... Read full review
70
"Hard is hard. Though greatly satisfying at times, Dark Souls consists of many hours of pure frustration." ... Read full review
(398)
User Score Generally favorable reviews
1,406 Positive Ratings 85%
87 Mixed Ratings 5%
143 Negative Ratings 8%
10
JPoppaWUSC
Oct 4, 2011
Back in 2009, I spent 120+ hours of my life on Demon's Souls, and since then, I have not found its equal. As dark, challenging, andBack in 2009, I spent 120+ hours of my life on Demon's Souls, and since then, I have not found its equal. As dark, challenging, and repressive as the game was, Demon's Souls still managed to feel like a breath of fresh air in the staling game market, throwing back to classic mechanics that were left in the 80s and early 90s with 8-bit, 16-bit, and arcade games. I find it interesting that Demon's Souls was far better received in North America than in its native Japan (790,000 copies in NA to Japan's 300,000, many of which were sold after the game's subsequest success overseas), as the game reflects more western RPG conventions and D&D-esque styling than the increasingly common anime-styled games that get labeled as "JRPGs." Dark Souls is a spiritual successor in the purest sense of the over-used phrase. Its controls are identical to Demon's Souls, yet they are even more precise than before. The artistic style, starting classes, soundtrack, and multiplayer options are all quite similar as well, but again, they have been tweaked to be a bit superior to that of Demon's Souls. The graphics are more detailed and crisp than ever. But the biggest change here is the open-world structure. Unlike Demon's Souls, which had the Nexus serve as a hub between several more fragmented worlds, Dark Souls has interconnected areas that form one gigantic, seemless world. It's also at least three times the size of all of Demon's Souls' areas combined, and the zones are still diverse and well-conceived. The linking of various zones works kind of like classic Metroid or Castlevania maps, where shortcuts to previous areas can be unlocked, making exploration valuable and rewarding to the overall mission. Instead of the Nexus hub zone, players can rest at bonfires, where they can also upgrade weapons and armor, among other things. Combat is also enjoyable and very deep, and enemy mobs are more varied than in Demon's Souls. In short, Dark Souls improves on every aspect of its predecessor, and with the new open-world structure, Dark Souls can easily stand up to the industry's western-developed heavy hitters (like Dragon Age and Elder Scrolls). In fact, I can honestly say that Dark Souls could steal some serious thunder from Skyrim by offering a more fresh yet hardcore approach to the genre. I also think that it's astounding that developer From Software could make lightning strike twice - it would have been far too easy for some developers to misinterpret Demon's Souls overwhelming success in North America and try too hard to tweak the subsequent formula to cater to American tastes. Instead, From Software stayed true to its original form, even deciding to increase the challenge for Dark Souls. And as one final point, let me also say this: Anyone who has not tried Demon's Souls or Dark Souls should not let the now-legendary difficulty of the series discourage them. The challenge that these games offers is not the same kind of hard-for-the-sake-of-hard frustration that some games fall victim to. Even if you are normally frustrated by difficult games, it's usually because of cheap mechanics and the feeling of having to fight the controls or poor design, and none of that is an issue with the Souls games. They just demand a little more observation, a bit of strategy and thought. From Software trusts that its gamers are intelligent, diligent, and skilled enough to handle that challenge, and that's what makes every victory in Dark Souls feel like a real achievement. The game may not be for everyone, but I would at least encourage every PS3 or XBox360 owner to try it. Expand
10
RubikPinkiePie
May 19, 2018
Perfect game, is not hard but exigent, the game only gives you the bases of how to play and the rest of the game you will have to discover itPerfect game, is not hard but exigent, the game only gives you the bases of how to play and the rest of the game you will have to discover it on your own in a wide world without restrictions Expand
10
Salt_addict
Feb 14, 2022
Oh Dark souls. A shop employee told me it was like Skyrim on steroids and I wouldn't enjoy it. The gauntlet was thrown down that day. (2011)Oh Dark souls. A shop employee told me it was like Skyrim on steroids and I wouldn't enjoy it. The gauntlet was thrown down that day. (2011) Still one of my top games all these years later. Expand
10
Jools86
Nov 10, 2011
This game is so satisfying. Killing a boss after dying 10 times in a row is the best feeling, it doesnt matter if you summon an npc or anotherThis game is so satisfying. Killing a boss after dying 10 times in a row is the best feeling, it doesnt matter if you summon an npc or another player to help you - this game is so hard, but never punishing. graphics and the levelling up system are fantastic. 10 out of 10 as this is just as enjoyable as demons souls, i hope they do a port of xbox owners. Expand
9
tmlorfing
Aug 15, 2014
You better be prepared to die. Dark Souls is brutal: one screw-up can negate hours of progress. However, the reward for triumph is amazing.You better be prepared to die. Dark Souls is brutal: one screw-up can negate hours of progress. However, the reward for triumph is amazing. Nothing feels better than plowing through an area that killed you 10 times, or finally defeating that towering demon boss. Don't be deterred by the naysayers: This game will punish your mistakes, but it can be mastered and beaten.
The story of Dark Souls is minimal. Most of it comes from lore, dialogue, and little details. You are a cursed undead, and must find a way to break the curse. However, fate has given you another calling: and that calling will challenge you to the limit.
The world of Dark Souls is beautiful and immersive. See that giant tower off in the distance? Often times, if you see an area in the background, you will end up going there. The game starts out somewhat linear, but soon enough the massive world is at your fingertips. Unfortunatley, some parts of the game struggle with major frame-rate issues. It's not game-breaking, but can get you killed if you aren't careful. But other than that, Dark Souls is graphically impressive.
The Combat system works very well. Every class can use every type of weapon. You don't need to be a wizard to cast spells, and you don't need to be a knight to wear heavy armor. It is a system that lets you choose your own way to fight the brutal enemies the game throws at you.
Multiplayer is refreshing and exciting. You can choose to invade other players' worlds, or you may be invaded yourself. The invader and the master will duel to the death: and the winner will be greatly rewarded.
If you love RPGs, go pick up this game. If you prefer casual FPS games like Call of Duty or Halo, still go pick it up for a new, brutal experience. This is a game that I think should not be missed.
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8
Fr0styFeet
Nov 12, 2022
Picked up dark souls for the 360 as my first souls game, and what a great game it was. It has some rough edges compared to the later entriesPicked up dark souls for the 360 as my first souls game, and what a great game it was. It has some rough edges compared to the later entries in the series, but is still a great game with its magnificent world design, and the ability to actually make you feel proud of yourself for overcoming the game Expand
0
Broyax
Mar 30, 2017
Par rapport au premier (Demon's Souls), il y a comme un progrès au niveau des graphismes bien qu'en fait les cache-misères comme une ambiancePar rapport au premier (Demon's Souls), il y a comme un progrès au niveau des graphismes bien qu'en fait les cache-misères comme une ambiance (trop) sombre et la faible luminosité soient utilisés trop fréquemment mais admettons. Cela reste laid pour les standards actuels (ou même passés) en matière de RPG.

A part ça, on retrouve les tics (et les TOC...) de From Software : des menus moches et pas pratiques, une interface pourrie et une maniabilité à revoir. On retrouve aussi cette difficulté ridiculement élevée et des points de sauvegarde tous les 36 du mois : il s'agira donc de recommencer, encore et encore jusqu'au par coeur comme une récitation de CE2 (c'est le niveau des joueurs actuels, c'est leur mentalité). D'ailleurs, je n'avais encore jamais vu de RPG qui vous balance un boss dans la gueule au bout de 45 secondes (c'est un record...).

Pour le reste -s'il y a vraiment un reste ou des restes- c'est un monde creux mais qui n'est plus aussi niais que les jeux de rôle japoniais que les Japonais ont l'habitude de nous jeter en pâture : assez logique puisqu'on passe sa vie (enfin façon de parler) à mourir : c'est "hardcore" et vous ne verrez aucun chocobo, non, non. Monde creux et générique donc, peu développé et sans aucune histoire digne de ce nom.

Finalement je ne vois aucune raison de persister à se faire chier dans un jeu pareil, à part une inquiétante tendance au masochisme.
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