- Publisher: Deep Silver
- Release Date: Sep 6, 2011
- Also On: PC, PlayStation 3

- Summary:
Buy Now
- Developer: Techland
- Genre(s): Action Adventure, Horror, Horror, Survival
- # of players: Up to 4
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 38 out of 75
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Mixed: 36 out of 75
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Negative: 1 out of 75
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Mar 1, 2012Dead Island is a hell of a ride from start to (near) finish and is a zombie game that stands out from the rest of the pack.
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Oct 24, 2011Dead Island surprised us by being a tightly crafted experience, full of interesting locales and intriguing missions. It can lose its way at times, but you will find yourself coming back for one more go time and time again, as crippling zombies and saving bikini clad females never gets dull. Losing yourself on Banoi will feel like the vacation from hell, but you'll love it.
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Sep 12, 2011The first few hours can be a little slow, but once Dead Island gets going, it's hard to put down. It's blend of genres ensures that it's not just another zombie game, and the excellent co-op support is the icing on the cake.
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Sep 9, 2011Dead Island already divided reviewers into two camps. One thinks it's a mediocre, unfinished game, while others see it as a well-produced game - not perfect but deserving your attention because of the amount of work put into it and a few sparks of genius. We tend to prefer the latter camp - you won't feel cheated after buying a ticket to Banoi.
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Sep 5, 2011As with Dead Rising before it, the complaints cannot come close to outweighing the sheer anarchic fun to be had, the instant gratification Dead Island offers, or the amount that Techland has managed to achieve here despite punching well above its weight.
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Sep 9, 2011Dead Island's teaser trailer made it look as if the game was going to be one to actually bring the emotional conflict to the forefront, something they almost achieve in once instance out of many. Instead, the game's released as but another vehicle for insipid violence.
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Sep 6, 2011The world doesn't have the charm to warrant forgiveness, and progress-halting bugs prevent it anyway. With regular AI freezes and vanishing items, a mistimed autosave can prove fatal. Ultimately it all invites the refashioning of another line from Romero. When there's no more room in development hell, the dead losses will walk the Earth.
Score distribution:
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Positive: 134 out of 233
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Mixed: 59 out of 233
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Negative: 40 out of 233
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Sep 6, 2011
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Aug 8, 2014
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Sep 13, 2011
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Aug 28, 2013
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Dec 27, 2016
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Feb 26, 2014
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May 11, 2014
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