- Publisher: Microsoft Game Studios
- Release Date: Aug 15, 2012
- Also On: iPhone/iPad, PC, PlayStation 4, Switch

- Summary:
- Developer: Humble Hearts
- Genre(s): Action, Role-Playing, Action RPG, Platformer, Action RPG,
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 49 out of 59
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Mixed: 10 out of 59
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Negative: 0 out of 59
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Aug 21, 2012It's a great, 2D experience that harkens back to the popular Metroidvania sub-genre of adventures games, but manages to blaze its own path and stand out as a wholly unique experience. There's certainly little like it on XBLA, and I highly suggest picking it up.
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Aug 15, 2012A refreshing experience, one that reminds us of why people make games-and why we, in turn, play them. Combining quaint, charming elements with highly executed gameplay, Dust would be an impressive adventure even without the fascinating story behind its development.
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Sep 6, 2012One of the best Live Arcade of 2012. A gorgeous, lengthy Metroidvania like adventure, with a lot of contents, incredible graphics, an addictive combat system and brilliant level design.
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Aug 13, 2012Sure, the RPG elements could have been stronger, and the boss battles are a bit of a letdown, but if those are the worst things about your game, you're in pretty good shape. An Elysian Tail is a rare example of artisanal game craft. Conventional wisdom says that can't happen anymore, but Dust proves otherwise.
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X-ONE Magazine UKSep 23, 2012You'll get bored before the end, but Dust's fantastic characters, brilliant combat, engaging platforming and beautiful visuals will keep you smiling for the majority. [Issue#89,p.89]
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Aug 19, 2012The game is a cohesive and stunning effort that keeps you coming back for more.
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Aug 24, 2012Visually stunning, with roughly 12 hours of gameplay, Dust remains quite spectacular, especially knowing it's the work of only two people. But after a charming start, one doesn't take long to witness a gigantic shortcoming: there's no challenge whatsoever and the heroes don't benefit from any sort of evolution over the course of the adventure. The game design thus becomes void, when all you need to do is to press four buttons continuously to finish the game.
Score distribution:
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Positive: 28 out of 33
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Mixed: 4 out of 33
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Negative: 1 out of 33
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Aug 30, 2012
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Aug 18, 2012I
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