Dark Souls II Image
Metascore
91

Universal acclaim - based on 30 Critic Reviews What's this?

User Score
7.9

Generally favorable reviews- based on 1045 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Prepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by a new engine. Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses. A vast array of threats will prey on human senses & phobias - auditoryPrepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by a new engine. Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses. A vast array of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc. More intricate customization options provide weapons and armor tailoring to player style. [Namco Bandai Games] Expand
Buy On

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Dark Souls II - TGS 2013 Trailer
Score distribution:
  1. Positive: 29 out of 30
  2. Negative: 0 out of 30
  1. Mar 25, 2014
    100
    If you have any interest in playing this game after reading this review, do yourself a favor and get it now. If you allow yourself to be enthralled with its atmosphere and game play you’ll become an avid fan just like me.
  2. Mar 11, 2014
    100
    Even in offline mode, the game's a stunning example of world-building, adventure-finding and boss slaying.
  3. Mar 10, 2014
    98
    Players new to the Souls franchise will quickly learn that Dark Souls II plays quite differently than most mainstream titles today; it is an incredible experience anchored in exploration, immersion, discovery, defeat – and ultimately triumph.
  4. Mar 10, 2014
    90
    Rest assured if you liked Dark and Demon's you will like Dark Souls II. I was skeptical at first given the proposed changes, but ultimately I had an enjoyable time as I was aimlessly exploring its world and dying over and over to its bosses.
  5. Apr 2, 2014
    90
    Its over dependence on group battles, less interesting boss designs and a slightly more forgettable world let it down, but none of this is so severe that it stops it from becoming another superb entry into one of the best series of games of all time.
  6. Mar 11, 2014
    90
    A ruthless challenge, excellent gameplay and wonderful design are just some of the things that make Dark Souls 2 a truly superb game and an early contender for game of the year. Don’t be put off by the difficulty.
  7. Oct 9, 2014
    60
    Though it lasts a long time and provides a decent challenge, I think it really needed an extra push on top of what the game contains. I would describe it as just above average, but that’s as far as I’d go.

See all 30 Critic Reviews

Score distribution:
  1. Negative: 32 out of 209
  1. Sep 28, 2014
    10
    I have played both Dark Souls and Dark Souls 2 multiple times. Both are excellent games that are designed for a player that doesn't mindI have played both Dark Souls and Dark Souls 2 multiple times. Both are excellent games that are designed for a player that doesn't mind taking his or her time to grind through a level. If you die, you start over without any of your souls (money/exp.). However, if you died, it was likely because you rushed or made a mistake. This game tries to teach the player and if you don't learn then prepare to die...a lot. This is not for the "COD" crowd or for anyone that rushes through games. I imagine those people are the ones giving this game low review scores.

    Dark Souls as a series uses a minimalist approach. Everything from the story to the music is given in a quiet way. Nobody just tells you exactly what is going on, you have to put the story together yourself using what dialogue is available and by reading item descriptions. The music is usually quiet or completely gone, in order to give you a sense of loneliness. The environment is built in a way to make you feel small. After all, you're not some big hero. Just an insignificant figure trying to survive the world.

    I cannot recommend this game highly enough to the right person. If you have some time to kill and want a challenging but rewarding experience, give Dark Souls 2 an honest try.
    Expand
  2. Mar 15, 2014
    10
    if you call yourself hardcore gamer you definilty try this game. its a master piece for game industry, this game will not reward you forif you call yourself hardcore gamer you definilty try this game. its a master piece for game industry, this game will not reward you for solving some puzzles with chickens (as other games do...), in fact, this game will never reward you, the players reward itselfs Expand
  3. ERB
    Mar 11, 2014
    10
    Obviously one of the best game this year. The game is awesome even though they made it more difficult this time. The game is fun and the storyObviously one of the best game this year. The game is awesome even though they made it more difficult this time. The game is fun and the story is amazing. This game is so difficult that I think I can finish the whole game in 100 hours or more. There are many to explore in this twisted world Of Dark Souls 2. It is fun to adventure the world and the graphics and environments are beautiful. I know that in this game you will die countless times but even if it is frustrating, that is what makes this game so great. This game is has the most rewarding moments in gaming history. Because the enemies in this game is so difficult to beat that when you beat them you will have this mysterious beautiful feeling that is coming into you. That is right it feels really great when you beat them.

    This game is really amazing and a must buy game for all gamer around the world especially for fans of this game. A great improvement upon the original and more rewarding moments, this game deserves a 10/10 score from me.
    Expand
  4. Sep 27, 2014
    9
    Now in my review for the first one I will say I was a bit quick to jump the gun and never truly give this game a chance.

    My mind has
    Now in my review for the first one I will say I was a bit quick to jump the gun and never truly give this game a chance.

    My mind has changed in this new installment (and after giving the first one a second run)

    This game is what the direction that konami should've taken castlevania to besides that god of war wannabe garbage.

    The game mechanics are smooth and the challenge is real. Honestly my biggest enemy besides my own stupid choices would be gravity.

    I've learned after playing both DS games that I've been spoiled over the years with the easy difficulty of how modern games are. This game will teach you patience and how to overcome obstacles like in the old school NES days.

    I mean imagine castlevania symphony of the night and if konami kept that darkness and challenge and moved forward into the future with it... well from software did that with the "souls" series.

    It may not be castlevania but its what we've wanted that series to do for us today.

    Its no skyrim and people making comparisons need to know its like comparing an apple to a hotdog.. I mean really... 2 different things here buddies.

    The PVP is great and co op is also a plus here.

    You can invade others worlds and mess up their day ohhhh joyyyyyy my favorite
    but they can do it to you.... damn... but fun!!!!

    DLC is fairly priced and adds even more fun unlike todays games that just give you the unfinished bits of a game just to make extra money.

    The souls series is keeps that Nintendo tradition going on when it comes to good quality games.

    However it lacks in a few areas... in which to be honest isn't that big of a deal kinda like a really big pizza with one bad topping on it... its not a big deal if you eat around it.

    It lacks in the communication area.. yeah you can do all sorts of gestures but online you can only private chat there is no party chat which is a bummer if you have 2 people you are co oping with and would be nice to talk trash to people you beat in PVP vs sending them a message.

    Also the invading part upsets me because due to how difficult it is to get effigies I will pretty much say if an invader defeats you then you lose your humanity.

    Also ghost damage on PVP is a big no no and sometimes has me rage quit or how op a spell caster is.. sometimes it seems like there are hackers but its not too often... Some weapons hitboxes (spears) in pvp is a little retarded op....

    Like I said its not much to ruin a game but its enough to keep me from giving it a 10.

    This game is one of the few games out there today actually worth its price, and the replay value is high.
    if you get bored you can cosplay a character. Heck I did a faith caster with a sword and he looked like trunks from dragon ball z. you can cosplay almost anything just look it up on youtube.

    Good game and thank you from software. I apologize about my last review on the first one... I was ignorant of the awesomeness then and spoiled from typical shooters
    Expand
  5. Jan 29, 2018
    8
    This review contains spoilers, click expand to view. This is the second of about 4 different games that I've been completing, and the longest that I've covered to give my final review. If you've seen my review of Dark Souls 1, this review will ape some of the ups and downs with it. Ultimately, it is as good as Dark Souls 1, some parts better than it's predecessor, some parts worse.

    To begin, The Gameplay aspects of DS1, as good as they were, are even more refined in DS1. Dark magic, a aspect that was introduced as DLC in DS1, is now a fully fledged out mechanic in DS2 and sometimes a more viable choice of class. Duel Wielding, something impossible to do in DS1, can now be done with 'power stancing' with either any identical weapon or weapon type (spears, daggers, etc.). Other than the Miracle builds getting a cut as a result of a certain Lightning Spear being too OP at launch, you have much more freedom in terms of building your ideal character. If you make a mistake with your stats, as you often would in DS1, DS2 offers a means to ReSpec your build so you can put misplaced points elsewhere. Spells can be restored with Amber, Twilight or Wilted Dusk herbs, rather than having to return to a bonfire, and warping to bonfire's is immediately available as compared to needing to achieve it later on (and definitely more organized in comparison). However, there will be certain gameplay changes that will throw off people who have played DS1, as with me. For starters, the leap animation is not as flighty as it was in DS1, causing missed ledge jumping and unneeded deaths. Fall damage is considerably more extreme compared to DS1, as well as the damage that poison can do, so if you jumped down that pit in Mejula thinking you'd survive (without the cat ring), you'd be wrong. The biggest contention by far is the choice of including 'lifegems' that for some makes the game better in comparison to only have one reliable source of healing, and to others it breaks the idea of being careful in gameplay. to be pragmatic, they do try to offset the fact that you can stack 99 lifegems with ease by making it heal very slowly over time, as well as Estus (compared to it being instantaneous in DS1), they reduced the maximum amount of Estus to 12 rather than 20, and they slowed the process of drinking it compared to DS1, which I personally feel is just enough to keep the game going in terms to being careful with your choice of healing. Not to mention the use of spam in the game, which is perhaps why the choice to include lifegems was a necessity than a boon. As for the world itself, I really like how interconnected each of the areas were in DS1, but with DS2, that is definitely one fault of the game. None of the areas really connect to each other, other than Mejula, and some areas just straight up collide with one another, such as with Aldia's keep with Drangleic Castle. the world of Drangleic feels like a tree with branches that never jump over one another, which doesn't give me the sense they wanted to build a realized world first over making a gamey game. The story also is on the cutting room floor, as with DS1, as it not only relies on the conjecture based 'get all the items to get any amount of context to the world, but also relies on the same analogy of overall entropy from DS1. DS2, in fact, perhaps DS2 is even more vague in terms of your goals as a hollow who literally jumped into a wormhole through another world. Unlike Frampt, who gave you the name of the person to kill and the general area, the Emerald Herald in DS2 just tells you to 'get four mighty souls' and expects you to fill the blanks. Unless you talk to a cat of all things will you actually get some better context, but how you would know that and why you would even infer from it is beyond me, which is a crutch of many of the dark souls games. The only reason that I had more enjoyment with DS2 compared to DS1 is merely because I had prior experience with the souls games, even if some of the changes in DS2 are jarring Multiplayer, both PvP and Combat, have definitely improved from DS1, even if there are some faults. No more fiddle **** around with connections that may or may not work, in fact, they have ways in which you can better connect to friend and foe alike, with the name-engraved ring or the delicate string for example. New Game Plus offers considerably more replay value with DS2 compared to DS1 as well, with new invasions, enemies, and pickups to find throughout the various areas, but as for the DLC, that falls in the wayside in terms of playing them in NG+. Overall, DS2 is a satisfactory experience, even if it jives with some fans of the Soulsborne series, with some needed improvements that did carry over to Dark Souls 3, and some faults that are better left on the wayside, which is why I can't give it a better or worse rating than Dark souls 1.
    Expand
  6. Dec 26, 2014
    7
    Let me start with a disclaimer - It is very hard to review any sequel without comparing it to the original. So with that said let me say thatLet me start with a disclaimer - It is very hard to review any sequel without comparing it to the original. So with that said let me say that Dark Souls 2 is a good game and it makes some mechanical improvements on the previous game. Just know that for the most part the combat system remains excellent and still has the same weight to it as the previous games in the series. However, it certainly has flaws and takes several steps back in other areas when compared to Dark Souls 1.

    Story - I really don't know what to say about the story, the souls games have never been big on exposition but have always managed to deliver a simple, effective narrative which is enriched by scraps of lore you encounter through item descriptions. I get the impression that the narrative here was outsourced to a 15 year old goth. It seems to relish in being mysterious and dark for the sake of being mysterious and dark. Just know that you will have no idea what is going on until the late game, and once you do sort of know what is going on, the story introduces time travel before it's pantomime "it was me!" final boss and ambiguous ending. Regarding the lore (item descriptions) - all you will get is more ambiguous crap like "could this have been that?" or "perhaps that was this?" or "some people say that.....". Why craft a story when you can just plaster everything in meaningless ambiguity? or is it?

    World/Levels -unlike Dark Souls 1, this is not an open world game though it does a decent job of masquerading as one. This is highlighted by some of the ludicrous transitions from one area to the next (Earthen Peak to iron Keep). It's essentially a series of linear levels, each of which ends in a boss fight. Environments for the most part are good, though some are fairly drab looking, while others are a bit too video game-y (Iron Keep).

    Enemies/Bosses - Severe lack of variety in this department. Most enemies and bosses in this game are basically just some iteration of 'dude in armor' with few exceptions. This actually is reflective of a big problem with the game and perhaps it's biggest failing - there is a severe lack of creativity in this game in general.

    All that said, it is still a good game and worth buying if you're up for a challenge.
    Expand
  7. Mar 15, 2017
    0
    From Software persiste et signe dans sa lignée de jeux de rôle "hardcore jusqu'à la mort" qui a définitivement trouvé son public, un publicFrom Software persiste et signe dans sa lignée de jeux de rôle "hardcore jusqu'à la mort" qui a définitivement trouvé son public, un public qui aime avoir mal. Ainsi la difficulté légendaire de ce Dark Souls 2 n'a pas à rougir de ses ainés : la progression par l'échec y est un dogme assumé.

    La progression par les essais (jusqu'à l'infini et au delà) et les erreurs : une simple faute d'inattention, t'es morg cong ! peut-être auraient-ils pu ajouter un petit rire sadique avec un "t'es mort" répété sur tout l'écran et clignotant en permanence mais on aurait eu une vague de suicides de manettes et de dépressions.

    Il suffit de recommencer, encore et encore... et de se documenter grâce à tous les "wikis" et les guides qui pullulent sur le net : ainsi le jeu qui soûle devient aussi un jeu de piste. Les joueurs en parlent pendant des heures sur les forums et dans les "tchats", se refilent les bons plans et les bons tuyaux comme aux alcooliques anonymes. Il semble en effet que l'addiction y soit bien réelle et le "vétéran" qui finit l'abominable étron ne tarit pas de conseils envers la bleusaille au bord (déjà) de la crise de nerfs.

    Ainsi avec ce "jeu" une reconnaissance sociale de vos pairs vous est acquise (pour ceux qui tiennent le coup jusqu'au bout) et un support psychologique pour tous les autres crevards qui en chient à mort.

    Et il en faut du dévouement ! d'abord graphiquement parlant, ça reste laid et d'une fluidité pour le moins discutable. Aucune carte n'est présente mais comme vous apprendrez les niveaux par coeur, ce n'est pas un "problème"'. Revenir à un point de sauvegarde implique que tous les ennemis de la zone idoine ont ressuscité ! si ce n'est pas du vice, alors c'est donc ton frère... On tient là une putain d'usine à farmer jusqu'à la lie.

    Et la barre d'endurance qui se vide à chaque coup porté est une idée géniale contre le bourrinage : un mauvais calcul et le perso ne fait plus rien : il attend sagement la mort, résigné tandis que le joueur postillonne un "putain de merde". Une seconde de trop à consulter l'inventaire et... t'es mort ducon ! il n'y a en effet aucune pause... un inventaire et des menus particulièrement foutraques d'ailleurs.

    Evidemment, pour les quêtes, tout est l'avenant mais ce n'est pas grave : à force de recommencer, vous finirez par savoir où aller. Retournez lire les guides, matez les vidéos de "ceux qui ont survécu", il en va de votre "prestige" : les masos du coin vous ont mâché le boulot... ce qui n'empêche pas de crever comme une merde sur une esquive maladroite. Il fallait faire attention !

    On pourrait encore beaucoup en dire de ces pseudo-jeux vidéo (des thèses sont certainement en préparation) et du public soumis qui s'y adonne. Ah le Marquis serait fier !
    Expand

See all 209 User Reviews

Related Articles

  1. The Most Anticipated Video Games of 2014

    The Most Anticipated Video Games of 2014 Image
    Published: January 13, 2014
    We preview 2014's most notable upcoming game releases, including major new titles like Titanfall, Watch Dogs, and Destiny, sequels to popular franchises like The Witcher and Elder Scrolls, and a few key indie games.