Dishonored Image
Metascore
88

Generally favorable reviews - based on 56 Critic Reviews What's this?

User Score
7.9

Generally favorable reviews- based on 883 Ratings

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  • Summary: Dishonored is a tactile first-person action game that thrusts you into the role of a supernatural assassin driven by a thirst for revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you bring together the supernatural abilities, weapons and unusual gadgetsDishonored is a tactile first-person action game that thrusts you into the role of a supernatural assassin driven by a thirst for revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you bring together the supernatural abilities, weapons and unusual gadgets at your disposal. Hunt down your enemies under the cover of darkness or viciously attack them head on with weapons drawn. The results of each mission are a result of the choices you make. Win or lose, you must choose. Ozzy. Expand
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Dishonored Daring Escapes Official GamePlay Trailer
Score distribution:
  1. Positive: 54 out of 56
  2. Negative: 0 out of 56
  1. Oct 15, 2012
    100
    Dishonored is put together so well and executes its ideas in such an expert way that it would be difficult to not recommend the game to the highest degree possible.
  2. Oct 9, 2012
    95
    So does Dishonored stand up on its own two feet? It most certainly does! On the surface it is easy to compare previous games we have loved, and it is easy to see similarities in style and gameplay, but these are elements that have clearly been learned, honed and enhanced to make Dishonored a title that lives high up in the rooftops of being one of my favorite games of 2012 so far.
  3. Oct 7, 2012
    92
    It's also one of the prettiest games of recent years. The art direction is nothing short of incredible, and it's matched with a visual aesthetic that makes the world look like an oil painting in motion.
  4. Oct 7, 2012
    90
    It's the big intellectual property that comes to retail and shows up the competition by being bold, original, and -- more importantly -- brilliant. Easily deserving of its place among the BioShocks and the Borderlandses, Arkane's aggressive, non-aggressive, unsubtle, sneaky, thoroughly versatile tale of intrigue makes for the kind of game that reminds us this generation isn't all straightforward shooters and "me too" trend-seekers.
  5. Oct 8, 2012
    90
    Innovation in video games is coveted by many but rarely achieved-Dishonored has this in spades. It may not be perfect, but what Arkane Studios accomplishes is astounding for a debut of an original IP. Its memorable characters, striking game world, and incredible seamlessness between combat, stealth, and magic set a new standard for the action genre. Dishonored is unquestionably Game of the Year material.
  6. CD-Action
    Oct 24, 2012
    85
    Dishonored could well have been the fourth installment of the Thief series, but there are also traces of BioShock and Half-Life 2 here and there. If you compare it to these paragons it's a bit disappointing, but it still shines among this year's games. [12/2012, p.60]
  7. Oct 7, 2012
    70
    After my first playthrough (which took around 6 hours), I felt a bit underwhelmed. As in I literally thought to myself - that was it? But then after going through a few more times, I realized how fun taking different paths could be.

See all 56 Critic Reviews

Score distribution:
  1. Negative: 16 out of 232
  1. Jun 17, 2020
    10
    Dishonored is probably my 2nd favourite game of all time (behind Dishonored 2 hehe). It’s a first person stealth-action game and an immersiveDishonored is probably my 2nd favourite game of all time (behind Dishonored 2 hehe). It’s a first person stealth-action game and an immersive sim set in a 19th century setting. What I loved about the series is how much freedom you get in choosing how to play the game. The levels are so ridiculously detailed letting you progress through them a million different ways (i.e. Go through the front door or scout the building exterior and look for a secret entrance or teleport to higher ground and go through an open window or even possess a freaking rat and crawl through the ventilation system). There was new things I learnt about each level even when playing them for the 3rd time. The stealth gameplay is as good as it gets because it has the best level design in all of gaming imo and it’s designed to facilitate the stealth gameplay (hiding spots, places to dump bodies, etc). The AI of the enemies is really good compared to most other stealth games because the guards can become hostile from seeing you very easily and from many angles; they aren’t retards like in many other stealth games, especially on higher difficulties. It also lets you complete the game non lethally and without ever getting detected. Not to mention it’s amazing combat system which lets you play the game as a full blown action game. Because of it, doing front up assaults on all enemies is as fun of a playstyle as playing stealthily and the powers/tool sets the game gives you make it a fully viable playstyle. You can also get really creative with the powers/tool sets the game gives you (check out StealthGamerBR’s Dishonored videos on Youtube).

    Whether you’ll enjoy stealth in first person depends on personal preference. You should note that it lets you lean to peak around corners and that the game gives you an ability very early on that lets you see enemies through walls if you’re worried about limited viewing angles in first person. For me, the first person perspective combined with the really unique atmosphere/art style made the game so immersive and nostalgic. I can fanboy over it all day but you probably won’t know if you’ll like it until you try it out because it’s such a unique game.
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  2. Oct 23, 2012
    10
    Well, there is one main point you should know about this game. Because many people will love the game for it. Other will trash it because ofWell, there is one main point you should know about this game. Because many people will love the game for it. Other will trash it because of this feature. The huge portion of the game is made by the side locations (whole areas, that you do not have to visit at all), many paths to the target (but you have to use just one of them) and huge amount of details (journals, books, letters, or whispers about every npc or location) that can be missed or ignored. So basically quality of this game depends on your favorite gamepplay style. If you like to explore, look for the details and enjoy the world and freedom you will love this game. It can offer you over 20+hours of gameplay and it is real gem. If you like to play "to the point" and just go to finish your mission, you may be able to finish it under 5 hours (Im not talking speedrun here!) and dont see anything special. If you for example choose COD play style, the shooting is actually less fun that in other FPS games. So if you are this kind of player, you will be dissapointed. Expand
  3. Oct 9, 2012
    10
    Absolutely amazing game; the best in years. Signed up to Metacritic just to say that.
  4. Feb 14, 2013
    9
    I knew, going in, that the game was crafted using the Unreal 3 engine; however, Dishonored looks like it was made in Source. There’s aI knew, going in, that the game was crafted using the Unreal 3 engine; however, Dishonored looks like it was made in Source. There’s a tell-tale “dustiness” to the colors and textures, and a simple elegance fueling the stylized fire that falls solidly within the purview of Valve’s eight-year-old darling. It adds to the character of Dunwall and its denizens, just as much as the body dimorphism does. Drawn, gaunt faces are severely drawn and gaunt; angular chins and noses look fashioned out of steel-work; and round noses are comically bulbous but still there’s an underlying realism that sells the visuals. Dishonored doesn’t try to compete on detail, instead relying on the intelligent use of creamy colors, highly stylized character art, and brilliant lighting. The game looks as if Tim Burton commissioned, and then oversaw a Norman Rockwell oil painting. It’s enchanting, and it’s used to tell us all sorts of things about the world… but more on that, later.

    The diversity in mission locations is excellent, as well. From falling down industrial districts and whiskey distilleries, to sewers, to towers and palaces, to fortresses and brothels you’ll never grow tired of creeping through the nine chapters. All the while, the soft touch of the graphics applies appropriate amounts of grime and polish where needed, unifying these disparate locations into a single, believable cityscape. This diversity is reflected in your enemies, as well. One minute you’ll be aiming for the High Overseer, battling his masked religious zealots, and the next you’ll be taking out the Town Guard to get to aristocratic twins. Back alley gangs and a clandestine cadre of assassins will also give you plenty of trouble. Provided how unfortunately short the game is, you’d never be able to tell based on this clean, deep presentation.

    The gameplay is just as poetic. For my first play-through, I went non-lethal/stealth. I was determined to make sure no one saw me, and everyone was left alive, if a little worse for wear. I wasn’t afraid of confrontation, I just made sure it was on my terms, often intentionally seeking villains out to subdue, so I could have my run of the place without worrying about anyone spotting me, because they were all unconscious Had I wanted to, I could have avoided everyone, stuck to the rooftops, and not touched a single soul but the high value targets each mission is based around. Or I could have carved a bloody swath through Dunwall in just as many ways…

    If you favor gadgets, you’ll find a array of tinkered items that would make any engineer jealous grenades, pistols, shrapnel traps, explosive bullets, incendiary crossbow darts, sticky bombs and they’re all upgradable. Some you’ll need to search out blueprints for, but even on my stealth play-through, where I was far more concerned with staying out of view, I encountered several as a matter of course. If you prefer a more supernatural approach, you have nine distinct “spells,” gifts from the Outsider, from which to choose some offensive, such as Devouring Swarm, which summons a pack of ravenous rats to consume enemies; and Bloodlust, which allow you to store up power and then unleash it in a storm of steel, blood, and guts. Or, you can use others that aid you in more subtle ways, like Possession, which does exactly what it says; or Dark Vision, which gives you the power to see through walls.

    Verdict: ++Good (9.5 out of 10) Though not a sandbox title at it’s core, Dishonored successfully introduces sandbox elements to the FPS genre (much like its spiritual predecessors Thief and Deus Ex) while maintaining a focused purpose and plot. You really only have two outcomes to choose from (lethal, or non-lethal) for any given mission, but the way in which you get there is entirely in your hands. The powers, weapons, and gadgets are fun and diverse, and the city of Dunwall is exquisitely rendered and realized. Though the plot is predictable and rather short, the visual narration and player influence come together to make Dishonored a lesson the industry can learn from.
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  5. Feb 15, 2013
    8
    This is one incredibly memorable stealth action adventure. Dishonored gives the player a handful of fun and exciting tools, all incrediblyThis is one incredibly memorable stealth action adventure. Dishonored gives the player a handful of fun and exciting tools, all incredibly flexible for mixing and matching gameplay styles. They are hard to pick up, challenging to master, but incredibly fun once dash across a roof top, possess a rat, sneak up behind a guard, jump out of the rat, assassinate him, and teleport back up to the rooftop. PHENOMENALLY satisfying. The story is fairly interesting, but there are some inconsistencies and some rather poor design choices that mar the experience. The core of the game gets everything done right: first person assassination with a dose of stealth and run and gun. It's an incredibly exciting game, and a hard one to put down at that. The story is pretty exciting but simple, but it's the rich and dramatic world that will keep you invested for the 15-20 hour run time. There are a couple of truly unique levels, and playing through the game without killing anyone is a gleeful challenge (to an avid fan of Metal Gear Solid). The ending leaves much to be desired, though, as it proves to be sloppy and rushed. Fans of Assassin's Creed or Half Life will really enjoy this game, as it executes first person stealth, exploration, and gameplay very well. It's just the sloppy story and ending that leaves a somewhat negative impression. So, in the end, triumphant and polished gameplay, intriguing world building, but weak and lacking story. Expand
  6. Oct 11, 2012
    7
    This game has a lot of detail and fun gameplay, but the exclusion of new game plus cripples it. Normally this wouldn't be a problem, but sinceThis game has a lot of detail and fun gameplay, but the exclusion of new game plus cripples it. Normally this wouldn't be a problem, but since there is so much to collect and the game is extremely short for an RPG I feel like they just kick me in the balls at the end of the game. The story and environment is what saves it. Also I feel like with all the advances in the game industry there is no reason to have a silent protagonist and that comes off as seeming like laziness on the developers part. Expand
  7. Dec 29, 2012
    0
    Overhyped and overrated, this game is not near as good as I expected. A number of issues include a weak story, repetitive gameplay, abysmalOverhyped and overrated, this game is not near as good as I expected. A number of issues include a weak story, repetitive gameplay, abysmal graphics, and rushed stages. Expand

See all 232 User Reviews

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